Player Matchup

Heimdallr
Heimdallr
Gold II
King Luzz
Heimdallr
Gold II
Level 117
God Stats
23W - 19L
1,625 SR
Queue Stats
83W - 77L
1,575 MMR
Solo
Agni
Agni
Gold II
MynameTomaz
Agni
Gold II
Level 108
God Stats
1W - 2L
1,306 SR
Queue Stats
418W - 402L
1,574 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Red2389
Sun Wukong
Gold III
Level 134
God Stats
14W - 9L
1,639 SR
Queue Stats
54W - 55L
1,529 MMR
Party 1
Ne Zha
Ne Zha
Gold II
owwn1981_YT
Ne Zha
Gold II
Level 102
God Stats
4W - 5L
1,479 SR
Queue Stats
51W - 50L
1,579 MMR
Solo
Sobek
Sobek
Gold I
êmber
Sobek
Gold I
Level 146
God Stats
4W - 6L
1,674 SR
Queue Stats
36W - 31L
1,642 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,544 SR
1,580 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 140
1,460 SR
1,580 MMR
Terra
Terra
Gold IV
BloodEyes75
Terra
Gold IV
Level 109
God Stats
0W - 1L
1,265 SR
Queue Stats
104W - 114L
1,571 MMR
Solo
Scylla
Scylla
Gold I
Kyogre003
Scylla
Gold I
Level 159
God Stats
1W - 3L
1,417 SR
Queue Stats
108W - 104L
1,595 MMR
Solo
Ullr
Ullr
Silver I
LinenKill
Ullr
Silver I
Level 129
God Stats
0W - 1L
1,755 SR
Queue Stats
20W - 17L
1,561 MMR
Solo
Vulcan
Vulcan
Gold IV
MonterGamer
Vulcan
Gold IV
Level 143
God Stats
8W - 7L
1,367 SR
Queue Stats
81W - 84L
1,581 MMR
Solo
Awilix
Awilix
Gold II
xTOJI
Awilix
Gold II
Level 158
God Stats
4W - 9L
1,496 SR
Queue Stats
156W - 156L
1,590 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
King Luzz
Heimdallr
17
1 / 0 / 5
10,219
538
10,919
11,532
5,901
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
3 / 4 / 1
10,913
574
7,909
10,727
4,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Red2389
Sun Wukong
16
9 / 1 / 1
11,038
581
13,631
21,577
19,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
19
5 / 1 / 7
10,741
565
11,427
18,248
8,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
êmber
Sobek
14
1 / 0 / 8
9,744
513
7,578
18,707
20,139
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
JormungandrThanatosArachneBacchus

VS

Bans
BellonaThorAo KuangKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
8,010
422
4,223
17,557
15,493
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
Kyogre003
Scylla
16
1 / 3 / 1
9,627
507
7,438
11,899
4,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ullr
16
0 / 2 / 1
9,141
481
6,014
12,547
5,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
15
0 / 5 / 1
9,496
500
12,040
14,628
5,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Awilix
xTOJI
Awilix
16
4 / 6 / 1
9,232
486
8,400
16,287
8,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
19
Kills
5
6
Deaths
19
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Heimdallr
King Luzz
Heimdallr
1
0
5
3.5
L
Scylla
Kyogre003
Scylla
1
3
1
0.5
L
Ullr
0
2
1
0.25
L
Vulcan
0
5
1
0.1
W
3
4
1
0.88
W
Sun Wukong
Red2389
Sun Wukong
9
1
1
9.5
W
Ne Zha
5
1
7
8.5
L
Awilix
xTOJI
Awilix
4
6
1
0.75
W
Sobek
êmber
Sobek
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,464
Damage
38,115
80,791
Taken
72,918
59,175
Mitigated
39,048
31,039
Healing
15,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,223
865
2,061
5,970
17,557
15,493
0
4,079
13,372
20,337
0
W
Heimdallr
King Luzz
Heimdallr
10,919
5,793
0
5,424
11,532
5,901
877
1,375
10,117
0
106,450
L
Scylla
Kyogre003
Scylla
7,438
919
0
1,470
11,899
4,490
0
5,712
6,139
81,882
2,633
L
Ullr
6,014
2,653
0
1,166
12,547
5,320
31
2,076
10,369
0
87,433
L
Vulcan
12,040
461
36
3,794
14,628
5,635
0
1,456
12,234
74,036
639
W
7,909
606
0
1,847
10,727
4,522
663
3,360
7,161
106,921
0
W
Sun Wukong
Red2389
Sun Wukong
13,631
2,018
0
7,370
21,577
19,975
770
10,648
10,050
0
69,869
W
Ne Zha
11,427
3,908
0
10,043
18,248
8,638
0
1,592
16,612
0
106,690
L
Awilix
xTOJI
Awilix
8,400
3,224
0
650
16,287
8,110
0
1,883
14,185
0
71,677
W
Sobek
êmber
Sobek
7,578
660
0
6,355
18,707
20,139
42
5,784
12,611
33,663
1,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,655
Gold Earned
45,506
602
Minions Killed
560
0
Camps Cleared
0
2,000,619
Distance Traveled
1,781,772
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,010
422
36
2
0
331,026
4
W
Heimdallr
10,219
538
157
8
0
372,838
1
L
Scylla
9,627
507
159
8
0
340,043
5
L
Ullr
9,141
481
126
7
0
344,899
2
L
Vulcan
9,496
500
137
7
0
319,286
4
W
Agni
10,913
574
171
9
0
401,233
8
W
Sun Wukong
11,038
581
105
6
0
392,700
0
W
Ne Zha
10,741
565
131
7
0
431,046
5
L
Awilix
9,232
486
102
5
0
446,518
0
W
Sobek
9,744
513
38
2
0
402,802
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role