Player Matchup

Cerberus
Cerberus
Shmoopela
Cerberus
Level 48
God Stats
1W - 1L
1,279 SR
Queue Stats
5W - 5L
1,423 Elo+
Party 1
Mulan
Mulan
SleepyMedusa
Mulan
Level 17
God Stats
8W - 5L
1,367 SR
Queue Stats
20W - 27L
1,278 Elo+
Party 2
Arachne
Arachne
Sniffthatmonkey
Arachne
Level 46
God Stats
40W - 25L
1,500 SR
Queue Stats
108W - 108L
1,377 Elo+
Solo
Charybdis
Charybdis
TaylorMcDaddy
Charybdis
Level 31
God Stats
1W - 2L
1,385 SR
Queue Stats
5W - 5L
1,423 Elo+
Party 1
Sol
Sol
waryrocket6111
Sol
Level 43
God Stats
1W - 1L
1,723 SR
Queue Stats
23W - 37L
1,244 Elo+
Party 2
Team Averages
Level 37
1,451 SR
1,349 Elo+

VS

Team Averages
Level 35
1,518 SR
1,350 Elo+
Zeus
Zeus
DialingWabo
Zeus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,344 Elo+
Party 3
Mulan
Mulan
FazeFractal
Mulan
Level 45
God Stats
12W - 11L
1,506 SR
Queue Stats
103W - 97L
1,420 Elo+
Solo
Danzaburou
Danzaburou
Meat Boy6902
Danzaburou
Level 16
God Stats
3W - 3L
1,428 SR
Queue Stats
26W - 27L
1,356 Elo+
Party 3
Yemoja
Yemoja
MigsJK
Yemoja
Level 35
God Stats
0W - 1L
1,656 SR
Queue Stats
19W - 28L
1,298 Elo+
Solo
Gilgamesh
Gilgamesh
PorkyLove
Gilgamesh
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 36L
1,333 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Shmoopela
Cerberus
12
2 / 1 / 4
7,903
565
7,143
12,199
10,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
1 / 1 / 0
8,836
631
11,604
11,138
8,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
3 / 1 / 2
7,544
539
4,506
9,356
3,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
TaylorMcDaddy
Charybdis
12
5 / 1 / 1
7,492
535
12,625
7,173
2,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 2 / 2
7,933
567
3,811
7,627
2,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
7,361
526
4,823
6,249
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 4 / 0
7,007
501
12,027
14,774
8,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Danzaburou
Meat Boy6902
Danzaburou
9
0 / 4 / 0
5,445
389
3,904
9,702
3,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
MigsJK
Yemoja
10
1 / 1 / 1
6,524
466
2,357
11,347
8,391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
PorkyLove
Gilgamesh
12
0 / 0 / 1
6,585
470
5,788
14,953
13,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
12
Kills
6
6
Deaths
12
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
4
4
0
1
L
Danzaburou
Meat Boy6902
Danzaburou
0
4
0
0
L
Yemoja
MigsJK
Yemoja
1
1
1
1.5
L
Gilgamesh
PorkyLove
Gilgamesh
0
0
1
0.5
W
Cerberus
Shmoopela
Cerberus
2
1
4
4
W
1
1
0
1
W
3
1
2
4
W
Charybdis
TaylorMcDaddy
Charybdis
5
1
1
5.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,689
Damage
28,899
47,493
Taken
57,025
27,666
Mitigated
35,654
16,271
Healing
14,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,823
763
0
260
6,249
1,985
770
984
5,214
50,306
0
L
12,027
3,200
0
3,357
14,774
8,246
0
3,631
11,092
0
55,671
L
Danzaburou
Meat Boy6902
Danzaburou
3,904
1,624
0
783
9,702
3,762
0
3,362
6,340
0
27,333
L
Yemoja
MigsJK
Yemoja
2,357
447
3,314
3,059
11,347
8,391
0
2,685
8,662
16,646
313
L
Gilgamesh
PorkyLove
Gilgamesh
5,788
969
0
3,423
14,953
13,270
0
786
13,376
0
35,952
W
Cerberus
Shmoopela
Cerberus
7,143
357
0
4,545
12,199
10,487
312
1,410
10,744
22,795
0
W
11,604
2,234
0
3,927
11,138
8,012
459
994
9,261
538
66,348
W
4,506
2,951
0
2,085
9,356
3,889
190
2,113
7,243
0
38,682
W
Charybdis
TaylorMcDaddy
Charybdis
12,625
7,077
0
3,892
7,173
2,788
967
804
6,369
0
67,819
W
3,811
1,390
0
1,822
7,627
2,490
553
1,797
5,830
51,180
148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,708
Gold Earned
32,922
419
Minions Killed
272
0
Camps Cleared
0
1,281,886
Distance Traveled
1,307,208
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,361
526
85
6
0
236,310
0
L
Mulan
7,007
501
75
5
0
293,817
0
L
Danzaburou
5,445
389
38
3
0
236,133
0
L
Yemoja
6,524
466
8
1
0
262,935
0
L
Gilgamesh
6,585
470
66
5
0
278,013
0
W
Cerberus
7,903
565
34
2
0
263,257
1
W
Mulan
8,836
631
110
8
0
214,947
0
W
Arachne
7,544
539
64
5
0
315,513
0
W
Charybdis
7,492
535
121
9
0
242,213
1
W
Sol
7,933
567
90
6
0
245,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role