Player Matchup

Anhur
Anhur
Gold III
KingRomit
Anhur
Gold III
Level 150
God Stats
5W - 3L
1,816 SR
Queue Stats
51W - 46L
1,553 MMR
Party 2
Bacchus
Bacchus
Platinum IV
MARE1230
Bacchus
Platinum IV
Level 96
God Stats
5W - 3L
1,602 SR
Queue Stats
96W - 80L
1,929 MMR
Party 2
Cerberus
Cerberus
Platinum IV
adapting21
Cerberus
Platinum IV
Level 80
God Stats
2W - 2L
1,594 SR
Queue Stats
24W - 14L
1,741 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 109
1,671 SR
1,741 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 196
1,536 SR
1,587 MMR
Neith
Neith
Gold II
Articolvi
Neith
Gold II
Level 288
God Stats
2W - 5L
1,471 SR
Queue Stats
73W - 78L
1,505 MMR
Solo
Vulcan
Vulcan
Platinum V
Joaozinho B3
Vulcan
Platinum V
Level 159
God Stats
3W - 10L
1,637 SR
Queue Stats
119W - 114L
1,468 MMR
Party 1
Xing Tian
Xing Tian
Gold II
Menos3515
Xing Tian
Gold II
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 34L
1,789 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
KingRomit
Anhur
19
8 / 0 / 1
12,743
796
19,470
16,330
7,984
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
MARE1230
Bacchus
17
0 / 3 / 9
10,841
678
9,664
16,052
18,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
adapting21
Cerberus
17
2 / 1 / 6
11,188
699
17,307
23,036
20,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
AthenaNe ZhaThothCthulhuAchilles

VS

Bans
GebBake KujiraZeusKuzenboAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Articolvi
Neith
14
2 / 4 / 2
10,476
655
11,450
17,506
7,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
17
2 / 3 / 2
11,064
692
20,521
13,867
6,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
Menos3515
Xing Tian
15
0 / 3 / 3
9,675
605
10,545
20,995
23,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
10
Kills
4
4
Deaths
10
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
Articolvi
Neith
2
4
2
0.75
L
Vulcan
2
3
2
1
W
Anhur
KingRomit
Anhur
8
0
1
8.5
W
Bacchus
MARE1230
Bacchus
0
3
9
1.5
L
Xing Tian
Menos3515
Xing Tian
0
3
3
0.5
W
Cerberus
adapting21
Cerberus
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,441
Damage
42,516
55,418
Taken
52,368
47,216
Mitigated
37,622
18,608
Healing
8,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Articolvi
Neith
11,450
6,365
0
3,955
17,506
7,425
846
6,593
10,270
0
52,139
L
Vulcan
20,521
774
110
3,618
13,867
6,362
42
6,745
6,080
52,909
1,001
W
Anhur
KingRomit
Anhur
19,470
12,151
0
4,629
16,330
7,984
2,511
7,963
8,056
0
82,461
W
Bacchus
MARE1230
Bacchus
9,664
921
0
5,841
16,052
18,465
160
8,519
6,978
27,507
0
L
Xing Tian
Menos3515
Xing Tian
10,545
587
0
584
20,995
23,835
56
8,559
11,184
25,198
2,311
W
Cerberus
adapting21
Cerberus
17,307
461
0
8,138
23,036
20,767
156
11,133
11,243
45,050
6,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,772
Gold Earned
31,215
229
Minions Killed
200
0
Camps Cleared
0
929,387
Distance Traveled
876,416
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,476
655
69
4
0
261,414
0
L
Vulcan
11,064
692
97
6
0
308,479
1
W
Anhur
12,743
796
120
8
0
297,540
0
W
Bacchus
10,841
678
34
2
0
325,142
0
L
Xing Tian
9,675
605
34
2
0
306,523
4
W
Cerberus
11,188
699
75
5
0
306,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role