Player Matchup

Cliodhna
Cliodhna
Conqueeeeftador
Cliodhna
Level 105
God Stats
41W - 33L
1,571 SR
Queue Stats
327W - 300L
1,569 Elo+
Solo
Ishtar
Ishtar
FreeToLeave
Ishtar
Level 128
God Stats
9W - 6L
1,532 SR
Queue Stats
55W - 46L
1,579 Elo+
Solo
Baron Samedi
Baron Samedi
FutureSphinx811
Baron Samedi
Level 75
God Stats
1W - 5L
1,259 SR
Queue Stats
42W - 39L
1,474 Elo+
Party 1
Khepri
Khepri
ICKKCK 32
Khepri
Level 124
God Stats
1W - 2L
1,899 SR
Queue Stats
20W - 28L
1,360 Elo+
Party 1
Cu Chulainn
Cu Chulainn
chilakill74
Cu Chulainn
Level 141
God Stats
4W - 3L
1,513 SR
Queue Stats
97W - 93L
1,505 Elo+
Party 1
Team Averages
Level 115
1,555 SR
1,497 Elo+

VS

Team Averages
Level 85
1,708 SR
1,573 Elo+
Freya
Freya
CrimsenForehead
Freya
Level 67
God Stats
0W - 1L
1,959 SR
Queue Stats
51W - 28L
1,592 Elo+
Party 2
Ares
Ares
MansNotHawt
Ares
Level 105
God Stats
0W - 1L
1,806 SR
Queue Stats
27W - 16L
1,610 Elo+
Party 2
Merlin
Merlin
My Arctic Abyss
Merlin
Level 107
God Stats
12W - 16L
1,460 SR
Queue Stats
169W - 161L
1,467 Elo+
Solo
Hun Batz
Hun Batz
SirSketchy
Hun Batz
Level 79
God Stats
5W - 2L
1,517 SR
Queue Stats
45W - 23L
1,587 Elo+
Party 2
Gilgamesh
Gilgamesh
SoNtHeLuIs
Gilgamesh
Level 68
God Stats
14W - 6L
1,799 SR
Queue Stats
96W - 60L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
17
11 / 1 / 3
9,224
710
12,764
13,583
5,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
13
5 / 3 / 5
7,893
607
11,839
11,501
4,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
FutureSphinx811
Baron Samedi
12
1 / 2 / 2
7,051
542
4,900
7,260
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Khepri
ICKKCK 32
Khepri
12
0 / 1 / 9
7,323
563
3,823
11,936
6,647
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
chilakill74
Cu Chulainn
14
3 / 1 / 2
8,336
641
9,814
12,083
9,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
6,866
528
5,534
12,813
5,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
2 / 5 / 2
7,212
555
6,436
13,744
12,197
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 3 / 4
6,603
508
6,286
8,826
3,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
SirSketchy
Hun Batz
12
4 / 3 / 1
7,156
550
6,563
12,146
4,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Gilgamesh
SoNtHeLuIs
Gilgamesh
12
1 / 3 / 0
7,118
548
6,319
15,885
14,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
20
Kills
8
8
Deaths
20
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
11
1
3
12.5
L
1
6
0
0.17
W
Ishtar
5
3
5
2.5
W
Baron Samedi
FutureSphinx811
Baron Samedi
1
2
2
1
W
Khepri
ICKKCK 32
Khepri
0
1
9
4.5
L
2
5
2
0.6
L
0
3
4
0.67
L
Hun Batz
SirSketchy
Hun Batz
4
3
1
1.5
L
Gilgamesh
SoNtHeLuIs
Gilgamesh
1
3
0
0.33
W
Cu Chulainn
chilakill74
Cu Chulainn
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,140
Damage
31,138
56,363
Taken
63,414
30,094
Mitigated
39,209
23,196
Healing
16,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
12,764
1,769
0
7,046
13,583
5,653
0
1,327
12,090
0
90,765
L
5,534
2,171
0
4,274
12,813
5,416
0
1,508
11,305
47,962
3,694
W
Ishtar
11,839
7,115
0
3,609
11,501
4,858
320
5,217
6,278
0
59,032
W
Baron Samedi
FutureSphinx811
Baron Samedi
4,900
170
257
1,926
7,260
3,178
0
2,736
4,080
42,065
1,058
W
Khepri
ICKKCK 32
Khepri
3,823
496
1,624
5,446
11,936
6,647
273
7,667
4,039
22,618
0
L
6,436
800
0
2,807
13,744
12,197
0
2,440
11,304
25,391
1,863
L
6,286
453
0
1,543
8,826
3,146
0
2,893
5,933
41,731
188
L
Hun Batz
SirSketchy
Hun Batz
6,563
1,583
0
4,505
12,146
4,424
0
1,460
10,686
0
44,262
L
Gilgamesh
SoNtHeLuIs
Gilgamesh
6,319
2,260
0
3,699
15,885
14,026
0
422
15,463
0
55,640
W
Cu Chulainn
chilakill74
Cu Chulainn
9,814
2,134
0
3,288
12,083
9,758
0
23
12,060
0
62,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,827
Gold Earned
34,955
441
Minions Killed
362
0
Camps Cleared
0
1,340,919
Distance Traveled
1,236,295
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
9,224
710
134
10
0
329,872
0
L
Freya
6,866
528
95
7
0
226,532
1
W
Ishtar
7,893
607
105
8
0
236,045
0
W
Baron Samedi
7,051
542
75
6
0
245,849
0
W
Khepri
7,323
563
19
1
0
252,732
0
L
Ares
7,212
555
22
2
0
275,400
3
L
Merlin
6,603
508
93
7
0
220,804
0
L
Hun Batz
7,156
550
65
5
0
293,833
0
L
Gilgamesh
7,118
548
87
7
0
219,726
1
W
Cu Chulainn
8,336
641
108
8
0
276,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role