Player Matchup

Tiamat
Tiamat
Aavratar
Tiamat
Level 102
God Stats
10W - 11L
1,395 SR
Queue Stats
277W - 283L
1,497 Elo+
Solo
Cerberus
Cerberus
Brizzy135
Cerberus
Level 126
God Stats
3W - 2L
1,394 SR
Queue Stats
312W - 280L
1,558 Elo+
Party 1
Neith
Neith
OV3RLORD26011986
Neith
Level 95
God Stats
11W - 8L
1,487 SR
Queue Stats
289W - 282L
1,534 Elo+
Solo
Bellona
Bellona
Vaughn22z
Bellona
Level 104
God Stats
17W - 9L
1,724 SR
Queue Stats
201W - 152L
1,616 Elo+
Solo
Mercury
Mercury
freecream9599
Mercury
Level 125
God Stats
4W - 6L
1,650 SR
Queue Stats
262W - 237L
1,518 Elo+
Party 1
Team Averages
Level 110
1,530 SR
1,544 Elo+

VS

Team Averages
Level 100
1,571 SR
1,528 Elo+
Neith
Neith
CallMeTwoShot
Neith
Level 100
God Stats
30W - 23L
1,594 SR
Queue Stats
794W - 750L
1,517 Elo+
Solo
Chronos
Chronos
ExTxsjs
Chronos
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Party 2
Fenrir
Fenrir
ZoiDem
Fenrir
Level 139
God Stats
3W - 2L
1,483 SR
Queue Stats
138W - 140L
1,540 Elo+
Party 2
Nike
Nike
emd2519
Nike
Level 118
God Stats
2W - 0L
1,773 SR
Queue Stats
39W - 32L
1,539 Elo+
Solo
Cthulhu
Cthulhu
piwi1255
Cthulhu
Level 115
God Stats
12W - 8L
1,506 SR
Queue Stats
177W - 167L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aavratar
Tiamat
14
3 / 3 / 2
7,855
561
3,176
7,177
4,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cerberus
Brizzy135
Cerberus
11
1 / 4 / 4
7,143
510
4,965
16,183
13,664
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 5 / 1
6,497
464
6,226
7,894
3,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Vaughn22z
Bellona
14
2 / 2 / 2
8,737
624
11,356
15,587
15,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
12
1 / 3 / 4
6,549
468
2,306
12,159
4,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 5
8,393
600
8,029
5,062
1,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
ExTxsjs
Chronos
15
4 / 1 / 4
8,277
591
6,518
8,834
3,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
ZoiDem
Fenrir
14
7 / 3 / 7
8,293
592
11,069
14,515
6,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
emd2519
Nike
12
1 / 2 / 3
7,012
501
5,805
12,404
10,749
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
piwi1255
Cthulhu
11
1 / 2 / 10
7,359
526
5,282
13,785
9,245
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
46
8
Kills
17
17
Deaths
8
13
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Aavratar
Tiamat
3
3
2
1.33
L
Cerberus
Brizzy135
Cerberus
1
4
4
0.75
W
4
0
5
6.5
W
Chronos
ExTxsjs
Chronos
4
1
4
6
L
1
5
1
0.3
L
Bellona
Vaughn22z
Bellona
2
2
2
1.5
W
Fenrir
ZoiDem
Fenrir
7
3
7
3.5
W
Nike
emd2519
Nike
1
2
3
1.25
L
Mercury
1
3
4
1
W
Cthulhu
piwi1255
Cthulhu
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,029
Damage
36,703
59,000
Taken
54,600
41,036
Mitigated
32,151
21,276
Healing
20,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Aavratar
Tiamat
3,176
121
0
1,424
7,177
4,532
0
673
6,504
57,971
0
L
Cerberus
Brizzy135
Cerberus
4,965
605
0
5,494
16,183
13,664
0
5,455
10,728
30,732
0
W
8,029
1,540
0
1,050
5,062
1,934
354
2,132
2,885
0
72,719
W
Chronos
ExTxsjs
Chronos
6,518
2,663
0
4,364
8,834
3,284
330
933
7,901
49,101
11,041
L
6,226
2,645
0
1,647
7,894
3,077
35
3,598
4,296
0
51,750
L
Bellona
Vaughn22z
Bellona
11,356
3,564
0
7,454
15,587
15,109
0
739
14,848
0
71,554
W
Fenrir
ZoiDem
Fenrir
11,069
3,251
0
5,831
14,515
6,939
0
1,681
12,609
0
64,276
W
Nike
emd2519
Nike
5,805
703
0
4,539
12,404
10,749
0
983
10,565
1,105
38,784
L
Mercury
2,306
1,280
0
5,257
12,159
4,654
0
1,193
10,966
0
40,202
W
Cthulhu
piwi1255
Cthulhu
5,282
990
1,566
3,129
13,785
9,245
112
3,271
10,469
25,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,781
Gold Earned
39,334
461
Minions Killed
395
0
Camps Cleared
0
1,346,355
Distance Traveled
1,307,885
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,855
561
117
8
0
276,305
0
L
Cerberus
7,143
510
74
5
0
281,965
1
W
Neith
8,393
600
116
8
0
272,806
2
W
Chronos
8,277
591
108
8
0
252,350
1
L
Neith
6,497
464
95
7
0
205,468
2
L
Bellona
8,737
624
103
7
0
295,242
0
W
Fenrir
8,293
592
79
6
0
309,749
0
W
Nike
7,012
501
61
4
0
213,719
0
L
Mercury
6,549
468
72
5
0
287,375
0
W
Cthulhu
7,359
526
31
2
0
259,261
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role