Player Matchup

Tyr
Tyr
Bronze III
Dr5prayFart5
Tyr
Bronze III
Level 144
God Stats
3W - 3L
1,587 SR
Queue Stats
6W - 6L
1,500 MMR
Party 2
Medusa
Medusa
Silver IV
spacemanspliff19
Medusa
Silver IV
Level 66
God Stats
25W - 31L
1,650 SR
Queue Stats
107W - 129L
1,173 MMR
Party 2
Nu Wa
Nu Wa
Silver I
xTRippNx
Nu Wa
Silver I
Level 156
God Stats
25W - 22L
1,512 SR
Queue Stats
174W - 187L
1,293 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,583 SR
1,322 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 71
1,460 SR
1,341 MMR
Cthulhu
Cthulhu
Silver I
BarbaNegra17
Cthulhu
Silver I
Level 127
God Stats
3W - 6L
1,379 SR
Queue Stats
266W - 310L
1,222 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
GGT Astra1
Gilgamesh
Bronze III
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,400 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Bronze III
GGT Blackeye
Morgan Le Fay
Bronze III
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,400 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 9
9,819
701
10,662
9,982
11,005
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 0 / 10
10,441
746
10,789
6,944
3,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
xTRippNx
Nu Wa
17
9 / 1 / 5
11,579
827
19,665
9,082
4,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
DiscordiaArachneMulanKuzenboAthena

VS

Bans
VulcanArtemisZhong KuiThanatosLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BarbaNegra17
Cthulhu
14
0 / 2 / 2
8,750
625
8,271
18,525
20,316
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
GGT Astra1
Gilgamesh
13
0 / 6 / 0
8,363
597
5,854
17,158
14,584
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morgan Le Fay
GGT Blackeye
Morgan Le Fay
13
1 / 6 / 0
8,273
591
3,801
11,396
4,299
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
14
Kills
1
2
Deaths
14
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BarbaNegra17
Cthulhu
0
2
2
0.5
W
3
1
9
7.5
L
Gilgamesh
GGT Astra1
Gilgamesh
0
6
0
0
L
Morgan Le Fay
GGT Blackeye
Morgan Le Fay
1
6
0
0.17
W
2
0
10
7
W
Nu Wa
xTRippNx
Nu Wa
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,116
Damage
17,926
26,008
Taken
47,079
18,622
Mitigated
39,199
7,760
Healing
5,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BarbaNegra17
Cthulhu
8,271
187
0
4,321
18,525
20,316
0
8,231
9,366
48,833
378
W
10,662
1,341
0
2,401
9,982
11,005
510
4,290
5,692
0
23,612
L
Gilgamesh
GGT Astra1
Gilgamesh
5,854
1,173
72
387
17,158
14,584
0
5,456
11,149
0
30,700
L
Morgan Le Fay
GGT Blackeye
Morgan Le Fay
3,801
364
0
475
11,396
4,299
0
3,985
7,029
27,519
0
W
10,789
6,295
0
4,109
6,944
3,352
990
2,876
4,068
0
44,282
W
Nu Wa
xTRippNx
Nu Wa
19,665
6,719
0
1,250
9,082
4,265
1,553
4,557
4,525
68,730
1,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,839
Gold Earned
25,386
197
Minions Killed
148
0
Camps Cleared
0
858,284
Distance Traveled
659,623
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,750
625
59
4
0
227,325
0
W
Tyr
9,819
701
26
2
0
308,586
4
L
Gilgamesh
8,363
597
49
4
0
219,927
0
L
Morgan Le Fay
8,273
591
40
3
0
212,371
0
W
Medusa
10,441
746
75
5
0
282,505
0
W
Nu Wa
11,579
827
96
7
0
267,193
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role