Player Matchup

Cthulhu
Cthulhu
Donkey339
Cthulhu
Level 63
God Stats
6W - 7L
1,458 SR
Queue Stats
59W - 60L
1,539 Elo+
Party 1
Poseidon
Poseidon
LongLog
Poseidon
Level 86
God Stats
2W - 2L
1,318 SR
Queue Stats
56W - 56L
1,546 Elo+
Party 1
King Arthur
King Arthur
SLAMDUNKASAURUS
King Arthur
Level 109
God Stats
2W - 4L
1,552 SR
Queue Stats
39W - 41L
1,486 Elo+
Party 1
Team Averages
Level 86
1,443 SR
1,524 Elo+

VS

Team Averages
Level 62
1,512 SR
1,507 Elo+
Zhong Kui
Zhong Kui
IVL 0wNd j00
Zhong Kui
Level 108
God Stats
22W - 21L
1,535 SR
Queue Stats
329W - 326L
1,601 Elo+
Solo
Achilles
Achilles
Iuwg
Achilles
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,503 Elo+
Party 2
Medusa
Medusa
edaf
Medusa
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Donkey339
Cthulhu
16
7 / 1 / 9
10,762
828
18,084
15,173
15,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
LongLog
Poseidon
16
5 / 5 / 11
10,670
821
13,389
11,523
4,291
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
SLAMDUNKASAURUS
King Arthur
16
7 / 4 / 9
10,865
836
10,809
15,504
15,757
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
IVL 0wNd j00
Zhong Kui
14
2 / 5 / 3
9,140
703
12,174
16,095
13,462
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Achilles
Iuwg
Achilles
15
7 / 6 / 3
11,691
899
11,410
16,474
8,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
edaf
Medusa
13
1 / 8 / 6
9,197
707
7,780
14,707
6,414
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
19
Kills
10
10
Deaths
19
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Donkey339
Cthulhu
7
1
9
11.5
L
Zhong Kui
IVL 0wNd j00
Zhong Kui
2
5
3
0.7
L
Achilles
Iuwg
Achilles
7
6
3
1.42
W
Poseidon
LongLog
Poseidon
5
5
11
2.1
W
King Arthur
SLAMDUNKASAURUS
King Arthur
7
4
9
2.88
L
Medusa
edaf
Medusa
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,282
Damage
31,364
42,200
Taken
47,276
35,383
Mitigated
28,010
6,230
Healing
4,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Donkey339
Cthulhu
18,084
1,907
533
705
15,173
15,335
240
4,841
10,332
41,868
1,332
L
Zhong Kui
IVL 0wNd j00
Zhong Kui
12,174
1,054
0
2,165
16,095
13,462
612
11,374
4,721
36,431
180
L
Achilles
Iuwg
Achilles
11,410
3,383
0
788
16,474
8,134
880
11,013
5,443
0
29,909
W
Poseidon
LongLog
Poseidon
13,389
3,732
0
2,851
11,523
4,291
1,733
3,630
7,893
51,254
322
W
King Arthur
SLAMDUNKASAURUS
King Arthur
10,809
1,534
0
2,141
15,504
15,757
147
3,586
11,871
6,626
26,173
L
Medusa
edaf
Medusa
7,780
4,494
0
1,746
14,707
6,414
0
9,591
5,116
0
17,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,297
Gold Earned
30,028
167
Minions Killed
112
0
Camps Cleared
0
758,534
Distance Traveled
645,864
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,762
828
40
3
0
276,011
0
L
Zhong Kui
9,140
703
57
4
0
209,324
0
L
Achilles
11,691
899
35
3
0
237,123
5
W
Poseidon
10,670
821
82
6
0
228,310
0
W
King Arthur
10,865
836
45
3
0
254,213
0
L
Medusa
9,197
707
20
2
0
199,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role