Player Matchup

Izanami
Izanami
Diamond II
BeepBeepImAsleep
Izanami
Diamond II
Level 225
God Stats
4W - 6L
1,457 SR
Queue Stats
189W - 163L
2,261 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Diamond II
ImGoingBerzerk
Morgan Le Fay
Diamond II
Level 168
God Stats
45W - 31L
1,709 SR
Queue Stats
237W - 210L
2,342 MMR
Solo
Ravana
Ravana
Diamond II
JungleMerchant
Ravana
Diamond II
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 77L
2,275 MMR
Party 1
Bakasura
Bakasura
Diamond III
decliningmule
Bakasura
Diamond III
Level 221
God Stats
27W - 24L
1,710 SR
Queue Stats
265W - 249L
2,280 MMR
Solo
Bacchus
Bacchus
Diamond II
nalwong
Bacchus
Diamond II
Level 86
God Stats
3W - 0L
1,500 SR
Queue Stats
351W - 315L
2,264 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,575 SR
2,285 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,492 SR
1,969 MMR
Camazotz
Camazotz
Diamond I
 
Camazotz
Diamond I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chang'e
Chang'e
Diamond III
 
Chang'e
Diamond III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Diamond IV
BLADEABYSS05
Ganesha
Diamond IV
Level 158
God Stats
0W - 2L
1,341 SR
Queue Stats
310W - 308L
2,165 MMR
Solo
Xbalanque
Xbalanque
Diamond I
Niramxo
Xbalanque
Diamond I
Level 144
God Stats
2W - 6L
1,392 SR
Queue Stats
242W - 206L
2,389 MMR
Party 2
Thor
Thor
Masters
TwoGuysPizza
Thor
Masters
Level 160
God Stats
30W - 16L
1,727 SR
Queue Stats
963W - 944L
2,290 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 3
7,109
711
3,939
4,378
1,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
ImGoingBerzerk
Morgan Le Fay
11
3 / 2 / 1
6,132
613
5,016
4,500
1,651
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
4 / 1 / 2
6,514
651
5,470
5,465
2,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bakasura
decliningmule
Bakasura
11
0 / 1 / 1
5,956
596
4,056
9,218
6,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bacchus
nalwong
Bacchus
9
1 / 1 / 4
5,535
554
4,231
8,619
7,310
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
GebVamanaAgniAphrodite

VS

Bans
LancelotKuzenboFafnirErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
9
1 / 2 / 0
5,432
543
4,186
8,098
3,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chang'e
 
Chang'e
8
2 / 3 / 1
5,122
512
2,860
6,785
2,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ganesha
BLADEABYSS05
Ganesha
9
0 / 1 / 2
5,245
525
2,252
7,319
4,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Xbalanque
Niramxo
Xbalanque
9
0 / 3 / 0
4,807
481
2,328
6,454
2,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 0 / 0
5,546
555
2,458
6,304
2,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
9
Kills
5
5
Deaths
9
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Camazotz
 
Camazotz
1
2
0
0.5
L
Chang'e
 
Chang'e
2
3
1
0.83
L
Ganesha
BLADEABYSS05
Ganesha
0
1
2
1
W
1
0
3
2.5
W
Morgan Le Fay
ImGoingBerzerk
Morgan Le Fay
3
2
1
1.75
W
4
1
2
5
L
Xbalanque
Niramxo
Xbalanque
0
3
0
0
L
2
0
0
2
W
Bakasura
decliningmule
Bakasura
0
1
1
0.5
W
Bacchus
nalwong
Bacchus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,712
Damage
14,084
32,180
Taken
34,960
19,376
Mitigated
14,665
12,846
Healing
11,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
 
Camazotz
4,186
1,731
0
3,344
8,098
3,146
0
85
7,481
0
34,140
L
Chang'e
 
Chang'e
2,860
205
440
1,703
6,785
2,237
0
3,570
2,999
27,311
0
L
Ganesha
BLADEABYSS05
Ganesha
2,252
273
0
1,837
7,319
4,517
0
1,856
5,323
18,192
0
W
3,939
2,578
0
1,966
4,378
1,645
0
554
3,824
0
67,232
W
Morgan Le Fay
ImGoingBerzerk
Morgan Le Fay
5,016
345
0
510
4,500
1,651
0
1,259
3,131
41,518
909
W
5,470
2,064
0
3,204
5,465
2,276
0
982
4,367
0
46,655
L
Xbalanque
Niramxo
Xbalanque
2,328
1,158
0
1,261
6,454
2,353
0
1,772
4,644
0
31,851
L
2,458
514
0
3,232
6,304
2,412
0
807
5,423
0
36,900
W
Bakasura
decliningmule
Bakasura
4,056
2,655
0
5,665
9,218
6,494
0
571
7,997
0
21,815
W
Bacchus
nalwong
Bacchus
4,231
341
0
1,501
8,619
7,310
0
1,415
7,111
13,427
2,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,246
Gold Earned
26,152
373
Minions Killed
261
0
Camps Cleared
0
1,068,293
Distance Traveled
1,015,859
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
5,432
543
59
6
0
215,367
2
L
Chang'e
5,122
512
62
6
0
174,851
1
L
Ganesha
5,245
525
2
0
0
203,738
3
W
Izanami
7,109
711
123
12
0
185,661
1
W
Morgan Le Fay
6,132
613
78
8
0
222,092
0
W
Ravana
6,514
651
78
8
0
235,634
0
L
Xbalanque
4,807
481
68
7
0
199,556
2
L
Thor
5,546
555
70
7
0
222,347
0
W
Bakasura
5,956
596
78
8
0
215,056
0
W
Bacchus
5,535
554
16
2
0
209,850
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role