Player Matchup

Anubis
Anubis
GNC_Supplements
Anubis
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 93L
1,321 Elo+
Solo
Ullr
Ullr
OGsweetpea
Ullr
Level 46
God Stats
0W - 3L
1,500 SR
Queue Stats
89W - 99L
1,325 Elo+
Solo
Cthulhu
Cthulhu
SuperDouchy
Cthulhu
Level 66
God Stats
2W - 2L
1,707 SR
Queue Stats
178W - 176L
1,448 Elo+
Solo
Mercury
Mercury
Taximus
Mercury
Level 28
God Stats
3W - 1L
1,765 SR
Queue Stats
419W - 374L
1,402 Elo+
Party 1
Discordia
Discordia
Woahhhhhhhhh362
Discordia
Level 28
God Stats
2W - 4L
1,294 SR
Queue Stats
283W - 271L
1,361 Elo+
Party 1
Team Averages
Level 42
1,553 SR
1,371 Elo+

VS

Team Averages
Level 96
1,534 SR
1,435 Elo+
Vulcan
Vulcan
 
Vulcan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
PR UnifmGrub
Anubis
Level 66
God Stats
3W - 1L
1,740 SR
Queue Stats
304W - 278L
1,368 Elo+
Party 3
Jormungandr
Jormungandr
SethIsSkitzo
Jormungandr
Level 123
God Stats
3W - 0L
1,841 SR
Queue Stats
107W - 96L
1,421 Elo+
Party 3
Thanatos
Thanatos
StayPuft2472053
Thanatos
Level 85
God Stats
1W - 2L
1,189 SR
Queue Stats
45W - 42L
1,456 Elo+
Party 2
Danzaburou
Danzaburou
opeFresh
Danzaburou
Level 100
God Stats
2W - 3L
1,398 SR
Queue Stats
67W - 64L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 6
8,841
804
8,054
10,051
4,436
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 7 / 3
7,541
686
3,190
12,226
3,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
SuperDouchy
Cthulhu
16
2 / 5 / 6
9,001
818
8,196
15,400
11,363
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Taximus
Mercury
15
3 / 8 / 8
9,716
883
8,004
15,233
5,115
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
Woahhhhhhhhh362
Discordia
11
0 / 8 / 4
6,797
618
3,812
10,357
3,168
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
17
8 / 3 / 14
10,190
926
14,394
6,593
2,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
16
8 / 3 / 19
10,151
923
12,440
9,022
5,104
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr
SethIsSkitzo
Jormungandr
15
2 / 5 / 23
9,021
820
7,709
17,083
15,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thanatos
16
4 / 2 / 18
9,183
835
6,333
6,094
2,569
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
opeFresh
Danzaburou
17
11 / 3 / 15
10,302
937
16,110
9,698
4,868
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
122
11
Kills
33
33
Deaths
16
27
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
8
3
14
5
L
4
5
6
1.4
L
2
7
3
0.5
W
Anubis
8
3
19
5.83
W
Jormungandr
SethIsSkitzo
Jormungandr
2
5
23
2.7
W
Thanatos
4
2
18
6.5
L
Cthulhu
SuperDouchy
Cthulhu
2
5
6
1
L
Mercury
Taximus
Mercury
3
8
8
0.88
L
Discordia
Woahhhhhhhhh362
Discordia
0
8
4
0.25
W
Danzaburou
opeFresh
Danzaburou
11
3
15
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,256
Damage
56,986
63,267
Taken
48,490
27,307
Mitigated
31,092
9,748
Healing
13,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
14,394
195
189
346
6,593
2,952
702
3,279
3,314
32,636
0
L
8,054
279
457
1,490
10,051
4,436
0
5,180
4,871
20,812
223
L
3,190
1,688
141
521
12,226
3,225
0
7,412
4,814
0
7,218
W
Anubis
12,440
1,132
762
1,894
9,022
5,104
534
3,794
5,228
25,099
484
W
Jormungandr
SethIsSkitzo
Jormungandr
7,709
1,480
903
1,027
17,083
15,599
0
5,579
11,504
19,012
1,895
W
Thanatos
6,333
689
1,305
3,252
6,094
2,569
178
2,762
3,332
0
8,701
L
Cthulhu
SuperDouchy
Cthulhu
8,196
257
1,054
2,576
15,400
11,363
0
8,865
6,535
21,680
497
L
Mercury
Taximus
Mercury
8,004
1,530
1,077
2,432
15,233
5,115
0
4,202
11,031
0
17,389
L
Discordia
Woahhhhhhhhh362
Discordia
3,812
722
0
0
10,357
3,168
0
7,605
2,752
8,072
0
W
Danzaburou
opeFresh
Danzaburou
16,110
6,407
936
2,506
9,698
4,868
204
4,236
5,462
0
22,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,896
Gold Earned
48,847
119
Minions Killed
125
0
Camps Cleared
0
952,990
Distance Traveled
1,082,464
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,190
926
50
5
0
235,891
0
L
Anubis
8,841
804
31
3
0
184,568
0
L
Ullr
7,541
686
10
1
0
171,222
0
W
Anubis
10,151
923
27
2
0
199,865
0
W
Jormungandr
9,021
820
21
2
0
200,595
0
W
Thanatos
9,183
835
7
1
0
231,217
0
L
Cthulhu
9,001
818
49
4
0
200,806
0
L
Mercury
9,716
883
22
2
0
244,681
0
L
Discordia
6,797
618
7
1
0
151,713
0
W
Danzaburou
10,302
937
20
2
0
214,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role