Player Matchup

Shiva
Shiva
Gold I
 
Shiva
Gold I
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
ChrisLovesXp
Hou Yi
Platinum IV
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 49L
1,664 MMR
Solo
Bastet
Bastet
Gold III
ICALRI
Bastet
Gold III
Level 158
God Stats
12W - 5L
1,683 SR
Queue Stats
81W - 74L
1,621 MMR
Solo
Ares
Ares
Gold II
Xt4xm4nX
Ares
Gold II
Level 158
God Stats
15W - 11L
1,566 SR
Queue Stats
215W - 220L
1,658 MMR
Solo
Scylla
Scylla
Gold I
rainbownuts-
Scylla
Gold I
Level 147
God Stats
12W - 11L
1,601 SR
Queue Stats
244W - 248L
1,695 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 163
1,570 SR
1,628 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,537 SR
1,660 MMR
Susano
Susano
Gold II
King Luzz
Susano
Gold II
Level 117
God Stats
0W - 2L
1,317 SR
Queue Stats
84W - 77L
1,667 MMR
Solo
Tyr
Tyr
Gold II
Phonchyur
Tyr
Gold II
Level 156
God Stats
3W - 12L
1,454 SR
Queue Stats
572W - 574L
1,616 MMR
Solo
Bacchus
Bacchus
Gold V
Rv Os1Ris
Bacchus
Gold V
Level 139
God Stats
0W - 2L
1,516 SR
Queue Stats
31W - 31L
1,628 MMR
Solo
Apollo
Apollo
Gold II
Savage king010
Apollo
Gold II
Level 156
God Stats
59W - 57L
1,632 SR
Queue Stats
180W - 175L
1,709 MMR
Solo
Anubis
Anubis
Platinum V
swancleric
Anubis
Platinum V
Level 106
God Stats
0W - 2L
1,768 SR
Queue Stats
103W - 97L
1,678 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
2 / 0 / 2
9,215
614
11,443
19,385
18,479
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
14
0 / 2 / 1
7,931
529
3,337
8,767
3,248
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
ICALRI
Bastet
15
2 / 2 / 1
7,804
520
7,727
13,801
5,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
14
3 / 2 / 4
8,505
567
8,500
10,517
9,362
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Scylla
15
1 / 1 / 2
8,531
569
5,410
5,784
1,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThorTsukuyomiThanatosBellonaAo Kuang

VS

Bans
HadesCthulhuThothHeraBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
King Luzz
Susano
14
1 / 2 / 2
7,484
499
5,372
15,720
6,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 1 / 1
8,512
567
10,180
16,199
17,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bacchus
Rv Os1Ris
Bacchus
12
2 / 3 / 1
7,382
492
4,885
12,998
15,819
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 1 / 0
8,547
570
5,981
9,712
4,675
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
swancleric
Anubis
10
1 / 1 / 0
6,302
420
1,090
4,383
1,719
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
8
Kills
6
7
Deaths
8
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
0
2
3
W
Hou Yi
0
2
1
0.25
W
Bastet
ICALRI
Bastet
2
2
1
1.25
L
Susano
King Luzz
Susano
1
2
2
1
L
0
1
1
0.5
L
Bacchus
Rv Os1Ris
Bacchus
2
3
1
0.83
L
2
1
0
2
W
Ares
3
2
4
2.5
W
Scylla
1
1
2
2
L
Anubis
swancleric
Anubis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,417
Damage
27,508
58,254
Taken
59,012
38,171
Mitigated
46,547
22,424
Healing
22,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
11,443
1,369
85
9,029
19,385
18,479
0
466
18,919
0
86,589
W
Hou Yi
3,337
1,494
0
3,026
8,767
3,248
0
875
7,892
0
67,567
W
Bastet
ICALRI
Bastet
7,727
2,101
0
7,445
13,801
5,115
15
1,335
12,466
0
76,263
L
Susano
King Luzz
Susano
5,372
1,459
0
5,963
15,720
6,815
0
1,888
13,832
0
68,691
L
10,180
864
0
7,541
16,199
17,519
0
768
15,431
0
71,491
L
Bacchus
Rv Os1Ris
Bacchus
4,885
359
0
3,442
12,998
15,819
122
6,836
6,162
26,672
0
L
5,981
4,511
0
3,898
9,712
4,675
0
2,308
7,404
0
88,892
W
Ares
8,500
804
0
1,999
10,517
9,362
145
2,058
8,459
26,791
2,753
W
Scylla
5,410
727
0
840
5,784
1,967
0
1,241
4,543
73,491
0
L
Anubis
swancleric
Anubis
1,090
122
0
1,199
4,383
1,719
0
1,381
3,002
29,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,986
Gold Earned
38,227
528
Minions Killed
488
0
Camps Cleared
0
1,533,039
Distance Traveled
1,533,181
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,215
614
148
10
0
287,411
2
W
Hou Yi
7,931
529
129
9
0
306,674
3
W
Bastet
7,804
520
105
7
0
340,523
0
L
Susano
7,484
499
95
6
0
372,175
1
L
Tyr
8,512
567
151
10
0
330,850
0
L
Bacchus
7,382
492
22
1
0
344,976
4
L
Apollo
8,547
570
160
11
0
286,916
2
W
Ares
8,505
567
20
1
0
318,813
0
W
Scylla
8,531
569
126
8
0
279,618
2
L
Anubis
6,302
420
60
4
0
198,264
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role