Player Matchup

Ymir
Ymir
Platinum V
 
Ymir
Platinum V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold V
Duck Daddy69973
Nemesis
Gold V
Level 129
God Stats
9W - 7L
1,609 SR
Queue Stats
263W - 275L
1,448 MMR
Party 2
Olorun
Olorun
Gold III
McNead
Olorun
Gold III
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
60W - 62L
1,568 MMR
Solo
Bellona
Bellona
Gold III
XrAyPrO35
Bellona
Gold III
Level 133
God Stats
43W - 42L
1,594 SR
Queue Stats
255W - 262L
1,655 MMR
Party 2
Scylla
Scylla
Gold II
xLightsOut2x
Scylla
Gold II
Level 129
God Stats
3W - 5L
1,416 SR
Queue Stats
280W - 284L
1,594 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 134
1,524 SR
1,553 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,540 SR
1,541 MMR
Janus
Janus
Gold II
 
Janus
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum IV
 
Sobek
Platinum IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold II
Captain ChapIin
Achilles
Gold II
Level 158
God Stats
5W - 1L
1,607 SR
Queue Stats
28W - 23L
1,615 MMR
Party 1
Ratatoskr
Ratatoskr
Gold III
SamuraiBlacckk
Ratatoskr
Gold III
Level 126
God Stats
3W - 1L
1,533 SR
Queue Stats
19W - 14L
1,591 MMR
Party 1
Izanami
Izanami
Bronze III
Scharole
Izanami
Bronze III
Level 84
God Stats
1W - 2L
1,559 SR
Queue Stats
3W - 7L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 4 / 1
5,046
459
3,552
12,771
8,418
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 3 / 1
5,056
460
4,520
9,791
3,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
McNead
Olorun
10
3 / 3 / 0
6,280
571
6,212
6,065
2,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
XrAyPrO35
Bellona
10
0 / 4 / 0
5,519
502
3,313
10,175
7,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
12
1 / 1 / 0
6,093
554
3,946
4,765
1,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Ao KuangFenrirAresBacchusArachne

VS

Bans
Sun WukongCharybdisDanzaburouBastetSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 1 / 4
6,571
597
2,551
5,426
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
 
Sobek
11
2 / 2 / 7
6,444
586
5,215
13,635
11,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
13
2 / 0 / 2
7,286
662
6,627
10,700
6,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ratatoskr
SamuraiBlacckk
Ratatoskr
13
8 / 0 / 1
6,953
632
7,018
6,725
2,530
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Izanami
Scharole
Izanami
11
2 / 1 / 3
6,188
563
5,150
7,034
2,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
4
Kills
15
15
Deaths
4
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
4
1
0.13
W
Janus
 
Janus
1
1
4
3
W
Sobek
 
Sobek
2
2
7
2.75
W
Achilles
2
0
2
3
L
0
3
1
0.17
L
Olorun
McNead
Olorun
3
3
0
1
W
Ratatoskr
SamuraiBlacckk
Ratatoskr
8
0
1
8.5
W
Izanami
Scharole
Izanami
2
1
3
3.5
L
Bellona
XrAyPrO35
Bellona
0
4
0
0
L
Scylla
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,543
Damage
26,561
43,567
Taken
43,520
22,571
Mitigated
24,594
12,259
Healing
14,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,552
1,467
0
2,353
12,771
8,418
0
3,078
9,662
13,741
0
W
Janus
 
Janus
2,551
41
0
1,260
5,426
1,981
0
3,478
1,678
47,732
1,906
W
Sobek
 
Sobek
5,215
539
0
5,679
13,635
11,163
0
5,056
8,499
20,448
2,720
W
Achilles
6,627
1,907
0
2,678
10,700
6,322
0
0
10,204
0
53,148
L
4,520
2,296
0
3,868
9,791
3,134
0
1,437
8,312
0
36,749
L
Olorun
McNead
Olorun
6,212
3,559
116
1,874
6,065
2,403
0
938
5,127
40,540
5,039
W
Ratatoskr
SamuraiBlacckk
Ratatoskr
7,018
2,760
0
3,486
6,725
2,530
0
814
5,871
0
46,283
W
Izanami
Scharole
Izanami
5,150
3,999
0
1,596
7,034
2,598
26
3,774
3,260
0
46,220
L
Bellona
XrAyPrO35
Bellona
3,313
930
0
3,038
10,175
7,051
0
0
10,175
0
30,741
L
Scylla
3,946
607
0
1,010
4,765
1,565
0
1,515
3,066
48,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,994
Gold Earned
33,442
293
Minions Killed
376
0
Camps Cleared
0
1,098,810
Distance Traveled
1,212,121
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,046
459
19
2
0
222,890
2
W
Janus
6,571
597
106
10
0
225,106
2
W
Sobek
6,444
586
24
2
0
245,015
4
W
Achilles
7,286
662
96
9
0
224,652
0
L
Nemesis
5,056
460
60
5
0
271,180
0
L
Olorun
6,280
571
54
5
0
205,810
2
W
Ratatoskr
6,953
632
75
7
0
308,730
0
W
Izanami
6,188
563
75
7
0
208,618
0
L
Bellona
5,519
502
75
7
0
184,487
0
L
Scylla
6,093
554
85
8
0
214,443
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role