Player Matchup

Medusa
Medusa
Gold V
 
Medusa
Gold V
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold IV
Jedi Kazzzz
Hera
Gold IV
Level 86
God Stats
37W - 32L
1,479 SR
Queue Stats
230W - 257L
1,394 MMR
Party 1
Shiva
Shiva
Gold II
OG Anamoly
Shiva
Gold II
Level 118
God Stats
22W - 33L
1,488 SR
Queue Stats
110W - 129L
1,522 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 90
1,489 SR
1,472 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,464 SR
1,455 MMR
Kuzenbo
Kuzenbo
Gold IV
KillianFancyson
Kuzenbo
Gold IV
Level 57
God Stats
0W - 2L
1,334 SR
Queue Stats
19W - 17L
1,481 MMR
Party 2
Loki
Loki
Silver II
Llacob
Loki
Silver II
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,528 MMR
Party 2
Persephone
Persephone
Silver II
Thekingkike6196
Persephone
Silver II
Level 125
God Stats
5W - 11L
1,558 SR
Queue Stats
31W - 46L
1,357 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
5 / 0 / 3
12,441
829
13,904
9,917
4,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 1 / 5
10,779
719
9,035
9,201
4,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
17
1 / 1 / 7
10,566
704
15,320
16,241
19,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ne ZhaAchillesCthulhuBacchus

VS

Bans
RaijinBaron SamediHerculesSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 1
9,114
608
6,642
21,405
32,818
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
Llacob
Loki
15
1 / 3 / 1
9,341
623
6,966
10,391
4,687
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
Thekingkike6196
Persephone
15
1 / 3 / 1
10,147
676
10,130
10,593
4,267
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
8
Kills
2
2
Deaths
8
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
0
3
6.5
W
2
1
5
4.5
L
0
2
1
0.25
L
Loki
Llacob
Loki
1
3
1
0.5
W
Shiva
1
1
7
4.5
L
Persephone
Thekingkike6196
Persephone
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,259
Damage
23,738
35,359
Taken
42,389
28,198
Mitigated
41,772
10,570
Healing
5,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,904
5,045
0
3,211
9,917
4,807
1,546
3,491
6,426
0
94,005
W
9,035
2,704
0
2,460
9,201
4,215
442
5,579
3,622
45,456
321
L
6,642
2,350
0
2,563
21,405
32,818
0
5,461
15,019
29,766
713
L
Loki
Llacob
Loki
6,966
1,210
0
856
10,391
4,687
0
1,326
8,550
0
30,142
W
Shiva
15,320
1,586
430
4,469
16,241
19,176
805
7,390
8,851
0
34,789
L
Persephone
Thekingkike6196
Persephone
10,130
157
196
2,025
10,593
4,267
0
2,241
7,967
52,260
522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,786
Gold Earned
28,602
242
Minions Killed
168
0
Camps Cleared
0
920,602
Distance Traveled
922,601
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,441
829
140
9
0
304,728
0
W
Hera
10,779
719
72
5
0
296,795
2
L
Kuzenbo
9,114
608
42
3
0
320,542
4
L
Loki
9,341
623
43
3
0
315,061
3
W
Shiva
10,566
704
30
2
0
319,079
0
L
Persephone
10,147
676
83
6
0
286,998
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role