Player Matchup

Bacchus
Bacchus
Mahdi733
Bacchus
Level 29
God Stats
6W - 3L
1,672 SR
Queue Stats
27W - 49L
1,316 Elo+
Party 1
Sun Wukong
Sun Wukong
SHiNiKi9585
Sun Wukong
Level 39
God Stats
2W - 5L
1,274 SR
Queue Stats
107W - 128L
1,294 Elo+
Party 1
Skadi
Skadi
SlipGarrou
Skadi
Level 40
God Stats
5W - 2L
1,547 SR
Queue Stats
22W - 48L
1,318 Elo+
Solo
Thor
Thor
Tat0Pag
Thor
Level 77
God Stats
8W - 10L
1,552 SR
Queue Stats
160W - 187L
1,398 Elo+
Solo
Anhur
Anhur
xDeemonZ
Anhur
Level 119
God Stats
0W - 3L
1,127 SR
Queue Stats
70W - 65L
1,541 Elo+
Solo
Team Averages
Level 61
1,434 SR
1,373 Elo+

VS

Team Averages
Level 115
1,412 SR
1,429 Elo+
Serqet
Serqet
ClubSoda98
Serqet
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 40L
1,368 Elo+
Party 2
Ganesha
Ganesha
DarthJarJarBinkx
Ganesha
Level 124
God Stats
3W - 1L
1,472 SR
Queue Stats
40W - 45L
1,436 Elo+
Party 2
Tiamat
Tiamat
Hospipal
Tiamat
Level 124
God Stats
3W - 3L
1,303 SR
Queue Stats
186W - 189L
1,468 Elo+
Solo
King Arthur
King Arthur
denkadoll
King Arthur
Level 137
God Stats
2W - 3L
1,426 SR
Queue Stats
73W - 80L
1,479 Elo+
Solo
Medusa
Medusa
ibrahimic jr
Medusa
Level 60
God Stats
13W - 22L
1,357 SR
Queue Stats
30W - 32L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Mahdi733
Bacchus
7
0 / 2 / 0
4,779
531
2,963
8,336
7,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
SHiNiKi9585
Sun Wukong
9
0 / 2 / 0
4,535
504
3,142
6,400
3,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
8
0 / 4 / 2
4,670
519
4,477
7,383
2,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Thor
Tat0Pag
Thor
9
2 / 1 / 0
5,215
579
4,125
8,601
2,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
xDeemonZ
Anhur
6
0 / 2 / 0
4,176
464
1,398
3,747
1,100
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ClubSoda98
Serqet
10
4 / 0 / 1
5,592
621
2,763
6,474
2,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 4
5,194
577
2,681
8,127
4,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
Hospipal
Tiamat
10
2 / 1 / 1
5,692
632
4,051
6,587
3,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
denkadoll
King Arthur
11
2 / 0 / 1
5,832
648
4,575
7,266
4,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
10
3 / 0 / 1
5,305
589
4,471
3,097
891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
11
11
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Serqet
ClubSoda98
Serqet
4
0
1
4.5
W
0
1
4
2
W
Tiamat
Hospipal
Tiamat
2
1
1
2.5
L
Bacchus
Mahdi733
Bacchus
0
2
0
0
L
Sun Wukong
SHiNiKi9585
Sun Wukong
0
2
0
0
L
Skadi
0
4
2
0.25
L
Thor
Tat0Pag
Thor
2
1
0
2
W
King Arthur
denkadoll
King Arthur
2
0
1
2.5
W
Medusa
3
0
1
3.5
L
Anhur
xDeemonZ
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,105
Damage
18,541
34,467
Taken
31,551
16,633
Mitigated
15,297
5,892
Healing
11,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
ClubSoda98
Serqet
2,763
782
0
901
6,474
2,712
0
0
6,474
0
37,195
W
2,681
377
1,193
2,688
8,127
4,326
0
2,343
5,784
15,893
0
W
Tiamat
Hospipal
Tiamat
4,051
831
0
2,852
6,587
3,197
12
0
6,587
30,019
1,252
L
Bacchus
Mahdi733
Bacchus
2,963
917
0
1,455
8,336
7,069
0
1,231
7,105
16,625
0
L
Sun Wukong
SHiNiKi9585
Sun Wukong
3,142
193
0
323
6,400
3,198
0
0
5,812
0
25,869
L
Skadi
4,477
1,409
0
553
7,383
2,334
30
4,473
2,910
0
24,654
L
Thor
Tat0Pag
Thor
4,125
862
0
2,493
8,601
2,932
0
533
7,858
0
32,977
W
King Arthur
denkadoll
King Arthur
4,575
627
0
3,332
7,266
4,171
0
0
7,266
0
41,919
W
Medusa
4,471
2,389
0
713
3,097
891
0
620
2,477
0
33,437
L
Anhur
xDeemonZ
Anhur
1,398
1,091
0
1,068
3,747
1,100
0
442
3,176
0
21,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,375
Gold Earned
27,615
180
Minions Killed
253
0
Camps Cleared
0
840,098
Distance Traveled
939,341
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,592
621
67
7
0
223,299
0
W
Ganesha
5,194
577
1
0
0
171,203
1
W
Tiamat
5,692
632
66
7
0
178,902
4
L
Bacchus
4,779
531
11
1
0
197,635
0
L
Sun Wukong
4,535
504
46
5
0
194,900
0
L
Skadi
4,670
519
40
4
0
148,561
0
L
Thor
5,215
579
47
5
0
197,058
0
W
King Arthur
5,832
648
56
6
0
196,814
0
W
Medusa
5,305
589
63
7
0
169,123
0
L
Anhur
4,176
464
36
4
0
101,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role