Player Matchup

Ra
Ra
Andy_boy_44
Ra
Level 120
God Stats
2W - 9L
1,235 SR
Queue Stats
112W - 108L
1,465 Elo+
Solo
Ullr
Ullr
GUADI17
Ullr
Level 140
God Stats
2W - 3L
1,446 SR
Queue Stats
71W - 83L
1,542 Elo+
Party 1
Kuzenbo
Kuzenbo
Manuelngg
Kuzenbo
Level 140
God Stats
3W - 4L
1,618 SR
Queue Stats
82W - 87L
1,552 Elo+
Party 1
Bakasura
Bakasura
Sirenou
Bakasura
Level 94
God Stats
0W - 3L
1,313 SR
Queue Stats
72W - 80L
1,551 Elo+
Party 1
Loki
Loki
Takodachi
Loki
Level 103
God Stats
10W - 5L
1,500 SR
Queue Stats
111W - 113L
1,478 Elo+
Solo
Team Averages
Level 119
1,422 SR
1,517 Elo+

VS

Team Averages
Level 116
1,463 SR
1,489 Elo+
Janus
Janus
 
Janus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
CeasingComa209
Baron Samedi
Level 143
God Stats
7W - 6L
1,560 SR
Queue Stats
119W - 111L
1,548 Elo+
Solo
Athena
Athena
metroid_bomb
Athena
Level 173
God Stats
1W - 0L
1,254 SR
Queue Stats
15W - 13L
1,358 Elo+
Party 2
Thanatos
Thanatos
poweroutage88
Thanatos
Level 79
God Stats
8W - 5L
1,500 SR
Queue Stats
64W - 53L
1,430 Elo+
Solo
Sol
Sol
xKyleB
Sol
Level 47
God Stats
5W - 3L
1,500 SR
Queue Stats
57W - 47L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 4
7,085
472
8,213
10,211
3,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
GUADI17
Ullr
13
1 / 1 / 1
7,546
503
5,561
9,867
3,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Mace

Mace

+10
Physical Power

Kuzenbo
Manuelngg
Kuzenbo
9
0 / 5 / 2
6,326
422
4,852
14,191
14,773
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
Sirenou
Bakasura
14
5 / 3 / 0
8,019
535
7,823
17,602
8,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Loki
15
3 / 2 / 1
9,354
624
7,216
8,648
3,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 3 / 2
7,516
501
3,939
10,640
3,541
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
CeasingComa209
Baron Samedi
14
6 / 1 / 5
8,523
568
13,739
10,199
5,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
12
1 / 2 / 7
8,031
535
5,999
14,151
15,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
poweroutage88
Thanatos
14
4 / 3 / 4
7,595
506
8,169
14,887
6,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
xKyleB
Sol
15
3 / 0 / 0
8,838
589
6,862
7,140
2,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
9
Kills
15
15
Deaths
9
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
3
2
0.67
L
0
4
4
0.5
W
Baron Samedi
CeasingComa209
Baron Samedi
6
1
5
8.5
L
Ullr
GUADI17
Ullr
1
1
1
1.5
L
Kuzenbo
Manuelngg
Kuzenbo
0
5
2
0.2
L
Bakasura
Sirenou
Bakasura
5
3
0
1.67
L
Loki
3
2
1
1.75
W
Athena
1
2
7
2.25
W
Thanatos
poweroutage88
Thanatos
4
3
4
2
W
Sol
xKyleB
Sol
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,665
Damage
38,708
60,519
Taken
57,017
34,590
Mitigated
33,192
13,113
Healing
26,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,939
0
0
3,538
10,640
3,541
0
246
10,246
58,728
0
L
8,213
1,081
1,103
2,715
10,211
3,687
0
6,175
3,481
49,111
0
W
Baron Samedi
CeasingComa209
Baron Samedi
13,739
1,019
1,559
5,490
10,199
5,115
0
5,058
4,462
47,154
0
L
Ullr
GUADI17
Ullr
5,561
2,287
0
1,485
9,867
3,525
658
5,737
4,068
0
56,392
L
Kuzenbo
Manuelngg
Kuzenbo
4,852
1,828
225
2,252
14,191
14,773
0
8,543
5,124
18,341
0
L
Bakasura
Sirenou
Bakasura
7,823
5,276
0
4,708
17,602
8,933
0
4,467
12,829
0
48,065
L
Loki
7,216
1,270
0
625
8,648
3,672
685
3,468
5,144
0
78,130
W
Athena
5,999
1,635
0
2,706
14,151
15,174
0
4,242
8,940
30,586
5,279
W
Thanatos
poweroutage88
Thanatos
8,169
2,653
0
9,105
14,887
6,653
0
1,458
12,309
0
55,305
W
Sol
xKyleB
Sol
6,862
3,336
0
3,985
7,140
2,709
1,692
1,102
5,808
80,121
1,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,330
Gold Earned
40,503
437
Minions Killed
444
0
Camps Cleared
0
1,507,476
Distance Traveled
1,428,649
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,516
501
100
7
0
269,156
4
L
Ra
7,085
472
100
7
0
297,292
3
W
Baron Samedi
8,523
568
75
5
0
281,947
2
L
Ullr
7,546
503
100
7
0
275,493
2
L
Kuzenbo
6,326
422
13
1
0
305,695
3
L
Bakasura
8,019
535
95
6
0
332,420
2
L
Loki
9,354
624
129
9
0
296,576
4
W
Athena
8,031
535
54
4
0
283,221
0
W
Thanatos
7,595
506
73
5
0
310,643
0
W
Sol
8,838
589
142
9
0
283,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role