Player Matchup

Loki
Loki
 
Loki
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
LYB LEVIATHAN
Sol
Level 88
God Stats
2W - 3L
1,474 SR
Queue Stats
243W - 230L
1,531 Elo+
Party 1
Sylvanus
Sylvanus
The Show005
Sylvanus
Level 109
God Stats
3W - 2L
1,629 SR
Queue Stats
198W - 197L
1,526 Elo+
Party 1
Bastet
Bastet
Zerikaii-Syraii
Bastet
Level 140
God Stats
6W - 8L
1,546 SR
Queue Stats
101W - 108L
1,501 Elo+
Solo
Surtr
Surtr
papuyo23
Surtr
Level 91
God Stats
40W - 28L
1,446 SR
Queue Stats
239W - 228L
1,519 Elo+
Solo
Team Averages
Level 114
1,519 SR
1,516 Elo+

VS

Team Averages
Level 137
1,524 SR
1,515 Elo+
Ullr
Ullr
BlueWind0949773
Ullr
Level 96
God Stats
4W - 8L
1,363 SR
Queue Stats
197W - 174L
1,508 Elo+
Solo
Erlang Shen
Erlang Shen
SUBWAYK1D200
Erlang Shen
Level 101
God Stats
2W - 2L
1,716 SR
Queue Stats
27W - 23L
1,498 Elo+
Solo
Hades
Hades
Surreal Ryder
Hades
Level 149
God Stats
1W - 4L
1,338 SR
Queue Stats
123W - 111L
1,523 Elo+
Party 2
Artemis
Artemis
Surreal Tsunami
Artemis
Level 145
God Stats
6W - 7L
1,467 SR
Queue Stats
109W - 97L
1,527 Elo+
Party 2
Nox
Nox
TheMARTINIKID
Nox
Level 196
God Stats
7W - 7L
1,737 SR
Queue Stats
299W - 283L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
2 / 1 / 1
6,156
560
4,577
6,073
1,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 0 / 3
6,259
569
5,754
5,346
1,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Sylvanus
The Show005
Sylvanus
10
2 / 2 / 2
5,786
526
4,868
7,800
3,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 2 / 2
5,883
535
5,739
11,306
4,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
papuyo23
Surtr
12
4 / 2 / 0
6,888
626
10,297
14,749
9,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 1
5,204
473
3,352
7,119
2,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
SUBWAYK1D200
Erlang Shen
10
0 / 3 / 2
5,488
499
6,097
11,712
9,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

9
0 / 1 / 2
5,628
512
5,924
10,581
8,065
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
4 / 1 / 0
6,874
625
5,151
6,330
2,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 4 / 0
5,225
475
2,532
7,885
4,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
12
Kills
7
7
Deaths
12
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
2
1
1
2.5
L
2
3
1
0.83
W
1
0
3
2.5
L
Erlang Shen
SUBWAYK1D200
Erlang Shen
0
3
2
0.33
L
0
1
2
1
L
4
1
0
4
W
Sylvanus
The Show005
Sylvanus
2
2
2
1.5
L
1
4
0
0.25
W
3
2
2
2
W
Surtr
papuyo23
Surtr
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,235
Damage
23,056
45,274
Taken
43,627
21,282
Mitigated
26,571
16,931
Healing
15,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
4,577
991
0
0
6,073
1,900
0
162
5,911
0
43,104
L
3,352
2,210
0
1,798
7,119
2,486
0
433
6,686
0
19,339
W
5,754
2,524
0
2,936
5,346
1,896
968
3,310
2,036
33,894
8,019
L
Erlang Shen
SUBWAYK1D200
Erlang Shen
6,097
3,771
0
3,715
11,712
9,688
0
470
11,242
0
33,094
L
5,924
1,397
897
5,258
10,581
8,065
0
3,301
7,280
27,088
0
L
5,151
2,998
0
2,353
6,330
2,032
855
869
5,461
0
47,792
W
Sylvanus
The Show005
Sylvanus
4,868
2,025
710
2,067
7,800
3,673
225
2,600
5,200
24,798
7,144
L
2,532
183
82
1,831
7,885
4,300
0
5,236
2,649
29,832
1,897
W
5,739
1,230
0
2,700
11,306
4,487
13
860
10,446
0
41,800
W
Surtr
papuyo23
Surtr
10,297
5,634
0
8,518
14,749
9,326
0
1,250
13,499
1,462
53,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,972
Gold Earned
28,419
320
Minions Killed
250
0
Camps Cleared
0
1,065,893
Distance Traveled
973,300
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,156
560
60
5
0
242,117
4
L
Ullr
5,204
473
26
2
0
186,618
0
W
Sol
6,259
569
76
7
0
191,739
0
L
Erlang Shen
5,488
499
59
5
0
204,222
0
L
Hades
5,628
512
43
4
0
206,280
0
L
Artemis
6,874
625
72
7
0
177,259
0
W
Sylvanus
5,786
526
49
4
0
198,542
0
L
Nox
5,225
475
50
5
0
198,921
0
W
Bastet
5,883
535
63
6
0
239,267
0
W
Surtr
6,888
626
72
7
0
194,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role