Player Matchup

Osiris
Osiris
BuzzYumm
Osiris
Level 89
God Stats
4W - 3L
1,623 SR
Queue Stats
103W - 111L
1,525 Elo+
Party 2
Bacchus
Bacchus
Doggi Inu
Bacchus
Level 21
God Stats
1W - 1L
1,280 SR
Queue Stats
3W - 6L
1,269 Elo+
Party 2
Janus
Janus
GudHamSamich
Janus
Level 28
God Stats
7W - 7L
1,476 SR
Queue Stats
36W - 39L
1,444 Elo+
Party 2
Thanatos
Thanatos
NoddGod24
Thanatos
Level 43
God Stats
5W - 11L
1,293 SR
Queue Stats
79W - 102L
1,434 Elo+
Party 2
Rama
Rama
Pusidan
Rama
Level 66
God Stats
6W - 2L
1,607 SR
Queue Stats
176W - 163L
1,538 Elo+
Solo
Team Averages
Level 49
1,456 SR
1,442 Elo+

VS

Team Averages
Level 43
1,417 SR
1,411 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Madhouse247
Surtr
Level 15
God Stats
0W - 3L
1,153 SR
Queue Stats
0W - 5L
1,290 Elo+
Party 1
Cthulhu
Cthulhu
TobiLou
Cthulhu
Level 81
God Stats
2W - 3L
1,432 SR
Queue Stats
28W - 31L
1,502 Elo+
Party 1
Set
Set
Weenskin888
Set
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 78L
1,428 Elo+
Solo
Cernunnos
Cernunnos
zazawizard101
Cernunnos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BuzzYumm
Osiris
12
3 / 0 / 2
6,963
696
4,822
7,611
6,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Doggi Inu
Bacchus
9
0 / 1 / 2
5,252
525
5,287
7,345
6,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
2 / 3 / 1
5,923
592
3,572
4,686
1,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
NoddGod24
Thanatos
11
4 / 3 / 2
6,326
633
4,131
11,376
4,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
Pusidan
Rama
9
2 / 0 / 0
5,198
520
6,157
5,793
2,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
5 / 3 / 0
6,188
619
5,606
7,071
3,154
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
0 / 4 / 0
4,419
442
2,215
8,204
3,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
TobiLou
Cthulhu
8
0 / 0 / 1
5,207
521
5,202
8,902
5,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 3 / 0
4,485
449
3,318
6,089
2,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cernunnos
zazawizard101
Cernunnos
8
1 / 2 / 0
4,802
480
3,332
7,893
2,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
11
Kills
7
7
Deaths
12
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
5
3
0
1.67
W
Osiris
BuzzYumm
Osiris
3
0
2
4
W
Bacchus
Doggi Inu
Bacchus
0
1
2
1
W
2
3
1
0.83
L
0
4
0
0
W
Thanatos
NoddGod24
Thanatos
4
3
2
1.67
W
Rama
Pusidan
Rama
2
0
0
2
L
Cthulhu
TobiLou
Cthulhu
0
0
1
0.5
L
1
3
0
0.33
L
Cernunnos
zazawizard101
Cernunnos
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,969
Damage
19,673
36,811
Taken
38,159
20,650
Mitigated
18,127
17,121
Healing
12,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,606
564
63
2,505
7,071
3,154
0
2,573
4,222
42,643
1,167
W
Osiris
BuzzYumm
Osiris
4,822
1,277
0
3,642
7,611
6,281
0
139
7,472
0
53,833
W
Bacchus
Doggi Inu
Bacchus
5,287
626
0
1,137
7,345
6,145
0
2,601
4,744
15,655
0
W
3,572
377
0
860
4,686
1,772
38
3,547
1,139
37,476
1,130
L
2,215
1,322
0
1,780
8,204
3,542
0
0
7,713
523
17,731
W
Thanatos
NoddGod24
Thanatos
4,131
1,460
0
9,122
11,376
4,391
0
2,045
9,331
0
37,000
W
Rama
Pusidan
Rama
6,157
4,869
0
2,360
5,793
2,061
0
2,301
3,492
0
41,792
L
Cthulhu
TobiLou
Cthulhu
5,202
302
1,261
3,976
8,902
5,520
0
2,591
6,311
28,396
3,019
L
3,318
1,580
0
1,056
6,089
2,956
0
558
5,380
0
18,669
L
Cernunnos
zazawizard101
Cernunnos
3,332
1,655
0
1,942
7,893
2,955
225
2,696
5,197
0
23,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,662
Gold Earned
25,101
285
Minions Killed
196
0
Camps Cleared
0
966,119
Distance Traveled
899,716
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,188
619
43
4
0
173,727
6
W
Osiris
6,963
696
77
8
0
206,654
1
W
Bacchus
5,252
525
21
2
0
211,997
0
W
Janus
5,923
592
54
5
0
160,573
0
L
Surtr
4,419
442
34
3
0
209,362
0
W
Thanatos
6,326
633
79
8
0
209,468
0
W
Rama
5,198
520
54
5
0
177,427
0
L
Cthulhu
5,207
521
44
4
0
210,825
3
L
Set
4,485
449
34
3
0
144,994
0
L
Cernunnos
4,802
480
41
4
0
160,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role