Player Matchup

Achilles
Achilles
RonniedaDon1
Achilles
Level 58
God Stats
4W - 6L
1,512 SR
Queue Stats
59W - 72L
1,424 Elo+
Party 2
Pele
Pele
Thaa__Joker01
Pele
Level 63
God Stats
1W - 6L
1,280 SR
Queue Stats
113W - 121L
1,444 Elo+
Party 2
Anubis
Anubis
themGoblinGooses
Anubis
Level 124
God Stats
9W - 5L
1,637 SR
Queue Stats
106W - 117L
1,480 Elo+
Party 2
Team Averages
Level 82
1,476 SR
1,449 Elo+

VS

Team Averages
Level 49
1,448 SR
1,418 Elo+
Arachne
Arachne
Bemojuajr
Arachne
Level 9
God Stats
4W - 4L
1,424 SR
Queue Stats
9W - 13L
1,378 Elo+
Party 1
Shiva
Shiva
EllaBee33
Shiva
Level 82
God Stats
31W - 27L
1,442 SR
Queue Stats
516W - 512L
1,452 Elo+
Solo
Nu Wa
Nu Wa
GodOfUrine
Nu Wa
Level 57
God Stats
8W - 7L
1,479 SR
Queue Stats
10W - 13L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
RonniedaDon1
Achilles
11
1 / 1 / 3
7,004
700
4,203
11,070
9,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 4 / 1
7,046
705
5,973
12,067
4,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
3 / 2 / 2
7,828
783
9,533
9,198
3,880
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bemojuajr
Arachne
12
3 / 3 / 3
8,270
827
6,238
8,292
2,979
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
EllaBee33
Shiva
14
4 / 1 / 3
8,394
839
9,367
10,018
7,466
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
13
0 / 1 / 6
7,721
772
12,049
7,310
2,077
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
5
Kills
7
7
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
Bemojuajr
Arachne
3
3
3
1.5
W
Shiva
EllaBee33
Shiva
4
1
3
5.5
W
Nu Wa
0
1
6
3
L
Achilles
RonniedaDon1
Achilles
1
1
3
2.5
L
1
4
1
0.38
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,709
Damage
27,654
32,335
Taken
25,620
17,074
Mitigated
12,522
7,182
Healing
6,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Bemojuajr
Arachne
6,238
4,572
0
620
8,292
2,979
1,520
3,273
4,661
0
18,311
W
Shiva
EllaBee33
Shiva
9,367
539
159
2,740
10,018
7,466
37
2,801
6,882
0
25,680
W
Nu Wa
12,049
4,390
115
2,381
7,310
2,077
701
3,476
3,676
32,581
0
L
Achilles
RonniedaDon1
Achilles
4,203
560
0
1,822
11,070
9,006
0
4,546
6,149
0
18,601
L
5,973
932
0
1,611
12,067
4,188
0
3,737
7,990
0
36,044
L
9,533
264
0
3,749
9,198
3,880
0
2,877
6,114
35,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,878
Gold Earned
24,385
154
Minions Killed
114
0
Camps Cleared
0
617,591
Distance Traveled
665,844
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,270
827
29
3
0
216,809
1
W
Shiva
8,394
839
27
3
0
235,095
2
W
Nu Wa
7,721
772
58
6
0
213,940
0
L
Achilles
7,004
700
34
3
0
214,452
2
L
Pele
7,046
705
64
6
0
211,998
0
L
Anubis
7,828
783
56
6
0
191,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role