Player Matchup

Bacchus
Bacchus
AtomicPangolin
Bacchus
Level 86
God Stats
5W - 4L
1,500 SR
Queue Stats
12W - 18L
1,261 Elo+
Party 3
Sun Wukong
Sun Wukong
Chaase
Sun Wukong
Level 48
God Stats
0W - 1L
1,692 SR
Queue Stats
0W - 7L
1,217 Elo+
Party 2
Anhur
Anhur
ReaperVein
Anhur
Level 104
God Stats
25W - 22L
1,433 SR
Queue Stats
252W - 213L
1,497 Elo+
Party 3
Hel
Hel
jilliibeanz
Hel
Level 29
God Stats
0W - 1L
1,516 SR
Queue Stats
1W - 7L
1,217 Elo+
Party 2
Thor
Thor
luevano_369
Thor
Level 104
God Stats
84W - 66L
1,584 SR
Queue Stats
337W - 311L
1,406 Elo+
Solo
Team Averages
Level 74
1,545 SR
1,319 Elo+

VS

Team Averages
Level 123
1,432 SR
1,480 Elo+
Neith
Neith
Antski228
Neith
Level 145
God Stats
9W - 5L
1,500 SR
Queue Stats
73W - 79L
1,468 Elo+
Party 1
Sol
Sol
NobodyToasty
Sol
Level 128
God Stats
12W - 7L
1,418 SR
Queue Stats
150W - 129L
1,558 Elo+
Party 1
Fenrir
Fenrir
Suumac
Fenrir
Level 65
God Stats
10W - 10L
1,412 SR
Queue Stats
51W - 62L
1,443 Elo+
Party 1
Fafnir
Fafnir
sportsguy712
Fafnir
Level 151
God Stats
24W - 17L
1,564 SR
Queue Stats
303W - 289L
1,499 Elo+
Party 1
Tyr
Tyr
xNCARTERXx
Tyr
Level 128
God Stats
3W - 4L
1,268 SR
Queue Stats
42W - 47L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 6
6,328
452
5,481
10,156
8,233
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
Chaase
Sun Wukong
12
0 / 3 / 2
7,195
514
9,619
11,966
10,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
13
5 / 3 / 2
7,544
539
6,248
12,837
4,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
1 / 6 / 0
6,370
455
5,031
10,778
3,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 3 / 1
6,664
476
3,597
11,768
4,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Antski228
Neith
15
5 / 0 / 5
8,945
639
9,737
8,095
3,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 5 / 3
7,677
548
11,261
13,040
3,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Suumac
Fenrir
14
6 / 1 / 2
8,011
572
7,428
10,828
5,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
11
2 / 2 / 5
7,413
530
4,903
13,641
14,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 1 / 3
8,064
576
5,919
13,682
10,723
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
9
Kills
16
16
Deaths
9
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Neith
Antski228
Neith
5
0
5
7.5
L
1
1
6
4
L
Sun Wukong
Chaase
Sun Wukong
0
3
2
0.33
W
3
5
3
0.9
L
Anhur
5
3
2
2
W
Fenrir
Suumac
Fenrir
6
1
2
7
L
1
6
0
0.17
L
2
3
1
0.83
W
Fafnir
2
2
5
2.25
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,976
Damage
39,248
57,505
Taken
59,286
31,661
Mitigated
37,144
17,457
Healing
23,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Antski228
Neith
9,737
2,386
0
3,761
8,095
3,121
577
2,215
5,796
0
68,847
L
5,481
1,144
163
1,749
10,156
8,233
0
6,086
4,070
20,700
2,201
L
Sun Wukong
Chaase
Sun Wukong
9,619
2,073
0
2,373
11,966
10,003
0
180
11,786
0
53,075
W
11,261
3,209
0
6,095
13,040
3,712
856
3,550
9,490
62,537
3,722
L
Anhur
6,248
3,409
0
5,417
12,837
4,873
0
7,855
4,982
0
50,194
W
Fenrir
Suumac
Fenrir
7,428
717
0
3,324
10,828
5,458
0
1,339
9,325
0
52,499
L
5,031
744
324
2,702
10,778
3,557
0
58
10,720
37,663
885
L
3,597
591
0
4,729
11,768
4,995
0
1,190
10,578
0
48,686
W
Fafnir
4,903
1,119
0
2,644
13,641
14,130
10
2,573
11,068
24,223
638
W
5,919
756
0
7,399
13,682
10,723
0
1,446
11,558
0
56,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,101
Gold Earned
40,110
352
Minions Killed
395
0
Camps Cleared
0
1,315,272
Distance Traveled
1,343,463
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,945
639
119
9
0
256,988
0
L
Bacchus
6,328
452
21
2
0
282,085
0
L
Sun Wukong
7,195
514
89
6
0
270,496
0
W
Sol
7,677
548
80
6
0
257,426
0
L
Anhur
7,544
539
90
6
0
256,060
1
W
Fenrir
8,011
572
78
6
0
287,869
0
L
Hel
6,370
455
70
5
0
232,033
0
L
Thor
6,664
476
82
6
0
274,598
0
W
Fafnir
7,413
530
25
2
0
265,815
2
W
Tyr
8,064
576
93
7
0
275,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role