Player Matchup

Yemoja
Yemoja
Silver IV
Batidodemamey13
Yemoja
Silver IV
Level 155
God Stats
45W - 66L
1,398 SR
Queue Stats
365W - 407L
762 MMR
Solo
Sun Wukong
Sun Wukong
Silver V
KingSlayerPR88
Sun Wukong
Silver V
Level 124
God Stats
20W - 30L
1,373 SR
Queue Stats
144W - 174L
712 MMR
Solo
Awilix
Awilix
Silver V
Scorpionking1795
Awilix
Silver V
Level 157
God Stats
6W - 4L
1,514 SR
Queue Stats
311W - 329L
724 MMR
Solo
Apollo
Apollo
Silver V
Zaresss
Apollo
Silver V
Level 88
God Stats
4W - 3L
1,500 SR
Queue Stats
142W - 177L
724 MMR
Solo
Thoth
Thoth
Silver IV
platinum_kujo
Thoth
Silver IV
Level 158
God Stats
6W - 4L
1,179 SR
Queue Stats
350W - 366L
745 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 136
1,393 SR
733 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,491 SR
734 MMR
Chang'e
Chang'e
Silver V
Fetchen_Weeeners
Chang'e
Silver V
Level 282
God Stats
44W - 40L
1,457 SR
Queue Stats
406W - 455L
653 MMR
Solo
Ymir
Ymir
Silver III
SUPER L4C0STE
Ymir
Silver III
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 131L
825 MMR
Party 1
Jing Wei
Jing Wei
Silver V
SUPER V4NDAL
Jing Wei
Silver V
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 134L
620 MMR
Party 1
Cliodhna
Cliodhna
Silver IV
TheMorriganWitch
Cliodhna
Silver IV
Level 119
God Stats
17W - 31L
1,491 SR
Queue Stats
533W - 559L
776 MMR
Solo
Jormungandr
Jormungandr
Silver IV
ilphaesn
Jormungandr
Silver IV
Level 43
God Stats
7W - 8L
1,509 SR
Queue Stats
307W - 305L
794 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,866
541
3,875
3,956
2,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
KingSlayerPR88
Sun Wukong
9
0 / 1 / 0
4,765
529
2,378
6,851
4,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
6 / 0 / 0
5,985
665
5,904
6,045
2,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
Zaresss
Apollo
8
0 / 0 / 0
4,263
474
2,244
4,383
1,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
0 / 0 / 5
5,504
612
3,258
5,692
1,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Zhong KuiBastetNeithNu Wa

VS

Bans
MercuryIzanamiAchillesArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,234
582
3,435
7,502
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 0 / 0
4,637
515
2,211
5,312
3,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
SUPER V4NDAL
Jing Wei
7
0 / 0 / 0
4,459
495
1,707
4,053
1,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

4
0 / 2 / 0
3,683
409
0
2,981
792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
ilphaesn
Jormungandr
11
1 / 1 / 0
6,139
682
3,916
7,128
5,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
6
Kills
1
1
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
L
0
3
0
0
W
Sun Wukong
KingSlayerPR88
Sun Wukong
0
1
0
0
L
0
0
0
0
L
Jing Wei
SUPER V4NDAL
Jing Wei
0
0
0
0
W
6
0
0
6
L
0
2
0
0
W
Apollo
Zaresss
Apollo
0
0
0
0
L
Jormungandr
ilphaesn
Jormungandr
1
1
0
1
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,659
Damage
11,269
26,927
Taken
26,976
12,922
Mitigated
13,383
9,518
Healing
11,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,875
469
1,217
1,629
3,956
2,073
0
460
3,496
16,608
1,637
L
3,435
132
40
2,726
7,502
2,384
0
2,758
4,744
32,741
1,050
W
Sun Wukong
KingSlayerPR88
Sun Wukong
2,378
117
0
1,884
6,851
4,648
0
3,249
3,602
0
30,871
L
2,211
346
0
2,209
5,312
3,015
0
1,836
3,476
8,231
1,399
L
Jing Wei
SUPER V4NDAL
Jing Wei
1,707
977
0
1,573
4,053
1,370
0
1,990
2,063
0
22,420
W
5,904
2,830
0
1,884
6,045
2,604
0
1,535
4,510
0
46,089
L
0
0
0
1,258
2,981
792
0
500
2,481
0
6,686
W
Apollo
Zaresss
Apollo
2,244
1,153
0
2,240
4,383
1,751
0
1,594
2,789
0
27,993
L
Jormungandr
ilphaesn
Jormungandr
3,916
1,556
0
3,354
7,128
5,822
0
0
6,614
45,841
1,243
W
3,258
537
0
664
5,692
1,846
0
2,171
3,521
40,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,383
Gold Earned
24,152
248
Minions Killed
219
0
Camps Cleared
0
906,097
Distance Traveled
771,277
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
4,866
541
14
2
0
160,933
2
L
Chang'e
5,234
582
58
6
0
158,937
0
W
Sun Wukong
4,765
529
61
7
0
184,870
0
L
Ymir
4,637
515
8
1
0
181,444
0
L
Jing Wei
4,459
495
55
6
0
176,899
0
W
Awilix
5,985
665
71
8
0
224,592
3
L
Cliodhna
3,683
409
18
2
0
74,130
0
W
Apollo
4,263
474
36
4
0
143,350
0
L
Jormungandr
6,139
682
80
9
0
179,867
0
W
Thoth
5,504
612
66
7
0
192,352
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role