Player Matchup

Danzaburou
Danzaburou
Luferks
Danzaburou
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 78L
1,466 Elo+
Solo
Hades
Hades
MrWoofgang
Hades
Level 59
God Stats
2W - 3L
1,474 SR
Queue Stats
277W - 278L
1,444 Elo+
Party 2
Sobek
Sobek
darkpie1881
Sobek
Level 124
God Stats
0W - 5L
1,122 SR
Queue Stats
133W - 120L
1,509 Elo+
Solo
He Bo
He Bo
pavito2002
He Bo
Level 75
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 52L
1,263 Elo+
Solo
Achilles
Achilles
xFaIlenAngeI
Achilles
Level 123
God Stats
14W - 14L
1,446 SR
Queue Stats
481W - 456L
1,438 Elo+
Party 2
Team Averages
Level 105
1,408 SR
1,424 Elo+

VS

Team Averages
Level 130
1,505 SR
1,467 Elo+
Sylvanus
Sylvanus
Juguito_07
Sylvanus
Level 105
God Stats
25W - 18L
1,467 SR
Queue Stats
459W - 445L
1,474 Elo+
Party 1
Thoth
Thoth
Skot99
Thoth
Level 127
God Stats
3W - 0L
1,745 SR
Queue Stats
75W - 66L
1,546 Elo+
Solo
Anhur
Anhur
ThatsMalarkE
Anhur
Level 150
God Stats
4W - 3L
1,494 SR
Queue Stats
187W - 185L
1,429 Elo+
Solo
Osiris
Osiris
VzZLeo-
Osiris
Level 118
God Stats
12W - 9L
1,387 SR
Queue Stats
362W - 341L
1,431 Elo+
Solo
Fenrir
Fenrir
leo8rafa
Fenrir
Level 148
God Stats
8W - 7L
1,432 SR
Queue Stats
222W - 235L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Luferks
Danzaburou
8
1 / 1 / 0
4,804
480
3,213
5,614
1,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
11
1 / 2 / 1
5,510
551
2,836
9,290
4,045
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

8
0 / 2 / 1
4,803
480
3,790
9,527
6,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
9
1 / 3 / 0
5,129
513
4,236
7,749
1,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
xFaIlenAngeI
Achilles
10
0 / 1 / 0
5,134
513
3,990
9,929
7,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Juguito_07
Sylvanus
10
0 / 1 / 4
5,468
547
3,430
8,551
6,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
Skot99
Thoth
11
2 / 1 / 1
6,245
625
3,909
6,258
2,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 0 / 1
5,965
597
4,967
5,440
2,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
VzZLeo-
Osiris
11
0 / 0 / 0
6,305
631
4,973
8,849
7,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
leo8rafa
Fenrir
10
3 / 1 / 1
5,815
582
4,410
7,914
3,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
3
Kills
8
9
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Juguito_07
Sylvanus
0
1
4
2
L
Danzaburou
Luferks
Danzaburou
1
1
0
1
L
Hades
1
2
1
0.75
W
Thoth
Skot99
Thoth
2
1
1
2.5
W
3
0
1
3.5
W
Osiris
VzZLeo-
Osiris
0
0
0
0
L
0
2
1
0.25
W
Fenrir
leo8rafa
Fenrir
3
1
1
3.5
L
He Bo
1
3
0
0.33
L
Achilles
xFaIlenAngeI
Achilles
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,065
Damage
21,689
42,109
Taken
37,012
21,711
Mitigated
21,566
16,783
Healing
18,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Juguito_07
Sylvanus
3,430
734
661
3,547
8,551
6,481
0
3,244
5,307
14,378
330
L
Danzaburou
Luferks
Danzaburou
3,213
946
0
2,045
5,614
1,481
0
1,543
4,071
0
25,796
L
Hades
2,836
174
55
4,265
9,290
4,045
0
3,334
5,956
33,505
0
W
Thoth
Skot99
Thoth
3,909
443
0
2,007
6,258
2,386
0
3,522
2,736
46,741
2,546
W
4,967
2,941
0
3,098
5,440
2,009
0
1,321
4,119
0
40,616
W
Osiris
VzZLeo-
Osiris
4,973
2,351
0
5,164
8,849
7,267
0
0
8,849
0
49,607
L
3,790
294
0
3,002
9,527
6,928
0
1,691
7,836
17,264
837
W
Fenrir
leo8rafa
Fenrir
4,410
560
0
3,547
7,914
3,423
0
2,111
5,803
0
34,818
L
He Bo
4,236
341
0
2,518
7,749
1,928
0
557
7,192
34,966
968
L
Achilles
xFaIlenAngeI
Achilles
3,990
1,305
0
4,898
9,929
7,329
0
0
9,929
0
34,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,380
Gold Earned
29,798
241
Minions Killed
333
0
Camps Cleared
0
981,949
Distance Traveled
977,285
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,468
547
23
2
0
198,320
2
L
Danzaburou
4,804
480
51
5
0
185,119
3
L
Hades
5,510
551
53
5
0
185,519
0
W
Thoth
6,245
625
84
8
0
197,316
0
W
Anhur
5,965
597
84
8
0
177,718
0
W
Osiris
6,305
631
90
9
0
171,686
0
L
Sobek
4,803
480
19
2
0
201,053
0
W
Fenrir
5,815
582
52
5
0
232,245
0
L
He Bo
5,129
513
59
6
0
207,962
0
L
Achilles
5,134
513
59
6
0
202,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role