Player Matchup

Thoth
Thoth
 
Thoth
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
KcMiiller
Janus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,519 Elo+
Solo
Xbalanque
Xbalanque
jewpider
Xbalanque
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
388W - 379L
1,448 Elo+
Solo
Anubis
Anubis
tdiggidybabes
Anubis
Level 129
God Stats
6W - 9L
1,464 SR
Queue Stats
308W - 285L
1,507 Elo+
Solo
Yemoja
Yemoja
ηestle
Yemoja
Level 109
God Stats
4W - 1L
1,500 SR
Queue Stats
188W - 161L
1,617 Elo+
Solo
Team Averages
Level 128
1,493 SR
1,518 Elo+

VS

Team Averages
Level 182
1,456 SR
1,529 Elo+
Cerberus
Cerberus
 
Cerberus
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
KellerSensei
Freya
Level 178
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 72L
1,519 Elo+
Party 1
Janus
Janus
MidorTr0II
Janus
Level 215
God Stats
0W - 2L
1,479 SR
Queue Stats
53W - 57L
1,530 Elo+
Party 1
Vamana
Vamana
WZRD210
Vamana
Level 156
God Stats
0W - 3L
1,301 SR
Queue Stats
169W - 148L
1,498 Elo+
Solo
Yemoja
Yemoja
iokiSylph
Yemoja
Level 166
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 40L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
1 / 1 / 7
7,590
843
7,577
5,369
2,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Janus
KcMiiller
Janus
17
2 / 0 / 6
8,894
988
10,735
5,127
2,426
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
jewpider
Xbalanque
11
2 / 4 / 3
6,917
769
6,632
6,690
3,048
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
2 / 1 / 3
8,197
911
6,809
5,025
2,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Yemoja
ηestle
Yemoja
11
2 / 3 / 4
7,376
820
3,183
10,204
9,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
0 / 2 / 6
7,272
808
2,977
13,375
11,685
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
7 / 3 / 2
7,829
870
9,090
8,479
3,270
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
15
2 / 3 / 5
8,170
908
10,354
6,790
2,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
WZRD210
Vamana
1
0 / 0 / 0
2,330
259
0
0
0
Yemoja
iokiSylph
Yemoja
13
0 / 1 / 8
7,566
841
3,468
9,889
7,363
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
30
9
Kills
9
9
Deaths
9
23
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
1
1
7
4.5
L
Cerberus
 
Cerberus
0
2
6
1.5
W
Janus
KcMiiller
Janus
2
0
6
5
L
7
3
2
2.67
L
Janus
2
3
5
1.5
L
Vamana
WZRD210
Vamana
0
0
0
0
L
Yemoja
iokiSylph
Yemoja
0
1
8
4
W
Xbalanque
jewpider
Xbalanque
2
4
3
0.88
W
2
1
3
3.5
W
Yemoja
ηestle
Yemoja
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,936
Damage
25,889
32,415
Taken
38,533
19,446
Mitigated
24,714
10,802
Healing
17,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
7,577
152
210
508
5,369
2,177
0
4,429
794
13,263
203
L
Cerberus
 
Cerberus
2,977
0
836
3,373
13,375
11,685
0
8,925
4,450
7,930
154
W
Janus
KcMiiller
Janus
10,735
728
719
575
5,127
2,426
254
3,721
1,316
32,802
637
L
9,090
2,380
627
1,448
8,479
3,270
0
6,362
2,117
12,600
817
L
Janus
10,354
0
468
1,298
6,790
2,396
0
5,707
1,083
33,015
0
L
Vamana
WZRD210
Vamana
0
0
0
0
0
0
0
0
0
0
0
L
Yemoja
iokiSylph
Yemoja
3,468
961
6,079
3,637
9,889
7,363
0
6,755
3,134
10,910
0
W
Xbalanque
jewpider
Xbalanque
6,632
3,363
744
527
6,690
3,048
0
5,455
1,021
0
9,270
W
6,809
51
178
454
5,025
2,500
84
3,668
1,286
18,514
263
W
Yemoja
ηestle
Yemoja
3,183
1,332
4,576
2,311
10,204
9,295
56
7,570
2,262
4,872
329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,974
Gold Earned
33,167
112
Minions Killed
103
0
Camps Cleared
0
849,712
Distance Traveled
672,394
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,590
843
12
1
0
196,949
0
L
Cerberus
7,272
808
18
2
0
167,730
0
W
Janus
8,894
988
47
5
0
197,580
0
L
Freya
7,829
870
19
2
0
164,345
0
L
Janus
8,170
908
43
5
0
193,567
0
L
Vamana
2,330
259
0
0
0
0
0
L
Yemoja
7,566
841
23
3
0
146,752
0
W
Xbalanque
6,917
769
1
0
0
147,022
0
W
Anubis
8,197
911
46
5
0
175,810
0
W
Yemoja
7,376
820
6
1
0
132,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role