Player Matchup

Sol
Sol
ImFarley
Sol
Level 151
God Stats
2W - 3L
1,500 SR
Queue Stats
137W - 113L
1,570 Elo+
Solo
Achilles
Achilles
IrishThug77
Achilles
Level 87
God Stats
3W - 0L
1,820 SR
Queue Stats
19W - 26L
1,377 Elo+
Solo
Hercules
Hercules
SlumpEmperor
Hercules
Level 129
God Stats
3W - 3L
1,750 SR
Queue Stats
120W - 99L
1,651 Elo+
Party 2
Fenrir
Fenrir
v3rex23
Fenrir
Level 124
God Stats
5W - 2L
1,775 SR
Queue Stats
94W - 84L
1,589 Elo+
Party 2
Scylla
Scylla
ºKoneko
Scylla
Level 155
God Stats
39W - 20L
1,618 SR
Queue Stats
127W - 98L
1,617 Elo+
Solo
Team Averages
Level 129
1,693 SR
1,561 Elo+

VS

Team Averages
Level 134
1,400 SR
1,535 Elo+
Fenrir
Fenrir
DARK HOTSTREET
Fenrir
Level 125
God Stats
6W - 3L
1,463 SR
Queue Stats
105W - 125L
1,492 Elo+
Party 1
Persephone
Persephone
JWSquigglyWorm
Persephone
Level 158
God Stats
1W - 6L
1,372 SR
Queue Stats
822W - 898L
1,525 Elo+
Party 1
Terra
Terra
LoreistLapis
Terra
Level 150
God Stats
6W - 11L
1,475 SR
Queue Stats
346W - 419L
1,513 Elo+
Party 1
King Arthur
King Arthur
Moar Death
King Arthur
Level 154
God Stats
2W - 10L
1,161 SR
Queue Stats
351W - 398L
1,552 Elo+
Party 1
Medusa
Medusa
Zaboomafoot
Medusa
Level 84
God Stats
4W - 4L
1,531 SR
Queue Stats
215W - 193L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 2
8,466
564
11,478
11,142
3,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
IrishThug77
Achilles
12
3 / 1 / 8
7,465
498
7,099
13,500
12,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
SlumpEmperor
Hercules
14
4 / 0 / 2
8,549
570
8,826
11,938
16,637
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
v3rex23
Fenrir
13
3 / 1 / 5
7,191
479
7,895
13,157
5,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
ºKoneko
Scylla
15
7 / 0 / 6
9,084
606
15,918
5,966
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
6,831
455
5,879
15,803
6,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Persephone
JWSquigglyWorm
Persephone
12
0 / 4 / 0
7,672
511
4,621
9,526
3,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 4 / 2
6,624
442
6,343
17,935
17,478
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
Moar Death
King Arthur
13
1 / 5 / 0
7,682
512
9,480
17,369
19,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
13
2 / 5 / 0
7,556
504
8,889
12,413
5,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
21
Kills
5
5
Deaths
21
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
4
3
2
1.67
W
Achilles
IrishThug77
Achilles
3
1
8
7
L
Persephone
JWSquigglyWorm
Persephone
0
4
0
0
L
1
4
2
0.5
L
King Arthur
Moar Death
King Arthur
1
5
0
0.2
W
Hercules
SlumpEmperor
Hercules
4
0
2
5
L
Medusa
2
5
0
0.4
W
Fenrir
v3rex23
Fenrir
3
1
5
5.5
W
Scylla
ºKoneko
Scylla
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,216
Damage
35,212
55,703
Taken
73,046
40,263
Mitigated
52,435
20,594
Healing
18,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,879
2,512
0
5,342
15,803
6,997
0
4,162
11,641
0
53,009
W
11,478
5,369
0
4,594
11,142
3,493
975
1,186
9,916
80,033
1,192
W
Achilles
IrishThug77
Achilles
7,099
869
0
3,980
13,500
12,099
104
3,758
9,591
0
21,081
L
Persephone
JWSquigglyWorm
Persephone
4,621
268
0
1,660
9,526
3,391
0
4,428
5,084
52,753
0
L
6,343
1,477
699
5,026
17,935
17,478
0
9,226
8,709
21,251
876
L
King Arthur
Moar Death
King Arthur
9,480
1,056
0
3,445
17,369
19,332
0
1,569
15,800
3,307
59,546
W
Hercules
SlumpEmperor
Hercules
8,826
2,674
0
5,925
11,938
16,637
0
1,038
10,900
0
66,848
L
Medusa
8,889
3,126
0
2,417
12,413
5,237
0
7,934
4,479
0
63,093
W
Fenrir
v3rex23
Fenrir
7,895
2,481
0
5,345
13,157
5,797
0
3,055
9,893
0
45,846
W
Scylla
ºKoneko
Scylla
15,918
1,581
0
750
5,966
2,237
576
2,729
3,069
77,340
538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,755
Gold Earned
36,365
441
Minions Killed
389
0
Camps Cleared
0
1,483,663
Distance Traveled
1,473,193
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,831
455
81
5
0
341,503
0
W
Sol
8,466
564
126
8
0
259,800
2
W
Achilles
7,465
498
27
2
0
300,422
4
L
Persephone
7,672
511
98
7
0
289,941
1
L
Terra
6,624
442
28
2
0
293,601
3
L
King Arthur
7,682
512
92
6
0
276,139
0
W
Hercules
8,549
570
113
8
0
291,450
0
L
Medusa
7,556
504
90
6
0
272,009
2
W
Fenrir
7,191
479
53
4
0
327,083
5
W
Scylla
9,084
606
122
8
0
304,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role