Player Matchup

Maui
Maui
OmgStixx
Maui
Level 89
God Stats
33W - 46L
1,427 SR
Queue Stats
728W - 783L
1,342 Elo+
Party 1
Discordia
Discordia
Retro_Limits7
Discordia
Level 94
God Stats
30W - 33L
1,481 SR
Queue Stats
313W - 355L
1,348 Elo+
Party 1
Nut
Nut
Vonny_E7
Nut
Level 24
God Stats
1W - 1L
1,197 SR
Queue Stats
5W - 6L
1,257 Elo+
Party 1
Team Averages
Level 69
1,368 SR
1,316 Elo+

VS

Team Averages
Level 108
1,340 SR
1,353 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
INFY3
Merlin
Level 104
God Stats
5W - 16L
1,234 SR
Queue Stats
677W - 717L
1,394 Elo+
Solo
Medusa
Medusa
JMCthe1st
Medusa
Level 100
God Stats
5W - 5L
1,287 SR
Queue Stats
6W - 6L
1,165 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
12
2 / 4 / 6
7,924
720
4,059
9,871
10,981
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
Retro_Limits7
Discordia
13
4 / 2 / 5
8,627
784
5,486
5,651
2,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
3 / 0 / 6
8,999
818
9,080
7,065
3,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
1 / 2 / 1
7,031
639
3,554
9,261
9,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
INFY3
Merlin
12
3 / 3 / 2
7,638
694
3,700
4,761
1,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
JMCthe1st
Medusa
13
2 / 4 / 3
7,704
700
8,499
8,781
4,194
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
9
Kills
6
6
Deaths
9
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
1
2
1
0.75
L
Merlin
INFY3
Merlin
3
3
2
1.33
L
Medusa
JMCthe1st
Medusa
2
4
3
0.88
W
Maui
2
4
6
1.25
W
Discordia
Retro_Limits7
Discordia
4
2
5
3.25
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,625
Damage
15,753
22,587
Taken
22,803
16,255
Mitigated
15,133
4,305
Healing
3,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
3,554
568
0
2,512
9,261
9,119
0
2,549
6,563
14,543
35
L
Merlin
INFY3
Merlin
3,700
101
0
8
4,761
1,820
0
2,544
2,215
14,935
468
L
Medusa
JMCthe1st
Medusa
8,499
3,160
0
1,144
8,781
4,194
21
4,366
4,324
0
28,093
W
Maui
4,059
1,170
0
809
9,871
10,981
350
2,373
7,426
14,313
804
W
Discordia
Retro_Limits7
Discordia
5,486
446
0
854
5,651
2,176
323
1,928
3,605
17,193
214
W
9,080
5,419
0
2,642
7,065
3,098
1,062
2,355
4,515
0
53,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,550
Gold Earned
22,373
128
Minions Killed
93
0
Camps Cleared
0
543,419
Distance Traveled
484,511
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,031
639
21
2
0
152,656
0
L
Merlin
7,638
694
29
3
0
137,060
0
L
Medusa
7,704
700
43
4
0
194,795
0
W
Maui
7,924
720
24
2
0
183,382
0
W
Discordia
8,627
784
18
2
0
166,324
0
W
Nut
8,999
818
86
8
0
193,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role