Player Matchup

Maui
Maui
DatNasty26
Maui
Level 28
God Stats
1W - 1L
1,715 SR
Queue Stats
1W - 5L
1,231 Elo+
Party 1
Izanami
Izanami
HadeS8392
Izanami
Level 57
God Stats
11W - 10L
1,417 SR
Queue Stats
14W - 13L
1,561 Elo+
Party 1
Baron Samedi
Baron Samedi
SLiMTHiCk101
Baron Samedi
Level 134
God Stats
1W - 0L
1,487 SR
Queue Stats
6W - 6L
1,547 Elo+
Party 1
Team Averages
Level 73
1,540 SR
1,446 Elo+

VS

Team Averages
Level 153
1,484 SR
1,445 Elo+
Ares
Ares
Divine-Duck69
Ares
Level 84
God Stats
2W - 3L
1,389 SR
Queue Stats
74W - 120L
1,360 Elo+
Party 2
Rama
Rama
HonchoLowkey
Rama
Level 154
God Stats
1W - 2L
1,579 SR
Queue Stats
377W - 396L
1,480 Elo+
Party 2
Zeus
Zeus
Skullcrusher2467
Zeus
Level 221
God Stats
10W - 14L
1,484 SR
Queue Stats
280W - 296L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 1
7,033
703
1,624
8,141
6,574
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
HadeS8392
Izanami
12
1 / 1 / 2
6,941
694
3,383
5,315
2,117
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
SLiMTHiCk101
Baron Samedi
12
0 / 1 / 3
7,172
717
7,128
6,333
3,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,135
614
3,076
9,116
9,411
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 0 / 0
6,202
620
4,085
4,950
2,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

11
2 / 0 / 0
6,992
699
8,005
1,577
556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
3
Kills
2
2
Deaths
3
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
0
3
1
0.17
W
Izanami
HadeS8392
Izanami
1
1
2
2
L
0
0
0
0
W
Baron Samedi
SLiMTHiCk101
Baron Samedi
0
1
3
1.5
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,135
Damage
15,166
19,789
Taken
15,643
11,693
Mitigated
12,151
6,701
Healing
1,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,624
416
0
1,209
8,141
6,574
213
3,857
3,840
4,838
0
L
3,076
83
215
671
9,116
9,411
0
5,843
3,273
8,536
1,162
W
Izanami
HadeS8392
Izanami
3,383
2,435
0
825
5,315
2,117
783
2,571
2,570
0
41,687
L
4,085
1,749
0
189
4,950
2,184
0
2,151
2,799
0
17,891
W
Baron Samedi
SLiMTHiCk101
Baron Samedi
7,128
903
1,923
2,744
6,333
3,002
248
3,338
2,663
29,897
879
L
8,005
448
0
437
1,577
556
0
728
849
27,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,146
Gold Earned
19,329
133
Minions Killed
104
0
Camps Cleared
0
535,644
Distance Traveled
473,013
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
7,033
703
4
0
0
187,150
0
L
Ares
6,135
614
11
1
0
184,876
0
W
Izanami
6,941
694
62
6
0
169,421
0
L
Rama
6,202
620
44
4
0
138,948
0
W
Baron Samedi
7,172
717
67
7
0
179,073
0
L
Zeus
6,992
699
49
5
0
149,189
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role