Player Matchup

Cthulhu
Cthulhu
Masters
HanPolo520
Cthulhu
Masters
Level 153
God Stats
129W - 87L
1,778 SR
Queue Stats
461W - 453L
2,465 MMR
Party 1
Agni
Agni
Diamond II
LaneSwisha
Agni
Diamond II
Level 148
God Stats
21W - 14L
1,740 SR
Queue Stats
553W - 492L
2,319 MMR
Party 1
Medusa
Medusa
Masters
chrismolex
Medusa
Masters
Level 124
God Stats
56W - 34L
1,828 SR
Queue Stats
721W - 659L
2,689 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 142
1,782 SR
2,491 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,512 SR
1,518 MMR
Merlin
Merlin
Gold I
 
Merlin
Gold I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
Andre_Smurf
Ymir
Bronze III
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,206 MMR
Solo
Charybdis
Charybdis
Platinum IV
Dwreck772
Charybdis
Platinum IV
Level 145
God Stats
7W - 16L
1,536 SR
Queue Stats
359W - 409L
1,848 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HanPolo520
Cthulhu
13
2 / 1 / 6
8,879
740
7,654
13,154
10,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
6 / 2 / 5
9,603
800
13,769
8,625
3,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
chrismolex
Medusa
16
6 / 0 / 6
10,518
877
12,762
12,660
5,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Bans
AchillesKuzenboOdinBacchusNe Zha

VS

Bans
VulcanAresMulanSobekOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
0 / 6 / 0
7,881
657
5,756
10,916
3,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 5 / 1
7,667
639
3,949
14,646
10,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Charybdis
Dwreck772
Charybdis
14
2 / 3 / 0
8,400
700
8,934
12,079
4,285
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
14
Kills
3
3
Deaths
14
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
6
0
0
L
1
5
1
0.3
L
Charybdis
Dwreck772
Charybdis
2
3
0
0.67
W
Cthulhu
HanPolo520
Cthulhu
2
1
6
5
W
6
2
5
4.25
W
Medusa
chrismolex
Medusa
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,185
Damage
18,639
34,439
Taken
37,641
19,235
Mitigated
19,054
8,553
Healing
1,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,756
284
0
0
10,916
3,969
0
5,351
4,653
45,673
0
L
3,949
346
0
593
14,646
10,800
0
7,890
5,488
7,596
719
L
Charybdis
Dwreck772
Charybdis
8,934
3,660
0
1,055
12,079
4,285
0
5,046
6,281
0
25,423
W
Cthulhu
HanPolo520
Cthulhu
7,654
356
462
1,134
13,154
10,444
0
3,488
9,515
21,628
1,065
W
13,769
374
0
2,036
8,625
3,541
547
2,417
5,931
30,784
659
W
Medusa
chrismolex
Medusa
12,762
4,457
0
4,921
12,660
5,250
1,910
2,850
9,557
0
55,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,000
Gold Earned
23,948
154
Minions Killed
124
0
Camps Cleared
0
727,048
Distance Traveled
598,198
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,881
657
81
7
0
190,868
1
L
Ymir
7,667
639
7
1
0
180,693
0
L
Charybdis
8,400
700
36
3
0
226,637
0
W
Cthulhu
8,879
740
32
3
0
240,970
2
W
Agni
9,603
800
46
4
0
227,416
0
W
Medusa
10,518
877
76
6
0
258,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role