Player Matchup

Hera
Hera
Gold I
HypeMonger
Hera
Gold I
Level 152
God Stats
4W - 4L
1,629 SR
Queue Stats
97W - 113L
1,808 MMR
Solo
Bastet
Bastet
Diamond IV
Scoot002
Bastet
Diamond IV
Level 147
God Stats
17W - 9L
1,627 SR
Queue Stats
244W - 233L
2,153 MMR
Party 1
Mulan
Mulan
Platinum II
Speeder57
Mulan
Platinum II
Level 154
God Stats
2W - 3L
1,661 SR
Queue Stats
150W - 133L
1,850 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 151
1,639 SR
1,937 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,430 SR
1,298 MMR
Hercules
Hercules
Bronze I
I Forgot Pants
Hercules
Bronze I
Level 109
God Stats
6W - 22L
1,289 SR
Queue Stats
101W - 162L
750 MMR
Party 2
Ravana
Ravana
Silver I
OhThatsGabe
Ravana
Silver I
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 237L
1,131 MMR
Party 2
Chronos
Chronos
Platinum II
Tnacious
Chronos
Platinum II
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 71L
2,012 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 8
10,856
835
13,795
8,620
3,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bastet
Scoot002
Bastet
16
6 / 2 / 8
10,357
797
13,999
13,412
8,277
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
Speeder57
Mulan
14
3 / 1 / 11
9,706
747
11,017
13,643
15,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
AtlasAchillesBacchusThothOdin

VS

Bans
Ne ZhaKuzenboVulcanFafnirAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
1 / 5 / 2
8,418
648
5,336
18,318
19,575
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ravana
12
1 / 5 / 1
7,714
593
9,037
12,673
10,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
Tnacious
Chronos
14
0 / 4 / 1
8,487
653
6,787
13,427
5,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
14
Kills
2
3
Deaths
14
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
0
8
9
L
Hercules
1
5
2
0.4
L
Ravana
1
5
1
0.3
W
Bastet
Scoot002
Bastet
6
2
8
5
W
Mulan
Speeder57
Mulan
3
1
11
8.5
L
Chronos
Tnacious
Chronos
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,811
Damage
21,160
35,675
Taken
44,418
27,012
Mitigated
35,182
12,004
Healing
4,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,795
3,542
498
2,913
8,620
3,693
1,851
2,088
6,314
56,763
0
L
Hercules
5,336
1,260
0
2,225
18,318
19,575
0
5,474
11,116
0
19,778
L
Ravana
9,037
1,903
0
1,200
12,673
10,057
0
3,069
9,014
0
18,187
W
Bastet
Scoot002
Bastet
13,999
3,818
0
4,679
13,412
8,277
692
2,659
10,248
0
35,454
W
Mulan
Speeder57
Mulan
11,017
1,982
0
3,914
13,643
15,042
375
1,756
11,683
0
25,129
L
Chronos
Tnacious
Chronos
6,787
1,956
0
1,501
13,427
5,550
132
3,488
9,366
49,400
2,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,919
Gold Earned
24,619
175
Minions Killed
139
0
Camps Cleared
0
781,723
Distance Traveled
700,812
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,856
835
121
9
0
224,886
0
L
Hercules
8,418
648
32
2
0
239,334
1
L
Ravana
7,714
593
27
2
0
240,607
2
W
Bastet
10,357
797
37
3
0
275,794
0
W
Mulan
9,706
747
17
1
0
281,043
0
L
Chronos
8,487
653
80
6
0
220,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role