Player Matchup

Poseidon
Poseidon
Darien_f93
Poseidon
Level 157
God Stats
8W - 7L
1,865 SR
Queue Stats
173W - 181L
1,522 Elo+
Party 3
Odin
Odin
Nestore04
Odin
Level 146
God Stats
2W - 2L
1,685 SR
Queue Stats
123W - 128L
1,493 Elo+
Party 3
Zeus
Zeus
SiiX0TvvO
Zeus
Level 145
God Stats
218W - 133L
1,626 SR
Queue Stats
512W - 474L
1,511 Elo+
Party 1
Danzaburou
Danzaburou
WaGGoN BuRRneR
Danzaburou
Level 144
God Stats
81W - 69L
1,583 SR
Queue Stats
397W - 375L
1,515 Elo+
Party 1
Bellona
Bellona
aH Lucario
Bellona
Level 48
God Stats
25W - 12L
1,461 SR
Queue Stats
476W - 439L
1,516 Elo+
Party 1
Team Averages
Level 128
1,644 SR
1,512 Elo+

VS

Team Averages
Level 145
1,473 SR
1,511 Elo+
King Arthur
King Arthur
CHEFchris562
King Arthur
Level 168
God Stats
21W - 26L
1,498 SR
Queue Stats
314W - 302L
1,521 Elo+
Solo
Ah Puch
Ah Puch
CLBLycan
Ah Puch
Level 162
God Stats
103W - 80L
1,551 SR
Queue Stats
124W - 109L
1,486 Elo+
Party 2
Mercury
Mercury
CLBpoet3
Mercury
Level 146
God Stats
2W - 3L
1,230 SR
Queue Stats
119W - 114L
1,476 Elo+
Party 2
Sobek
Sobek
Dab-Dab-Ima-Crab
Sobek
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 111L
1,467 Elo+
Party 2
Rama
Rama
badasthma117
Rama
Level 89
God Stats
4W - 1L
1,584 SR
Queue Stats
47W - 30L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Darien_f93
Poseidon
15
1 / 1 / 5
7,458
466
6,296
11,964
5,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Odin
11
1 / 3 / 2
6,850
428
3,503
11,304
9,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
15
1 / 1 / 0
8,140
509
5,122
5,381
2,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
WaGGoN BuRRneR
Danzaburou
17
1 / 1 / 1
9,400
588
3,632
7,148
3,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
aH Lucario
Bellona
14
3 / 0 / 1
7,584
474
10,323
15,955
11,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CHEFchris562
King Arthur
13
1 / 1 / 1
8,374
523
13,890
16,159
12,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
CLBLycan
Ah Puch
14
1 / 1 / 1
8,182
511
6,569
6,789
2,622
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
CLBpoet3
Mercury
14
1 / 3 / 2
7,348
459
2,502
15,173
6,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 2 / 3
6,681
418
4,584
11,121
10,255
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
2 / 1 / 0
9,589
599
3,325
8,584
4,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
7
Kills
6
6
Deaths
8
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CHEFchris562
King Arthur
1
1
1
1.5
W
Ah Puch
CLBLycan
Ah Puch
1
1
1
1.5
W
Mercury
CLBpoet3
Mercury
1
3
2
0.67
W
1
2
3
1.25
L
Poseidon
Darien_f93
Poseidon
1
1
5
3.5
L
Odin
1
3
2
0.67
L
Zeus
1
1
0
1
L
Danzaburou
WaGGoN BuRRneR
Danzaburou
1
1
1
1.5
L
Bellona
aH Lucario
Bellona
3
0
1
3.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,876
Damage
30,870
51,752
Taken
57,826
31,310
Mitigated
35,357
16,425
Healing
24,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CHEFchris562
King Arthur
13,890
863
0
5,460
16,159
12,140
0
2,350
12,884
0
68,965
W
Ah Puch
CLBLycan
Ah Puch
6,569
50
0
3,848
6,789
2,622
754
2,832
3,957
66,102
1,689
W
Mercury
CLBpoet3
Mercury
2,502
1,091
0
7,634
15,173
6,313
0
2,550
12,563
0
61,605
W
4,584
644
0
3,183
11,121
10,255
0
2,711
8,322
21,113
0
L
Poseidon
Darien_f93
Poseidon
6,296
716
0
865
11,964
5,074
0
2,352
9,612
80,885
973
L
Odin
3,503
745
203
2,305
11,304
9,253
0
3,164
8,140
0
21,386
L
Zeus
5,122
461
0
1,410
5,381
2,016
0
2,752
2,629
79,394
0
L
Danzaburou
WaGGoN BuRRneR
Danzaburou
3,632
945
0
4,484
7,148
3,365
0
1,074
6,074
0
91,708
L
Bellona
aH Lucario
Bellona
10,323
3,367
0
7,158
15,955
11,602
0
1,740
14,215
0
55,839
W
3,325
2,681
0
4,112
8,584
4,027
954
910
7,674
0
89,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,432
Gold Earned
40,174
544
Minions Killed
514
0
Camps Cleared
0
1,533,213
Distance Traveled
1,539,770
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,374
523
105
7
0
304,020
0
W
Ah Puch
8,182
511
116
7
0
274,697
4
W
Mercury
7,348
459
98
6
0
364,354
4
W
Sobek
6,681
418
23
1
0
296,145
3
L
Poseidon
7,458
466
119
7
0
355,076
0
L
Odin
6,850
428
32
2
0
254,713
0
L
Zeus
8,140
509
157
10
0
308,619
2
L
Danzaburou
9,400
588
150
9
0
280,845
7
L
Bellona
7,584
474
86
5
0
333,960
4
W
Rama
9,589
599
172
11
0
300,554
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role