Player Matchup

Cthulhu
Cthulhu
B15MARK
Cthulhu
Level 126
God Stats
8W - 5L
1,686 SR
Queue Stats
151W - 144L
1,489 Elo+
Party 1
Janus
Janus
Ch1n4rd0
Janus
Level 26
God Stats
13W - 13L
1,530 SR
Queue Stats
44W - 42L
1,445 Elo+
Party 1
Anubis
Anubis
ElPatas20
Anubis
Level 60
God Stats
1W - 6L
1,361 SR
Queue Stats
99W - 76L
1,473 Elo+
Party 1
Baron Samedi
Baron Samedi
Hakomaro
Baron Samedi
Level 128
God Stats
5W - 4L
1,531 SR
Queue Stats
137W - 130L
1,472 Elo+
Party 1
Medusa
Medusa
ReiBasil
Medusa
Level 49
God Stats
155W - 147L
1,584 SR
Queue Stats
584W - 601L
1,414 Elo+
Solo
Team Averages
Level 78
1,538 SR
1,459 Elo+

VS

Team Averages
Level 43
1,480 SR
1,426 Elo+
Sylvanus
Sylvanus
AQ22-Qill
Sylvanus
Level 32
God Stats
18W - 11L
1,687 SR
Queue Stats
677W - 674L
1,613 Elo+
Solo
Jormungandr
Jormungandr
Daltonnnd
Jormungandr
Level 43
God Stats
3W - 2L
1,629 SR
Queue Stats
154W - 154L
1,356 Elo+
Solo
Sol
Sol
IncredulousOwly
Sol
Level 44
God Stats
4W - 2L
1,601 SR
Queue Stats
134W - 142L
1,453 Elo+
Solo
Vulcan
Vulcan
Julius_Black25
Vulcan
Level 48
God Stats
4W - 4L
1,124 SR
Queue Stats
194W - 195L
1,371 Elo+
Solo
Ymir
Ymir
randythehomless
Ymir
Level 48
God Stats
4W - 1L
1,358 SR
Queue Stats
21W - 31L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
B15MARK
Cthulhu
12
1 / 3 / 0
6,978
537
6,048
9,719
6,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
Ch1n4rd0
Janus
14
0 / 0 / 0
6,815
524
1,281
6,270
2,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
ElPatas20
Anubis
12
2 / 0 / 0
6,345
488
2,967
7,475
3,469
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Baron Samedi
Hakomaro
Baron Samedi
10
1 / 3 / 5
6,331
487
5,182
9,560
7,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
ReiBasil
Medusa
11
4 / 4 / 2
6,728
518
11,183
9,393
3,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AQ22-Qill
Sylvanus
11
2 / 1 / 1
6,442
496
4,949
11,217
6,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
Daltonnnd
Jormungandr
11
2 / 1 / 1
6,825
525
5,960
12,111
6,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
3 / 1 / 2
6,759
520
7,526
9,098
3,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
0 / 0 / 0
7,477
575
3,955
2,764
1,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 6 / 3
6,877
529
5,553
12,306
7,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
8
Kills
10
10
Deaths
9
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AQ22-Qill
Sylvanus
2
1
1
2.5
L
Cthulhu
B15MARK
Cthulhu
1
3
0
0.33
L
Janus
Ch1n4rd0
Janus
0
0
0
0
W
Jormungandr
Daltonnnd
Jormungandr
2
1
1
2.5
L
Anubis
ElPatas20
Anubis
2
0
0
2
L
Baron Samedi
Hakomaro
Baron Samedi
1
3
5
1.17
W
3
1
2
4
W
0
0
0
0
L
Medusa
ReiBasil
Medusa
4
4
2
1.25
W
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,661
Damage
27,943
42,417
Taken
47,496
23,937
Mitigated
24,257
11,328
Healing
17,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AQ22-Qill
Sylvanus
4,949
2,105
198
5,739
11,217
6,154
410
2,226
8,991
27,959
12,645
L
Cthulhu
B15MARK
Cthulhu
6,048
819
0
2,040
9,719
6,685
0
6,095
3,624
44,501
1,748
L
Janus
Ch1n4rd0
Janus
1,281
50
0
1,201
6,270
2,164
0
3,723
2,297
65,557
0
W
Jormungandr
Daltonnnd
Jormungandr
5,960
2,571
0
5,017
12,111
6,181
0
6,019
6,092
43,934
1,213
L
Anubis
ElPatas20
Anubis
2,967
321
0
3,480
7,475
3,469
0
3,591
3,833
38,579
0
L
Baron Samedi
Hakomaro
Baron Samedi
5,182
194
644
2,863
9,560
7,959
324
6,594
2,966
27,902
600
W
7,526
2,797
0
3,459
9,098
3,288
504
1,387
7,711
52,768
4,671
W
3,955
0
0
500
2,764
1,153
312
1,124
1,640
59,492
1,941
L
Medusa
ReiBasil
Medusa
11,183
4,982
0
1,100
9,393
3,660
663
6,522
2,871
0
52,935
W
5,553
988
264
2,229
12,306
7,481
161
4,479
7,827
20,580
477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,197
Gold Earned
34,380
405
Minions Killed
335
0
Camps Cleared
0
1,183,678
Distance Traveled
1,221,992
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,442
496
62
5
0
266,840
0
L
Cthulhu
6,978
537
87
7
0
222,703
0
L
Janus
6,815
524
132
10
0
255,857
0
W
Jormungandr
6,825
525
62
5
0
231,511
0
L
Anubis
6,345
488
72
6
0
249,427
0
L
Baron Samedi
6,331
487
48
4
0
224,425
0
W
Sol
6,759
520
82
6
0
255,803
0
W
Vulcan
7,477
575
106
8
0
256,471
0
L
Medusa
6,728
518
66
5
0
231,266
0
W
Ymir
6,877
529
23
2
0
211,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role