Player Matchup

Bacchus
Bacchus
Silver V
Bubbles Nat8194
Bacchus
Silver V
Level 108
God Stats
0W - 1L
1,214 SR
Queue Stats
4W - 15L
1,303 MMR
Party 3
Apollo
Apollo
Silver I
DADDY JELLING
Apollo
Silver I
Level 170
God Stats
2W - 10L
1,002 SR
Queue Stats
112W - 128L
1,152 MMR
Party 2
Thoth
Thoth
Gold III
Nugz N Jugz
Thoth
Gold III
Level 173
God Stats
1W - 2L
1,293 SR
Queue Stats
119W - 128L
1,482 MMR
Party 2
Ymir
Ymir
Silver IV
SweetNoodleDiego
Ymir
Silver IV
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,363 MMR
Party 3
Da Ji
Da Ji
Silver I
predators_uncle
Da Ji
Silver I
Level 65
God Stats
1W - 2L
1,529 SR
Queue Stats
26W - 36L
1,322 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,308 SR
1,325 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,509 SR
1,324 MMR
Medusa
Medusa
Silver I
Heniqs
Medusa
Silver I
Level 106
God Stats
3W - 2L
1,256 SR
Queue Stats
199W - 216L
1,325 MMR
Solo
Awilix
Awilix
Silver II
II-GreenFN-II
Awilix
Silver II
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 20L
1,488 MMR
Party 1
Vulcan
Vulcan
Gold III
Londres
Vulcan
Gold III
Level 159
God Stats
3W - 1L
1,465 SR
Queue Stats
213W - 211L
1,343 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Yohante_Tuki
Sun Wukong
Gold V
Level 159
God Stats
82W - 75L
1,543 SR
Queue Stats
272W - 285L
1,160 MMR
Party 1
Cthulhu
Cthulhu
Gold V
iDumbledore
Cthulhu
Gold V
Level 154
God Stats
12W - 5L
1,781 SR
Queue Stats
168W - 177L
1,303 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,613
461
1,246
7,535
6,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 4 / 1
5,202
520
3,191
7,423
2,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 1 / 0
5,740
574
3,343
4,358
1,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 4 / 0
5,138
514
3,116
9,450
5,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 1
5,034
503
1,914
8,364
3,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AgniJanusThanatos

VS

Bans
ThorAthenaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Heniqs
Medusa
11
5 / 0 / 1
6,532
653
4,056
4,923
2,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
5 / 0 / 1
6,402
640
4,705
7,001
2,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
Londres
Vulcan
11
1 / 2 / 1
6,110
611
3,040
3,555
1,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Yohante_Tuki
Sun Wukong
11
0 / 0 / 2
6,394
639
5,614
7,583
4,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
iDumbledore
Cthulhu
10
3 / 2 / 6
6,069
607
6,356
7,006
4,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
4
Kills
14
14
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
1
4
1
0.38
W
Medusa
Heniqs
Medusa
5
0
1
5.5
W
5
0
1
5.5
W
Vulcan
Londres
Vulcan
1
2
1
0.75
L
3
1
0
3
L
0
4
0
0
W
Sun Wukong
Yohante_Tuki
Sun Wukong
0
0
2
1
W
Cthulhu
iDumbledore
Cthulhu
3
2
6
3
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,810
Damage
23,771
37,130
Taken
30,068
19,010
Mitigated
14,399
10,785
Healing
10,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,246
117
0
1,542
7,535
6,087
0
3,279
3,796
9,781
0
L
3,191
2,059
0
2,306
7,423
2,545
0
1,770
5,325
0
34,627
W
Medusa
Heniqs
Medusa
4,056
1,649
0
2,145
4,923
2,102
1,258
539
4,384
0
37,294
W
4,705
1,847
0
4,576
7,001
2,436
0
987
5,970
0
40,711
W
Vulcan
Londres
Vulcan
3,040
41
0
588
3,555
1,120
347
1,482
2,073
45,540
2,139
L
3,343
145
0
1,360
4,358
1,462
0
2,178
2,074
29,779
0
L
3,116
526
0
987
9,450
5,903
0
811
8,592
31,727
0
W
Sun Wukong
Yohante_Tuki
Sun Wukong
5,614
1,348
0
2,601
7,583
4,181
0
3,046
4,203
0
46,615
W
Cthulhu
iDumbledore
Cthulhu
6,356
313
29
769
7,006
4,560
0
1,474
5,505
25,371
83
L
1,914
279
0
4,590
8,364
3,013
0
263
8,065
0
36,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,727
Gold Earned
31,507
264
Minions Killed
324
0
Camps Cleared
0
949,043
Distance Traveled
1,003,610
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,613
461
17
2
0
180,488
1
L
Apollo
5,202
520
54
5
0
182,525
0
W
Medusa
6,532
653
61
6
0
191,248
0
W
Awilix
6,402
640
64
6
0
241,358
0
W
Vulcan
6,110
611
80
8
0
196,736
2
L
Thoth
5,740
574
62
6
0
211,546
1
L
Ymir
5,138
514
64
6
0
161,218
3
W
Sun Wukong
6,394
639
78
8
0
171,459
2
W
Cthulhu
6,069
607
41
4
0
202,809
3
L
Da Ji
5,034
503
67
7
0
213,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role