Player Matchup

Sol
Sol
Gold V
 
Sol
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Gold V
Dbom20
Pele
Gold V
Level 128
God Stats
67W - 41L
1,616 SR
Queue Stats
188W - 210L
1,292 MMR
Solo
Fafnir
Fafnir
Silver I
Jmanultrax1
Fafnir
Silver I
Level 168
God Stats
5W - 4L
1,542 SR
Queue Stats
93W - 96L
1,274 MMR
Solo
Skadi
Skadi
Gold V
RICHTER8909
Skadi
Gold V
Level 153
God Stats
45W - 42L
1,561 SR
Queue Stats
133W - 135L
1,299 MMR
Solo
Jormungandr
Jormungandr
Silver II
eG Orbits
Jormungandr
Silver II
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 92L
1,284 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 140
1,544 SR
1,330 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 140
1,544 SR
1,379 MMR
Odin
Odin
Silver I
 
Odin
Silver I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver II
 
Vulcan
Silver II
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze IV
Atomic__Toaster
Neith
Bronze IV
Level 86
God Stats
0W - 2L
1,604 SR
Queue Stats
0W - 7L
1,395 MMR
Party 1
Bastet
Bastet
Bronze III
HairyRightNut
Bastet
Bronze III
Level 128
God Stats
0W - 1L
1,555 SR
Queue Stats
4W - 14L
1,218 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
TrojanMan1990
Kuzenbo
Silver II
Level 177
God Stats
15W - 17L
1,563 SR
Queue Stats
72W - 87L
1,281 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 0 / 2
6,795
680
3,034
4,862
1,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
Dbom20
Pele
11
3 / 4 / 1
6,208
621
2,362
9,321
3,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fafnir
11
2 / 0 / 2
6,963
696
6,801
7,431
6,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 0 / 1
6,719
672
4,158
4,394
2,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
eG Orbits
Jormungandr
11
2 / 1 / 0
6,102
610
2,754
7,207
4,805
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
ThanatosArachneAo KuangIzanami

VS

Bans
BellonaChang'eAthenaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
0 / 4 / 2
5,314
531
2,413
9,856
6,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Vulcan
 
Vulcan
6
0 / 1 / 0
4,633
463
1,519
2,027
726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 1 / 2
5,504
550
2,045
5,674
1,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
4 / 0 / 0
6,200
620
4,467
7,722
3,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Kuzenbo
8
0 / 2 / 1
5,034
503
2,891
8,821
8,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
8
Kills
4
5
Deaths
8
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
2
1
L
Odin
 
Odin
0
4
2
0.25
L
Vulcan
 
Vulcan
0
1
0
0
L
0
1
2
1
W
Pele
Dbom20
Pele
3
4
1
0.88
L
4
0
0
4
W
Fafnir
2
0
2
3
W
1
0
1
1.5
L
Kuzenbo
0
2
1
0.25
W
Jormungandr
eG Orbits
Jormungandr
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,109
Damage
13,335
33,215
Taken
34,100
18,705
Mitigated
21,013
9,367
Healing
9,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,034
1,321
0
2,903
4,862
1,751
709
2,354
2,508
43,906
10,142
L
Odin
 
Odin
2,413
255
0
3,396
9,856
6,799
0
5,214
3,976
0
22,447
L
Vulcan
 
Vulcan
1,519
148
0
678
2,027
726
0
538
1,489
19,886
0
L
2,045
548
0
1,593
5,674
1,908
0
684
4,990
0
41,713
W
Pele
Dbom20
Pele
2,362
676
0
977
9,321
3,725
12
353
8,933
0
54,985
L
4,467
1,586
0
2,491
7,722
3,524
0
984
6,686
0
49,700
W
Fafnir
6,801
1,499
0
3,756
7,431
6,368
0
0
6,817
25,080
4,423
W
4,158
1,452
0
680
4,394
2,056
466
524
3,870
0
56,632
L
Kuzenbo
2,891
1,299
0
1,540
8,821
8,056
0
3,935
4,886
20,313
1,856
W
Jormungandr
eG Orbits
Jormungandr
2,754
852
0
1,051
7,207
4,805
166
1,497
5,710
26,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,787
Gold Earned
26,685
374
Minions Killed
253
0
Camps Cleared
0
1,026,446
Distance Traveled
963,586
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,795
680
102
10
0
191,546
0
L
Odin
5,314
531
39
4
0
188,531
0
L
Vulcan
4,633
463
32
3
0
101,224
0
L
Neith
5,504
550
75
8
0
192,833
0
W
Pele
6,208
621
88
9
0
224,332
0
L
Bastet
6,200
620
77
8
0
275,631
0
W
Fafnir
6,963
696
45
5
0
185,838
0
W
Skadi
6,719
672
99
10
0
203,301
2
L
Kuzenbo
5,034
503
30
3
0
205,367
0
W
Jormungandr
6,102
610
40
4
0
221,429
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role