Player Matchup

Arachne
Arachne
 
Arachne
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
Blyde32
Surtr
Level 52
God Stats
9W - 9L
1,532 SR
Queue Stats
21W - 26L
1,455 Elo+
Solo
Loki
Loki
MarcusTheGOD806
Loki
Level 95
God Stats
6W - 6L
1,290 SR
Queue Stats
23W - 21L
1,472 Elo+
Solo
Kukulkan
Kukulkan
Theboujieone
Kukulkan
Level 122
God Stats
13W - 21L
1,406 SR
Queue Stats
315W - 332L
1,461 Elo+
Solo
Cthulhu
Cthulhu
mostly_loki
Cthulhu
Level 26
God Stats
26W - 13L
1,654 SR
Queue Stats
56W - 60L
1,469 Elo+
Party 1
Team Averages
Level 71
1,476 SR
1,471 Elo+

VS

Team Averages
Level 99
1,585 SR
1,433 Elo+
Kumbhakarna
Kumbhakarna
MastrB33f
Kumbhakarna
Level 56
God Stats
6W - 10L
1,438 SR
Queue Stats
16W - 25L
1,420 Elo+
Solo
Bellona
Bellona
OTC Momma
Bellona
Level 127
God Stats
0W - 1L
1,496 SR
Queue Stats
22W - 32L
1,260 Elo+
Solo
Ra
Ra
chilln00b
Ra
Level 101
God Stats
4W - 4L
1,732 SR
Queue Stats
127W - 98L
1,540 Elo+
Solo
Nox
Nox
mochamix23
Nox
Level 128
God Stats
42W - 51L
1,468 SR
Queue Stats
282W - 324L
1,469 Elo+
Solo
Xbalanque
Xbalanque
tactmaster41
Xbalanque
Level 85
God Stats
14W - 5L
1,791 SR
Queue Stats
44W - 44L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
3 / 2 / 4
8,207
1,172
3,932
5,751
3,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Surtr
Blyde32
Surtr
13
2 / 0 / 4
7,932
1,133
4,678
6,098
4,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 0 / 5
8,206
1,172
6,327
2,663
1,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Theboujieone
Kukulkan
14
1 / 0 / 3
8,205
1,172
4,361
2,264
1,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
mostly_loki
Cthulhu
13
0 / 0 / 7
7,444
1,063
4,907
6,509
5,671
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Team 1 Tickets

338

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
MastrB33f
Kumbhakarna
11
0 / 0 / 0
5,049
721
0
0
0
Bellona
OTC Momma
Bellona
12
0 / 2 / 1
7,199
1,028
3,408
10,317
12,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 1 / 1
7,889
1,127
6,700
4,042
1,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 0
7,340
1,049
3,065
4,250
2,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Xbalanque
tactmaster41
Xbalanque
13
0 / 3 / 1
7,403
1,058
6,340
9,791
4,573
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
8
Kills
2
2
Deaths
8
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
2
4
2.5
W
Surtr
Blyde32
Surtr
2
0
4
4
W
2
0
5
4.5
L
Kumbhakarna
MastrB33f
Kumbhakarna
0
0
0
0
L
Bellona
OTC Momma
Bellona
0
2
1
0.25
W
Kukulkan
Theboujieone
Kukulkan
1
0
3
2.5
L
1
1
1
1.5
L
1
2
0
0.5
W
Cthulhu
mostly_loki
Cthulhu
0
0
7
3.5
L
Xbalanque
tactmaster41
Xbalanque
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,205
Damage
19,513
23,285
Taken
28,400
15,492
Mitigated
21,709
3,765
Healing
2,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,932
2,321
0
1,062
5,751
3,103
0
2,828
2,829
0
8,934
W
Surtr
Blyde32
Surtr
4,678
1,867
20
2,164
6,098
4,461
0
1,628
4,316
155
11,658
W
6,327
1,396
0
0
2,663
1,201
0
900
1,719
0
19,428
L
Kumbhakarna
MastrB33f
Kumbhakarna
0
0
0
0
0
0
0
0
0
0
0
L
Bellona
OTC Momma
Bellona
3,408
688
190
491
10,317
12,527
0
3,136
7,181
0
14,194
W
Kukulkan
Theboujieone
Kukulkan
4,361
91
0
250
2,264
1,056
0
893
1,326
35,552
0
L
6,700
283
932
838
4,042
1,896
0
1,122
2,920
28,798
0
L
3,065
120
0
0
4,250
2,713
0
1,654
2,596
13,377
0
W
Cthulhu
mostly_loki
Cthulhu
4,907
143
269
0
6,509
5,671
0
3,271
2,889
12,625
192
L
Xbalanque
tactmaster41
Xbalanque
6,340
2,944
0
0
9,791
4,573
0
3,406
6,385
0
21,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,994
Gold Earned
34,880
157
Minions Killed
178
9
Camps Cleared
3
779,177
Distance Traveled
460,311
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,207
1,172
16
2
3
151,899
0
W
Surtr
7,932
1,133
17
2
0
160,411
0
W
Loki
8,206
1,172
26
4
2
158,862
0
L
Kumbhakarna
5,049
721
0
0
0
0
0
L
Bellona
7,199
1,028
30
4
1
132,782
0
W
Kukulkan
8,205
1,172
80
11
4
157,470
0
L
Ra
7,889
1,127
73
10
0
127,806
0
L
Nox
7,340
1,049
25
4
0
88,655
0
W
Cthulhu
7,444
1,063
18
3
0
150,535
0
L
Xbalanque
7,403
1,058
50
7
2
111,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role