Player Matchup

Cthulhu
Cthulhu
Gold III
TheDaleWeiser
Cthulhu
Gold III
Level 108
God Stats
25W - 23L
1,505 SR
Queue Stats
338W - 332L
1,418 MMR
Party 1
Janus
Janus
Bronze III
WileEkyoyte
Janus
Bronze III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold I
marc_moes
Ah Muzen Cab
Gold I
Level 121
God Stats
69W - 59L
1,590 SR
Queue Stats
337W - 317L
1,648 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,532 SR
1,522 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 158
1,811 SR
1,525 MMR
Baron Samedi
Baron Samedi
Silver I
Blindstroke
Baron Samedi
Silver I
Level 158
God Stats
6W - 3L
1,707 SR
Queue Stats
24W - 18L
1,538 MMR
Party 2
Geb
Geb
Silver I
JPRAckley
Geb
Silver I
Level 157
God Stats
1W - 0L
1,917 SR
Queue Stats
11W - 8L
1,538 MMR
Party 2
Da Ji
Da Ji
Gold II
Julian44
Da Ji
Gold II
Level 159
God Stats
5W - 5L
1,809 SR
Queue Stats
79W - 70L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
0 / 4 / 1
7,024
639
10,453
11,334
9,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 6 / 0
6,828
621
7,354
8,973
3,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
marc_moes
Ah Muzen Cab
13
1 / 1 / 0
7,575
689
6,265
11,995
4,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
OdinKukulkanAthenaVulcanKuzenbo

VS

Bans
MulanNe ZhaAtlasAchillesBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Blindstroke
Baron Samedi
14
3 / 0 / 6
8,443
768
12,536
9,176
4,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
0 / 0 / 7
7,731
703
7,338
11,504
10,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
Julian44
Da Ji
13
8 / 1 / 3
9,067
824
8,651
11,222
9,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
11
11
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Blindstroke
Baron Samedi
3
0
6
6
W
0
0
7
3.5
W
Da Ji
Julian44
Da Ji
8
1
3
9.5
L
Cthulhu
0
4
1
0.13
L
0
6
0
0
L
Ah Muzen Cab
marc_moes
Ah Muzen Cab
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,072
Damage
28,525
32,302
Taken
31,902
17,322
Mitigated
24,325
4,479
Healing
8,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Blindstroke
Baron Samedi
12,536
844
1,426
3,907
9,176
4,664
829
5,107
3,332
39,247
0
W
7,338
506
0
0
11,504
10,091
0
5,976
4,318
20,101
3,371
W
Da Ji
Julian44
Da Ji
8,651
2,327
0
2,668
11,222
9,570
0
4,008
6,522
0
22,178
L
Cthulhu
10,453
793
44
2,976
11,334
9,105
0
6,789
4,204
19,525
0
L
7,354
212
0
887
8,973
3,373
0
5,345
3,422
25,333
1,093
L
Ah Muzen Cab
marc_moes
Ah Muzen Cab
6,265
2,153
0
572
11,995
4,844
0
7,080
4,694
0
35,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,427
Gold Earned
25,241
125
Minions Killed
141
0
Camps Cleared
0
637,866
Distance Traveled
640,639
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,443
768
83
8
0
210,636
0
W
Geb
7,731
703
28
3
0
232,623
0
W
Da Ji
9,067
824
30
3
0
197,380
1
L
Cthulhu
7,024
639
26
2
0
219,346
0
L
Janus
6,828
621
42
4
0
180,061
0
L
Ah Muzen Cab
7,575
689
57
5
0
238,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role