Player Matchup

Sylvanus
Sylvanus
DOGSQUAD99
Sylvanus
Level 87
God Stats
4W - 5L
1,352 SR
Queue Stats
87W - 76L
1,561 Elo+
Party 2
Chiron
Chiron
JarlBalgruufBud
Chiron
Level 86
God Stats
11W - 12L
1,376 SR
Queue Stats
29W - 25L
1,505 Elo+
Party 2
Awilix
Awilix
JordyBearr
Awilix
Level 156
God Stats
30W - 27L
1,558 SR
Queue Stats
122W - 107L
1,594 Elo+
Party 1
Eset
Eset
VillianMatt
Eset
Level 89
God Stats
17W - 13L
1,415 SR
Queue Stats
63W - 50L
1,568 Elo+
Party 1
Nike
Nike
chopper__san
Nike
Level 147
God Stats
6W - 1L
1,795 SR
Queue Stats
382W - 377L
1,483 Elo+
Solo
Team Averages
Level 113
1,499 SR
1,542 Elo+

VS

Team Averages
Level 130
1,572 SR
1,534 Elo+
Sylvanus
Sylvanus
GriTzNgR4vy23
Sylvanus
Level 147
God Stats
24W - 28L
1,537 SR
Queue Stats
495W - 501L
1,486 Elo+
Solo
Sun Wukong
Sun Wukong
Mario96
Sun Wukong
Level 149
God Stats
4W - 2L
1,513 SR
Queue Stats
137W - 108L
1,585 Elo+
Solo
Nut
Nut
Mr I7l8
Nut
Level 159
God Stats
2W - 7L
1,411 SR
Queue Stats
167W - 156L
1,537 Elo+
Solo
Lancelot
Lancelot
Vorceful
Lancelot
Level 52
God Stats
88W - 81L
1,580 SR
Queue Stats
117W - 130L
1,511 Elo+
Party 3
Chronos
Chronos
hánua
Chronos
Level 145
God Stats
7W - 6L
1,816 SR
Queue Stats
90W - 88L
1,553 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DOGSQUAD99
Sylvanus
14
1 / 1 / 4
9,334
491
8,842
16,367
14,690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

19
7 / 1 / 3
11,956
629
15,421
15,528
7,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Awilix
JordyBearr
Awilix
19
4 / 1 / 4
11,184
589
14,810
19,681
9,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
3 / 0 / 1
10,629
559
11,207
10,793
4,772
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
2 / 3 / 5
10,310
543
12,040
20,685
17,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GriTzNgR4vy23
Sylvanus
9
0 / 2 / 1
7,161
377
4,650
11,521
5,574
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sun Wukong
Mario96
Sun Wukong
15
2 / 5 / 2
9,074
478
14,562
25,971
25,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nut
15
1 / 4 / 0
8,840
465
7,254
11,490
4,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
Vorceful
Lancelot
14
0 / 3 / 1
7,765
409
7,148
22,471
10,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
hánua
Chronos
15
3 / 3 / 0
8,996
473
20,366
14,886
5,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
17
Kills
6
6
Deaths
17
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
DOGSQUAD99
Sylvanus
1
1
4
3
L
Sylvanus
GriTzNgR4vy23
Sylvanus
0
2
1
0.25
W
7
1
3
8.5
W
Awilix
JordyBearr
Awilix
4
1
4
6
L
Sun Wukong
Mario96
Sun Wukong
2
5
2
0.6
L
Nut
1
4
0
0.25
W
3
0
1
3.5
L
Lancelot
Vorceful
Lancelot
0
3
1
0.17
W
2
3
5
1.5
L
Chronos
hánua
Chronos
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,320
Damage
53,980
83,054
Taken
86,339
54,100
Mitigated
51,755
36,360
Healing
27,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
DOGSQUAD99
Sylvanus
8,842
1,424
7,919
8,506
16,367
14,690
462
8,102
8,265
23,631
0
L
Sylvanus
GriTzNgR4vy23
Sylvanus
4,650
771
3,774
5,290
11,521
5,574
0
4,174
7,347
18,389
0
W
15,421
8,348
638
6,208
15,528
7,785
3,051
3,742
11,764
0
111,958
W
Awilix
JordyBearr
Awilix
14,810
5,814
0
7,204
19,681
9,379
1,452
4,369
15,312
0
117,910
L
Sun Wukong
Mario96
Sun Wukong
14,562
1,477
0
6,320
25,971
25,706
0
5,639
20,332
0
69,669
L
Nut
7,254
3,395
0
862
11,490
4,387
0
1,369
10,121
0
65,501
W
11,207
661
1,204
2,321
10,793
4,772
2,375
7,829
2,964
96,816
1,060
L
Lancelot
Vorceful
Lancelot
7,148
2,200
0
8,547
22,471
10,558
0
3,687
18,784
0
67,519
W
12,040
976
0
2,360
20,685
17,474
324
2,169
18,516
12,604
59,210
L
Chronos
hánua
Chronos
20,366
4,847
0
2,944
14,886
5,530
243
7,343
7,543
77,987
2,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,413
Gold Earned
41,836
645
Minions Killed
448
0
Camps Cleared
0
2,010,799
Distance Traveled
1,671,355
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,334
491
27
1
0
403,743
0
L
Sylvanus
7,161
377
19
1
0
227,094
0
W
Chiron
11,956
629
178
9
0
342,899
2
W
Awilix
11,184
589
149
8
0
465,905
0
L
Sun Wukong
9,074
478
91
5
0
351,508
0
L
Nut
8,840
465
111
6
0
290,497
0
W
Eset
10,629
559
178
9
0
407,862
0
L
Lancelot
7,765
409
96
5
0
419,504
0
W
Nike
10,310
543
113
6
0
390,390
6
L
Chronos
8,996
473
131
7
0
382,752
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role