Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
InBaconWeTrust_
Bellona
Level 62
God Stats
7W - 4L
1,941 SR
Queue Stats
172W - 177L
1,473 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MrJamezAltC
Morgan Le Fay
Level 25
God Stats
1W - 5L
1,356 SR
Queue Stats
18W - 36L
1,517 Elo+
Party 1
Cliodhna
Cliodhna
Sbs-hazem-Syr
Cliodhna
Level 121
God Stats
30W - 29L
1,398 SR
Queue Stats
672W - 669L
1,430 Elo+
Solo
Team Averages
Level 68
1,539 SR
1,484 Elo+

VS

Team Averages
Level 116
1,507 SR
1,498 Elo+
Anubis
Anubis
 
Anubis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
DirePants95
Lancelot
Level 117
God Stats
31W - 43L
1,244 SR
Queue Stats
490W - 485L
1,452 Elo+
Solo
Apollo
Apollo
Eprudhoe
Apollo
Level 122
God Stats
7W - 6L
1,451 SR
Queue Stats
199W - 187L
1,560 Elo+
Solo
Kali
Kali
StefanZepa
Kali
Level 81
God Stats
14W - 4L
1,624 SR
Queue Stats
93W - 69L
1,504 Elo+
Solo
Maui
Maui
molle0317
Maui
Level 113
God Stats
5W - 1L
1,717 SR
Queue Stats
58W - 47L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
4 / 2 / 3
5,609
561
7,172
6,953
4,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
 
Sol
5
0 / 2 / 0
4,090
409
1,086
4,376
846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 3 / 1
6,031
603
5,372
10,183
6,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
MrJamezAltC
Morgan Le Fay
9
3 / 2 / 4
5,230
523
6,664
7,269
3,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cliodhna
Sbs-hazem-Syr
Cliodhna
7
1 / 0 / 1
4,668
467
1,662
4,598
1,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
3 / 0 / 3
6,609
661
6,011
5,484
2,785
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lancelot
DirePants95
Lancelot
11
3 / 1 / 0
6,361
636
5,336
7,418
4,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Eprudhoe
Apollo
9
1 / 4 / 3
5,178
518
2,859
9,566
3,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 1
5,199
520
2,496
8,197
3,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
9
2 / 2 / 3
5,690
569
2,366
7,170
5,332
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
19
10
Kills
9
9
Deaths
10
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
4
2
3
2.75
L
Sol
 
Sol
0
2
0
0
W
Anubis
 
Anubis
3
0
3
4.5
W
Lancelot
DirePants95
Lancelot
3
1
0
3
W
Apollo
Eprudhoe
Apollo
1
4
3
0.63
L
2
3
1
0.83
L
Morgan Le Fay
MrJamezAltC
Morgan Le Fay
3
2
4
2.5
L
Cliodhna
Sbs-hazem-Syr
Cliodhna
1
0
1
1.5
W
0
3
1
0.17
W
Maui
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,956
Damage
19,068
33,379
Taken
37,835
17,293
Mitigated
19,201
10,740
Healing
14,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
7,172
2,048
0
2,142
6,953
4,654
284
2,632
4,321
26,841
4,342
L
Sol
 
Sol
1,086
190
0
918
4,376
846
0
1,921
2,455
16,349
0
W
Anubis
 
Anubis
6,011
849
0
4,011
5,484
2,785
106
2,449
3,035
61,327
1,366
W
Lancelot
DirePants95
Lancelot
5,336
584
0
2,758
7,418
4,215
0
108
7,310
0
41,753
W
Apollo
Eprudhoe
Apollo
2,859
1,656
0
2,718
9,566
3,662
22
7,322
2,244
0
30,948
L
5,372
1,800
0
3,788
10,183
6,762
0
0
9,632
0
36,227
L
Morgan Le Fay
MrJamezAltC
Morgan Le Fay
6,664
558
0
1,468
7,269
3,809
186
2,908
4,361
23,087
1,230
L
Cliodhna
Sbs-hazem-Syr
Cliodhna
1,662
230
0
2,424
4,598
1,222
0
666
3,932
0
17,266
W
2,496
1,278
0
3,740
8,197
3,207
0
947
7,250
0
36,267
W
Maui
2,366
835
0
1,595
7,170
5,332
26
3,797
3,373
13,962
283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,628
Gold Earned
29,037
192
Minions Killed
309
0
Camps Cleared
0
801,698
Distance Traveled
996,621
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,609
561
51
5
0
174,338
0
L
Sol
4,090
409
21
2
0
117,596
3
W
Anubis
6,609
661
97
10
0
182,062
0
W
Lancelot
6,361
636
68
7
0
201,533
0
W
Apollo
5,178
518
50
5
0
178,335
0
L
Bellona
6,031
603
64
6
0
183,111
0
L
Morgan Le Fay
5,230
523
22
2
0
171,106
0
L
Cliodhna
4,668
467
34
3
0
155,547
0
W
Kali
5,199
520
68
7
0
225,533
0
W
Maui
5,690
569
26
3
0
209,158
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role