Player Matchup

Artemis
Artemis
FuLLEffecT13
Artemis
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Liisen
Zhong Kui
Level 103
God Stats
21W - 12L
1,737 SR
Queue Stats
115W - 128L
1,516 Elo+
Party 3
Jormungandr
Jormungandr
aMalum
Jormungandr
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Mulan
Mulan
lnstabiIityy
Mulan
Level 29
God Stats
24W - 18L
1,631 SR
Queue Stats
131W - 143L
1,444 Elo+
Party 3
Neith
Neith
napmylifeaway-xo
Neith
Level 33
God Stats
2W - 2L
1,333 SR
Queue Stats
23W - 39L
1,384 Elo+
Solo
Team Averages
Level 52
1,540 SR
1,469 Elo+

VS

Team Averages
Level 73
1,546 SR
1,335 Elo+
Chaac
Chaac
Guestmlg564
Chaac
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 15L
1,249 Elo+
Party 1
Geb
Geb
InfinitelyOP
Geb
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 40L
1,375 Elo+
Party 1
Ra
Ra
PopoThePanda13
Ra
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,396 Elo+
Party 1
Bakasura
Bakasura
RooneeTV
Bakasura
Level 48
God Stats
6W - 5L
1,730 SR
Queue Stats
174W - 183L
1,381 Elo+
Solo
Izanami
Izanami
toukiii
Izanami
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,273 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FuLLEffecT13
Artemis
12
4 / 3 / 1
8,010
471
8,243
8,186
3,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
Liisen
Zhong Kui
15
2 / 3 / 4
9,686
570
13,307
16,532
14,054
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
aMalum
Jormungandr
13
1 / 2 / 5
8,471
498
5,335
10,589
10,272
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
6 / 2 / 1
9,366
551
10,324
16,677
9,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
1 / 0 / 0
9,763
574
3,870
8,261
3,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 1
9,645
567
13,172
18,229
17,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 1 / 4
7,767
457
5,785
9,216
8,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
0 / 2 / 3
8,571
504
5,065
9,292
4,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
RooneeTV
Bakasura
14
6 / 5 / 1
8,548
503
12,917
17,814
9,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
toukiii
Izanami
12
0 / 3 / 1
7,059
415
3,189
8,648
3,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
14
Kills
10
10
Deaths
14
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artemis
FuLLEffecT13
Artemis
4
3
1
1.5
L
4
3
1
1.5
L
0
1
4
2
W
Zhong Kui
Liisen
Zhong Kui
2
3
4
1.33
L
0
2
3
0.75
L
Bakasura
RooneeTV
Bakasura
6
5
1
1.3
W
Jormungandr
aMalum
Jormungandr
1
2
5
1.75
W
6
2
1
3.25
W
1
0
0
1
L
Izanami
toukiii
Izanami
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,079
Damage
40,128
60,245
Taken
63,199
40,834
Mitigated
43,201
21,213
Healing
15,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
FuLLEffecT13
Artemis
8,243
4,759
0
2,262
8,186
3,702
856
1,793
5,904
0
46,956
L
13,172
1,122
0
4,729
18,229
17,538
0
9,794
8,435
0
77,914
L
5,785
713
0
1,387
9,216
8,455
84
2,540
6,676
30,818
524
W
Zhong Kui
Liisen
Zhong Kui
13,307
2,887
0
9,509
16,532
14,054
464
86
16,305
83,864
0
L
5,065
1,139
600
3,624
9,292
4,484
0
692
8,600
76,249
2,009
L
Bakasura
RooneeTV
Bakasura
12,917
8,985
0
2,862
17,814
9,670
329
3,643
14,171
0
54,719
W
Jormungandr
aMalum
Jormungandr
5,335
2,136
0
749
10,589
10,272
157
1,837
8,079
30,088
1,614
W
10,324
2,477
0
6,649
16,677
9,428
0
3,112
12,869
0
62,167
W
3,870
417
0
2,044
8,261
3,378
2,720
3,141
4,488
0
90,956
L
Izanami
toukiii
Izanami
3,189
2,015
0
2,448
8,648
3,054
86
1,577
7,071
0
38,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,296
Gold Earned
41,590
497
Minions Killed
472
0
Camps Cleared
0
1,507,014
Distance Traveled
1,586,653
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,010
471
80
5
0
268,190
2
L
Chaac
9,645
567
127
7
0
326,267
0
L
Geb
7,767
457
29
2
0
347,163
0
W
Zhong Kui
9,686
570
132
8
0
257,868
0
L
Ra
8,571
504
145
9
0
338,850
0
L
Bakasura
8,548
503
97
6
0
332,979
0
W
Jormungandr
8,471
498
42
2
0
289,677
0
W
Mulan
9,366
551
74
4
0
363,105
0
W
Neith
9,763
574
169
10
0
328,174
0
L
Izanami
7,059
415
74
4
0
241,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role