Player Matchup

Cthulhu
Cthulhu
Akurseru
Cthulhu
Level 121
God Stats
4W - 6L
1,548 SR
Queue Stats
38W - 51L
1,455 Elo+
Party 1
Skadi
Skadi
Broly_Magica
Skadi
Level 104
God Stats
5W - 1L
1,873 SR
Queue Stats
59W - 48L
1,605 Elo+
Party 3
Vulcan
Vulcan
ZenMartian
Vulcan
Level 223
God Stats
4W - 1L
1,611 SR
Queue Stats
874W - 815L
1,569 Elo+
Solo
Bastet
Bastet
android1934
Bastet
Level 58
God Stats
6W - 2L
1,559 SR
Queue Stats
67W - 49L
1,608 Elo+
Party 3
Aphrodite
Aphrodite
sshizun
Aphrodite
Level 5
God Stats
2W - 2L
1,515 SR
Queue Stats
2W - 5L
1,443 Elo+
Party 1
Team Averages
Level 102
1,621 SR
1,536 Elo+

VS

Team Averages
Level 131
1,684 SR
1,515 Elo+
Charybdis
Charybdis
BrotherWally
Charybdis
Level 124
God Stats
5W - 6L
1,509 SR
Queue Stats
221W - 214L
1,496 Elo+
Solo
King Arthur
King Arthur
GUADI17
King Arthur
Level 140
God Stats
4W - 3L
1,937 SR
Queue Stats
71W - 83L
1,518 Elo+
Party 2
Raijin
Raijin
LotLizardWizard
Raijin
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 89L
1,508 Elo+
Solo
Ares
Ares
Manuelngg
Ares
Level 140
God Stats
24W - 10L
1,787 SR
Queue Stats
83W - 87L
1,528 Elo+
Party 2
Thor
Thor
Sirenou
Thor
Level 94
God Stats
3W - 4L
1,685 SR
Queue Stats
72W - 80L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Akurseru
Cthulhu
10
2 / 1 / 0
5,655
628
5,236
6,821
6,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
1 / 0 / 0
4,788
532
2,766
3,986
1,207
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
ZenMartian
Vulcan
10
0 / 2 / 1
5,490
610
4,322
4,054
1,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
9
2 / 2 / 2
5,078
564
3,519
7,843
2,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Aphrodite
sshizun
Aphrodite
7
0 / 0 / 1
4,643
516
2,283
2,989
1,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BrotherWally
Charybdis
8
0 / 0 / 0
4,454
495
1,626
3,958
1,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
GUADI17
King Arthur
10
0 / 1 / 1
5,312
590
4,328
8,072
4,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
2 / 2 / 1
5,558
618
2,317
5,133
1,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
7
0 / 0 / 0
4,695
522
1,526
7,282
4,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
Sirenou
Thor
10
3 / 2 / 2
5,692
632
4,273
8,660
3,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
5
Kills
5
5
Deaths
5
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Akurseru
Cthulhu
2
1
0
2
W
1
0
0
1
L
Charybdis
BrotherWally
Charybdis
0
0
0
0
L
King Arthur
GUADI17
King Arthur
0
1
1
0.5
L
2
2
1
1.25
L
Ares
0
0
0
0
L
Thor
Sirenou
Thor
3
2
2
2
W
Vulcan
ZenMartian
Vulcan
0
2
1
0.25
W
Bastet
2
2
2
1.5
W
Aphrodite
sshizun
Aphrodite
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,126
Damage
14,070
25,693
Taken
33,105
12,602
Mitigated
15,393
10,236
Healing
7,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Akurseru
Cthulhu
5,236
597
0
2,491
6,821
6,350
0
0
6,821
34,773
263
W
2,766
1,499
0
471
3,986
1,207
0
1,095
2,891
0
32,297
L
Charybdis
BrotherWally
Charybdis
1,626
635
0
2,330
3,958
1,255
0
836
3,122
0
30,913
L
King Arthur
GUADI17
King Arthur
4,328
503
0
914
8,072
4,360
0
3,660
3,698
0
33,533
L
2,317
306
0
500
5,133
1,662
0
3,005
2,128
36,890
0
L
Ares
1,526
0
0
2,513
7,282
4,421
0
1,408
5,874
7,910
0
L
Thor
Sirenou
Thor
4,273
1,180
0
750
8,660
3,695
0
1,872
6,705
0
34,351
W
Vulcan
ZenMartian
Vulcan
4,322
372
0
500
4,054
1,468
0
1,955
2,099
41,885
0
W
Bastet
3,519
943
0
3,867
7,843
2,567
0
362
7,481
0
31,580
W
Aphrodite
sshizun
Aphrodite
2,283
876
1,416
1,491
2,989
1,010
0
431
2,558
12,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,654
Gold Earned
25,711
247
Minions Killed
240
0
Camps Cleared
0
909,219
Distance Traveled
847,936
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,655
628
53
6
0
186,314
0
W
Skadi
4,788
532
61
7
0
181,915
0
L
Charybdis
4,454
495
51
6
0
127,463
0
L
King Arthur
5,312
590
51
6
0
173,240
0
L
Raijin
5,558
618
70
8
0
169,625
0
L
Ares
4,695
522
11
1
0
171,507
1
L
Thor
5,692
632
57
6
0
206,101
0
W
Vulcan
5,490
610
68
8
0
179,139
0
W
Bastet
5,078
564
49
5
0
205,548
0
W
Aphrodite
4,643
516
16
2
0
156,303
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role