Player Matchup

Zeus
Zeus
Md-mahyar
Zeus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,186 Elo+
Party 3
Hades
Hades
bslime
Hades
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 31L
1,336 Elo+
Party 2
Apollo
Apollo
raanch1212
Apollo
Level 35
God Stats
0W - 2L
1,180 SR
Queue Stats
20W - 27L
1,303 Elo+
Solo
Chang'e
Chang'e
wolfiepersia
Chang'e
Level 33
God Stats
3W - 3L
1,517 SR
Queue Stats
25W - 29L
1,336 Elo+
Party 2
Fenrir
Fenrir
x8_xtreme_7x
Fenrir
Level 39
God Stats
3W - 3L
1,373 SR
Queue Stats
36W - 60L
1,291 Elo+
Party 3
Team Averages
Level 31
1,414 SR
1,291 Elo+

VS

Team Averages
Level 41
1,271 SR
1,252 Elo+
Cthulhu
Cthulhu
Big-Matty-Daddy
Cthulhu
Level 22
God Stats
23W - 32L
1,068 SR
Queue Stats
56W - 90L
1,119 Elo+
Party 1
Da Ji
Da Ji
ERAxMEGALODON
Da Ji
Level 44
God Stats
117W - 135L
1,328 SR
Queue Stats
117W - 135L
1,273 Elo+
Solo
Skadi
Skadi
SMOKEY-da-HARE
Skadi
Level 68
God Stats
10W - 12L
1,380 SR
Queue Stats
86W - 92L
1,321 Elo+
Party 1
Mulan
Mulan
V_For_Virginity
Mulan
Level 43
God Stats
10W - 9L
1,064 SR
Queue Stats
245W - 273L
1,258 Elo+
Party 1
Nu Wa
Nu Wa
wegoofin
Nu Wa
Level 28
God Stats
10W - 12L
1,513 SR
Queue Stats
58W - 85L
1,291 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
0 / 6 / 0
6,900
406
1,516
9,609
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
bslime
Hades
12
0 / 3 / 0
6,827
402
2,422
11,525
7,997
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
raanch1212
Apollo
11
0 / 5 / 3
6,938
408
3,284
14,321
4,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
wolfiepersia
Chang'e
12
3 / 4 / 1
7,429
437
5,608
16,113
5,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
15
3 / 2 / 0
8,064
474
5,464
14,004
6,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 6
8,805
518
6,673
10,981
9,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

15
4 / 0 / 2
8,861
521
4,933
11,753
5,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
5 / 3 / 2
8,692
511
11,756
9,050
3,458
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
3 / 0 / 2
10,074
593
5,704
9,108
8,216
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
wegoofin
Nu Wa
16
6 / 0 / 6
10,350
609
17,826
4,135
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
6
Kills
20
20
Deaths
6
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
3
6
1.67
W
4
0
2
5
L
Zeus
0
6
0
0
W
5
3
2
2
W
3
0
2
4
L
Hades
bslime
Hades
0
3
0
0
L
Apollo
raanch1212
Apollo
0
5
3
0.3
W
Nu Wa
wegoofin
Nu Wa
6
0
6
9
L
Chang'e
wolfiepersia
Chang'e
3
4
1
0.88
L
Fenrir
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,294
Damage
46,892
65,572
Taken
45,027
26,565
Mitigated
28,787
13,598
Healing
14,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,673
514
0
2,447
10,981
9,876
433
1,801
9,180
40,083
1,601
W
4,933
1,312
0
5,137
11,753
5,653
0
906
10,847
0
68,238
L
Zeus
1,516
191
0
0
9,609
1,945
0
4,897
4,318
33,012
2,260
W
11,756
5,144
0
1,739
9,050
3,458
1,797
2,717
6,333
0
52,577
W
5,704
783
0
4,077
9,108
8,216
632
3,054
6,054
0
73,567
L
Hades
bslime
Hades
2,422
602
0
1,696
11,525
7,997
0
2,496
8,760
28,019
3,556
L
Apollo
raanch1212
Apollo
3,284
2,414
0
3,586
14,321
4,854
0
7,035
6,962
0
45,371
W
Nu Wa
wegoofin
Nu Wa
17,826
2,243
0
730
4,135
1,584
458
1,054
3,081
85,338
0
L
Chang'e
wolfiepersia
Chang'e
5,608
1,185
2,038
5,251
16,113
5,168
0
5,503
10,409
36,130
0
L
Fenrir
5,464
776
0
1,027
14,004
6,601
0
2,812
10,848
0
71,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,158
Gold Earned
46,782
373
Minions Killed
449
0
Camps Cleared
0
1,478,163
Distance Traveled
1,595,389
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,805
518
54
3
0
314,477
0
W
Da Ji
8,861
521
89
5
0
350,067
4
L
Zeus
6,900
406
71
4
0
266,224
0
W
Skadi
8,692
511
77
5
0
328,743
6
W
Mulan
10,074
593
98
6
0
268,113
0
L
Hades
6,827
402
47
3
0
262,954
0
L
Apollo
6,938
408
75
4
0
284,792
1
W
Nu Wa
10,350
609
131
8
0
333,989
2
L
Chang'e
7,429
437
56
3
0
286,677
0
L
Fenrir
8,064
474
124
7
0
377,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role