Player Matchup

Anhur
Anhur
Amowon
Anhur
Level 195
God Stats
4W - 4L
1,632 SR
Queue Stats
439W - 399L
1,651 Elo+
Solo
Nox
Nox
AndyJax
Nox
Level 215
God Stats
2W - 0L
1,693 SR
Queue Stats
25W - 19L
1,554 Elo+
Solo
Jormungandr
Jormungandr
LethalLego
Jormungandr
Level 159
God Stats
2W - 0L
1,685 SR
Queue Stats
121W - 146L
1,492 Elo+
Solo
Hou Yi
Hou Yi
TedListens
Hou Yi
Level 183
God Stats
1W - 2L
1,391 SR
Queue Stats
82W - 82L
1,539 Elo+
Solo
Odin
Odin
jareal0101
Odin
Level 129
God Stats
6W - 7L
1,683 SR
Queue Stats
390W - 387L
1,508 Elo+
Solo
Team Averages
Level 176
1,617 SR
1,549 Elo+

VS

Team Averages
Level 175
1,521 SR
1,545 Elo+
Nut
Nut
 
Nut
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Defiantsantiago
Charon
Level 175
God Stats
1W - 1L
1,785 SR
Queue Stats
91W - 92L
1,552 Elo+
Party 1
Gilgamesh
Gilgamesh
ECBinsen
Gilgamesh
Level 157
God Stats
0W - 1L
1,212 SR
Queue Stats
9W - 7L
1,551 Elo+
Solo
Ullr
Ullr
OmniBased
Ullr
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,557 Elo+
Solo
Skadi
Skadi
lLatedl
Skadi
Level 237
God Stats
3W - 1L
1,610 SR
Queue Stats
106W - 98L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Amowon
Anhur
10
4 / 1 / 3
6,396
1,279
3,881
5,292
2,316
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nox
11
1 / 1 / 8
6,101
1,220
2,901
3,409
1,750
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
LethalLego
Jormungandr
11
6 / 1 / 4
7,209
1,442
5,769
7,007
8,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hou Yi
TedListens
Hou Yi
12
0 / 1 / 8
6,237
1,247
5,237
5,003
2,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

10
1 / 2 / 6
5,762
1,152
4,727
5,194
6,613
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
9
1 / 3 / 1
5,447
1,089
4,324
4,941
1,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 3 / 0
5,001
1,000
2,012
5,032
4,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
ECBinsen
Gilgamesh
9
1 / 4 / 1
5,625
1,125
3,577
8,176
7,098
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ullr
11
2 / 1 / 2
6,037
1,207
3,197
3,935
1,585
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Skadi
lLatedl
Skadi
11
0 / 1 / 3
5,551
1,110
4,112
3,477
1,548
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
12
Kills
4
6
Deaths
12
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
1
3
1
0.5
W
Anhur
Amowon
Anhur
4
1
3
5.5
W
Nox
1
1
8
5
L
0
3
0
0
L
Gilgamesh
ECBinsen
Gilgamesh
1
4
1
0.38
W
Jormungandr
LethalLego
Jormungandr
6
1
4
8
L
Ullr
2
1
2
3
W
Hou Yi
TedListens
Hou Yi
0
1
8
4
W
1
2
6
2
L
Skadi
lLatedl
Skadi
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,515
Damage
17,222
25,905
Taken
25,561
21,725
Mitigated
16,799
8,412
Healing
4,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
4,324
2,736
573
608
4,941
1,946
0
1,854
3,087
0
8,378
W
Anhur
Amowon
Anhur
3,881
1,841
722
1,773
5,292
2,316
276
89
5,203
0
11,264
W
Nox
2,901
341
496
868
3,409
1,750
0
571
2,838
5,359
0
L
2,012
618
237
464
5,032
4,622
0
1,424
3,608
3,179
0
L
Gilgamesh
ECBinsen
Gilgamesh
3,577
656
0
475
8,176
7,098
0
2,216
5,960
0
7,305
W
Jormungandr
LethalLego
Jormungandr
5,769
720
327
1,143
7,007
8,773
0
467
6,540
11,612
1,663
L
Ullr
3,197
591
0
473
3,935
1,585
0
1,219
2,716
0
7,997
W
Hou Yi
TedListens
Hou Yi
5,237
2,107
1,211
1,445
5,003
2,273
692
387
4,616
0
14,704
W
4,727
394
0
427
5,194
6,613
286
498
4,696
1,218
4,210
L
Skadi
lLatedl
Skadi
4,112
1,143
218
1,115
3,477
1,548
0
1,867
1,610
0
12,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,705
Gold Earned
27,661
59
Minions Killed
46
0
Camps Cleared
0
535,904
Distance Traveled
524,358
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
5,447
1,089
7
1
0
104,385
0
W
Anhur
6,396
1,279
19
4
0
93,605
0
W
Nox
6,101
1,220
3
1
0
113,504
0
L
Charon
5,001
1,000
2
0
0
65,388
0
L
Gilgamesh
5,625
1,125
4
1
0
117,695
0
W
Jormungandr
7,209
1,442
9
2
0
107,715
0
L
Ullr
6,037
1,207
11
2
0
125,931
0
W
Hou Yi
6,237
1,247
27
5
0
111,238
0
W
Odin
5,762
1,152
1
0
0
109,842
0
L
Skadi
5,551
1,110
22
4
0
110,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role