Player Matchup

Fafnir
Fafnir
Gold I
AntonitoCafecito
Fafnir
Gold I
Level 158
God Stats
5W - 2L
1,729 SR
Queue Stats
62W - 57L
1,701 MMR
Party 1
Osiris
Osiris
Gold III
Asogì
Osiris
Gold III
Level 209
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 25L
1,728 MMR
Solo
Chronos
Chronos
Gold I
InoaDominican
Chronos
Gold I
Level 165
God Stats
5W - 3L
1,675 SR
Queue Stats
148W - 141L
1,689 MMR
Party 1
Martichoras
Martichoras
Platinum V
ThatReiter
Martichoras
Platinum V
Level 158
God Stats
2W - 2L
1,565 SR
Queue Stats
49W - 44L
1,652 MMR
Solo
Loki
Loki
Gold I
simba4life
Loki
Gold I
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
200W - 189L
1,681 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 169
1,594 SR
1,690 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 156
1,569 SR
1,656 MMR
Serqet
Serqet
Gold II
 
Serqet
Gold II
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold I
DawnxSephora
Nu Wa
Gold I
Level 203
God Stats
67W - 70L
1,558 SR
Queue Stats
383W - 382L
1,706 MMR
Solo
Hercules
Hercules
Gold IV
EliudVII
Hercules
Gold IV
Level 145
God Stats
1W - 1L
1,622 SR
Queue Stats
19W - 18L
1,728 MMR
Solo
Anhur
Anhur
Gold I
Marioneta745
Anhur
Gold I
Level 98
God Stats
2W - 2L
1,621 SR
Queue Stats
82W - 77L
1,697 MMR
Solo
Bacchus
Bacchus
Gold III
dim3bag
Bacchus
Gold III
Level 156
God Stats
0W - 6L
1,542 SR
Queue Stats
71W - 62L
1,651 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 5
7,113
593
3,605
8,300
9,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Osiris
Asogì
Osiris
14
3 / 0 / 0
8,021
668
6,543
10,537
8,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
12
2 / 0 / 5
7,074
590
5,703
6,505
2,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Martichoras
ThatReiter
Martichoras
13
0 / 0 / 1
7,377
615
3,994
4,904
2,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
5 / 1 / 2
7,166
597
5,837
10,192
3,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
SusanoBake KujiraBellonaAresMorgan Le Fay

VS

Bans
RavanaBastetAthenaLancelotThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
0 / 3 / 1
5,758
480
4,201
8,621
3,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 1 / 0
6,203
517
7,006
4,469
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
EliudVII
Hercules
11
0 / 3 / 0
5,882
490
3,854
11,466
8,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
0 / 1 / 0
6,364
530
1,813
8,714
2,922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Mystical Earring

Mystical Earring

+15
Mp 5

Bacchus
dim3bag
Bacchus
9
0 / 2 / 0
5,154
430
3,070
7,965
7,683
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
10
Kills
1
1
Deaths
10
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
3
1
0.17
W
0
0
5
2.5
W
Osiris
Asogì
Osiris
3
0
0
3
L
1
1
0
1
L
Hercules
EliudVII
Hercules
0
3
0
0
W
Chronos
2
0
5
4.5
L
0
1
0
0
W
Martichoras
ThatReiter
Martichoras
0
0
1
0.5
L
Bacchus
dim3bag
Bacchus
0
2
0
0
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,682
Damage
19,944
40,438
Taken
41,235
26,118
Mitigated
23,737
15,999
Healing
15,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,201
949
0
3,647
8,621
3,325
0
1,287
7,260
0
46,841
W
3,605
918
0
3,641
8,300
9,202
0
2,762
5,068
20,935
2,980
W
Osiris
Asogì
Osiris
6,543
1,789
0
3,024
10,537
8,622
128
280
9,638
0
55,710
L
7,006
1,856
0
500
4,469
1,475
0
2,552
1,707
43,971
889
L
Hercules
EliudVII
Hercules
3,854
1,275
0
5,751
11,466
8,332
0
1,288
9,220
0
39,951
W
Chronos
5,703
1,653
0
1,868
6,505
2,542
0
2,770
3,190
48,225
0
L
1,813
1,731
0
3,426
8,714
2,922
0
896
7,818
0
56,709
W
Martichoras
ThatReiter
Martichoras
3,994
1,726
0
2,293
4,904
2,045
0
1,057
3,739
0
74,809
L
Bacchus
dim3bag
Bacchus
3,070
467
0
2,148
7,965
7,683
0
2,571
5,324
21,211
0
W
5,837
1,814
0
5,173
10,192
3,707
0
2,059
7,790
0
63,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,751
Gold Earned
29,361
474
Minions Killed
382
0
Camps Cleared
0
1,256,812
Distance Traveled
1,184,874
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,758
480
68
6
0
285,622
0
W
Fafnir
7,113
593
24
2
0
249,348
1
W
Osiris
8,021
668
114
10
0
233,730
4
L
Nu Wa
6,203
517
108
9
0
227,122
3
L
Hercules
5,882
490
65
5
0
222,442
2
W
Chronos
7,074
590
113
9
0
284,329
2
L
Anhur
6,364
530
102
9
0
225,645
0
W
Martichoras
7,377
615
123
10
0
201,161
0
L
Bacchus
5,154
430
39
3
0
224,043
2
W
Loki
7,166
597
100
8
0
288,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role