Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
LUOVEN
Loki
Level 155
God Stats
64W - 39L
1,552 SR
Queue Stats
116W - 85L
1,536 Elo+
Solo
Ra
Ra
Lạnge
Ra
Level 153
God Stats
7W - 6L
1,556 SR
Queue Stats
68W - 37L
1,602 Elo+
Solo
Bacchus
Bacchus
azzrraeLL
Bacchus
Level 168
God Stats
17W - 9L
1,687 SR
Queue Stats
54W - 47L
1,602 Elo+
Solo
Scylla
Scylla
leeyre
Scylla
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
531W - 548L
1,499 Elo+
Solo
Team Averages
Level 145
1,559 SR
1,548 Elo+

VS

Team Averages
Level 113
1,628 SR
1,504 Elo+
Ah Puch
Ah Puch
HadesOlympia1
Ah Puch
Level 84
God Stats
23W - 7L
1,800 SR
Queue Stats
437W - 473L
1,529 Elo+
Solo
Shiva
Shiva
Taz_Supreme
Shiva
Level 157
God Stats
0W - 1L
1,719 SR
Queue Stats
23W - 27L
1,509 Elo+
Solo
Medusa
Medusa
begl
Medusa
Level 102
God Stats
3W - 2L
1,500 SR
Queue Stats
64W - 67L
1,506 Elo+
Solo
Da Ji
Da Ji
nooooNOOBoooob
Da Ji
Level 114
God Stats
36W - 21L
1,597 SR
Queue Stats
736W - 746L
1,535 Elo+
Solo
Baron Samedi
Baron Samedi
pouletcuit
Baron Samedi
Level 109
God Stats
135W - 118L
1,523 SR
Queue Stats
729W - 733L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
0 / 0 / 5
5,381
1,076
1,623
3,444
1,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
LUOVEN
Loki
10
1 / 1 / 3
5,554
1,111
2,373
4,007
2,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 0 / 2
6,378
1,276
4,613
2,274
1,500
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
azzrraeLL
Bacchus
10
0 / 1 / 5
6,071
1,214
3,928
5,724
4,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
leeyre
Scylla
10
1 / 0 / 2
5,720
1,144
1,398
754
274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

403

VS

Team 2 Tickets

366

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
10
1 / 1 / 1
5,801
1,160
4,549
3,844
1,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 0
4,822
964
0
0
0
Medusa
begl
Medusa
10
0 / 1 / 0
5,263
1,053
3,992
3,071
1,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
1 / 0 / 1
5,594
1,119
4,089
3,735
2,017
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Baron Samedi
pouletcuit
Baron Samedi
10
0 / 3 / 2
5,405
1,081
929
5,810
2,535
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
5
Kills
2
2
Deaths
5
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
0
0
5
2.5
L
Ah Puch
1
1
1
1.5
W
Loki
LUOVEN
Loki
1
1
3
2.5
W
3
0
2
4
L
0
0
0
0
W
Bacchus
azzrraeLL
Bacchus
0
1
5
2.5
L
Medusa
begl
Medusa
0
1
0
0
W
Scylla
leeyre
Scylla
1
0
2
2
L
1
0
1
1.5
L
Baron Samedi
pouletcuit
Baron Samedi
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,935
Damage
13,559
16,203
Taken
16,460
10,137
Mitigated
7,031
5,298
Healing
1,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
1,623
922
0
670
3,444
1,187
0
593
2,851
0
6,593
L
Ah Puch
4,549
65
0
812
3,844
1,424
0
1,605
2,127
18,928
0
W
Loki
LUOVEN
Loki
2,373
11
0
1,203
4,007
2,395
0
1,350
2,657
0
6,937
W
4,613
271
776
1,050
2,274
1,500
0
1,169
1,105
13,585
517
L
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
azzrraeLL
Bacchus
3,928
120
0
1,599
5,724
4,781
0
1,876
2,773
4,405
333
L
Medusa
begl
Medusa
3,992
1,390
0
107
3,071
1,055
0
1,661
1,284
0
11,916
W
Scylla
leeyre
Scylla
1,398
55
0
0
754
274
0
416
338
19,551
0
L
4,089
699
0
105
3,735
2,017
0
2,363
1,291
0
6,152
L
Baron Samedi
pouletcuit
Baron Samedi
929
0
235
637
5,810
2,535
0
3,718
1,721
9,657
287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,104
Gold Earned
26,885
96
Minions Killed
76
4
Camps Cleared
3
488,672
Distance Traveled
382,132
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
5,381
1,076
8
2
2
96,633
0
L
Ah Puch
5,801
1,160
39
8
1
92,987
0
W
Loki
5,554
1,111
8
2
0
97,213
0
W
Ra
6,378
1,276
29
6
0
104,040
0
L
Shiva
4,822
964
0
0
0
0
0
W
Bacchus
6,071
1,214
2
0
1
97,629
0
L
Medusa
5,263
1,053
21
4
2
97,939
0
W
Scylla
5,720
1,144
49
10
1
93,157
0
L
Da Ji
5,594
1,119
5
1
0
108,375
0
L
Baron Samedi
5,405
1,081
11
2
0
82,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role