Player Matchup

Arachne
Arachne
DXHHH101
Arachne
Level 157
God Stats
53W - 28L
1,568 SR
Queue Stats
87W - 55L
1,574 Elo+
Solo
Anhur
Anhur
G0dlyyFriess
Anhur
Level 168
God Stats
2W - 4L
1,337 SR
Queue Stats
33W - 30L
1,580 Elo+
Party 2
Zhong Kui
Zhong Kui
PrinceAli51
Zhong Kui
Level 129
God Stats
3W - 1L
1,533 SR
Queue Stats
33W - 29L
1,584 Elo+
Party 2
Ix Chel
Ix Chel
Skr1ttles
Ix Chel
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
336W - 303L
1,540 Elo+
Solo
Fenrir
Fenrir
XcelSwag
Fenrir
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 30L
1,580 Elo+
Party 2
Team Averages
Level 148
1,488 SR
1,572 Elo+

VS

Team Averages
Level 108
1,492 SR
1,556 Elo+
Thanatos
Thanatos
Accel4JoVy
Thanatos
Level 148
God Stats
6W - 3L
1,632 SR
Queue Stats
308W - 248L
1,574 Elo+
Party 3
Merlin
Merlin
Amaury17
Merlin
Level 116
God Stats
7W - 10L
1,327 SR
Queue Stats
296W - 228L
1,575 Elo+
Party 3
Sol
Sol
DudeBroWo
Sol
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,555 Elo+
Party 1
Hercules
Hercules
PaladinAdrian
Hercules
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,591 Elo+
Party 1
Cernunnos
Cernunnos
bo3islife
Cernunnos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DXHHH101
Arachne
15
5 / 1 / 0
9,950
711
9,198
14,129
6,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 0 / 1
9,094
650
6,243
9,327
4,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
PrinceAli51
Zhong Kui
15
2 / 1 / 2
8,658
618
7,049
8,362
6,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ix Chel
Skr1ttles
Ix Chel
12
1 / 5 / 7
7,457
533
6,592
11,546
4,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
XcelSwag
Fenrir
12
4 / 5 / 4
7,340
524
5,566
13,587
8,794
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Accel4JoVy
Thanatos
14
5 / 3 / 1
7,584
542
6,863
14,358
5,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Amaury17
Merlin
12
0 / 4 / 2
6,914
494
7,054
6,977
2,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 3 / 1
8,084
577
6,939
11,186
3,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
PaladinAdrian
Hercules
13
3 / 1 / 5
7,874
562
6,063
9,795
8,410
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cernunnos
bo3islife
Cernunnos
12
1 / 5 / 0
6,940
496
8,742
10,978
6,765
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
21
16
Kills
12
12
Deaths
16
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Accel4JoVy
Thanatos
5
3
1
1.83
L
Merlin
Amaury17
Merlin
0
4
2
0.25
W
Arachne
DXHHH101
Arachne
5
1
0
5
L
3
3
1
1.17
W
4
0
1
4.5
L
Hercules
PaladinAdrian
Hercules
3
1
5
5.5
W
Zhong Kui
PrinceAli51
Zhong Kui
2
1
2
3
W
Ix Chel
Skr1ttles
Ix Chel
1
5
7
0.9
W
Fenrir
XcelSwag
Fenrir
4
5
4
1.2
L
Cernunnos
bo3islife
Cernunnos
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,648
Damage
35,661
56,951
Taken
53,294
30,920
Mitigated
26,621
22,417
Healing
22,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Accel4JoVy
Thanatos
6,863
1,956
0
13,210
14,358
5,084
0
1,902
12,300
0
58,961
L
Merlin
Amaury17
Merlin
7,054
305
0
437
6,977
2,375
0
3,380
3,241
50,046
0
W
Arachne
DXHHH101
Arachne
9,198
6,936
0
9,667
14,129
6,236
1,488
163
13,966
0
66,920
L
6,939
1,073
0
4,712
11,186
3,987
0
3,536
7,632
62,145
4,104
W
6,243
4,698
0
3,444
9,327
4,874
0
243
9,048
0
92,817
L
Hercules
PaladinAdrian
Hercules
6,063
2,091
0
2,189
9,795
8,410
0
3,993
5,712
0
25,867
W
Zhong Kui
PrinceAli51
Zhong Kui
7,049
1,337
0
3,884
8,362
6,394
1,100
2,936
4,858
60,749
12,198
W
Ix Chel
Skr1ttles
Ix Chel
6,592
215
386
3,412
11,546
4,622
0
4,618
6,414
35,586
907
W
Fenrir
XcelSwag
Fenrir
5,566
2,038
0
1,624
13,587
8,794
0
4,572
8,443
1,846
21,707
L
Cernunnos
bo3islife
Cernunnos
8,742
3,781
0
2,138
10,978
6,765
0
0
10,978
792
57,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,499
Gold Earned
37,396
495
Minions Killed
482
0
Camps Cleared
0
1,354,948
Distance Traveled
1,359,946
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,584
542
93
7
0
331,033
0
L
Merlin
6,914
494
103
7
0
242,664
2
W
Arachne
9,950
711
135
10
0
294,910
2
L
Sol
8,084
577
141
10
0
255,209
0
W
Anhur
9,094
650
148
11
0
270,082
0
L
Hercules
7,874
562
42
3
0
322,498
3
W
Zhong Kui
8,658
618
124
9
0
278,282
0
W
Ix Chel
7,457
533
60
4
0
233,196
0
W
Fenrir
7,340
524
28
2
0
278,478
0
L
Cernunnos
6,940
496
103
7
0
208,542
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role