Player Matchup

Ra
Ra
ChineeMan425
Ra
Level 132
God Stats
0W - 1L
1,336 SR
Queue Stats
114W - 132L
1,508 Elo+
Solo
Da Ji
Da Ji
F-Gangsta187
Da Ji
Level 152
God Stats
4W - 8L
1,360 SR
Queue Stats
1,016W - 1,024L
1,493 Elo+
Solo
Agni
Agni
Haile5torm
Agni
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,487 Elo+
Solo
Neith
Neith
MuffGarbage
Neith
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,842 Elo+
Solo
Vamana
Vamana
TedThaTruth82
Vamana
Level 157
God Stats
3W - 2L
1,452 SR
Queue Stats
317W - 332L
1,457 Elo+
Solo
Team Averages
Level 115
1,429 SR
1,557 Elo+

VS

Team Averages
Level 167
1,481 SR
1,489 Elo+
Hercules
Hercules
 
Hercules
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
GustavoAugusto
Ix Chel
Level 205
God Stats
6W - 1L
1,408 SR
Queue Stats
579W - 610L
1,483 Elo+
Solo
Zhong Kui
Zhong Kui
Phateechubchub
Zhong Kui
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
319W - 343L
1,513 Elo+
Solo
Kuzenbo
Kuzenbo
PriorMagician96
Kuzenbo
Level 341
God Stats
33W - 16L
1,613 SR
Queue Stats
2,004W - 2,037L
1,464 Elo+
Solo
Hou Yi
Hou Yi
threezee
Hou Yi
Level 117
God Stats
3W - 3L
1,382 SR
Queue Stats
338W - 388L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 4 / 2
9,661
966
17,740
10,874
6,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
1 / 4 / 4
7,130
713
5,723
13,709
10,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 9 / 4
7,619
762
9,621
12,015
5,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 0 / 0
5,518
552
0
0
0
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 4 / 3
6,997
700
6,660
10,727
11,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
11 / 2 / 8
10,806
1,081
10,611
24,694
23,019
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 3 / 9
8,253
825
8,599
9,400
4,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Phateechubchub
Zhong Kui
16
3 / 1 / 11
9,498
950
11,182
11,752
10,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
2 / 2 / 12
9,100
910
4,643
19,107
25,720
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
threezee
Hou Yi
13
3 / 3 / 3
7,976
798
6,544
7,487
3,600
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
64
11
Kills
21
21
Deaths
11
13
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
11
2
8
7.5
L
7
4
2
2
L
1
4
4
0.75
W
2
3
9
2.17
L
2
9
4
0.44
L
0
0
0
0
W
Zhong Kui
Phateechubchub
Zhong Kui
3
1
11
8.5
W
2
2
12
4
L
1
4
3
0.63
W
Hou Yi
threezee
Hou Yi
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,744
Damage
41,579
47,325
Taken
72,440
33,840
Mitigated
66,929
10,099
Healing
33,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,611
2,413
1,808
12,840
24,694
23,019
864
7,802
16,407
0
15,573
L
17,740
782
1,292
3,159
10,874
6,001
0
6,107
4,767
38,991
0
L
5,723
592
114
3,211
13,709
10,793
0
4,821
8,888
0
13,250
W
8,599
1,252
4,753
2,977
9,400
4,489
1,271
3,539
5,676
20,783
873
L
9,621
687
0
637
12,015
5,292
0
6,750
5,265
18,908
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Zhong Kui
Phateechubchub
Zhong Kui
11,182
1,735
698
3,572
11,752
10,101
1,661
5,873
5,650
27,454
1,107
W
4,643
1,874
132
5,248
19,107
25,720
932
5,880
12,829
10,846
0
L
6,660
1,817
215
1,471
10,727
11,754
0
6,302
4,425
0
13,664
W
Hou Yi
threezee
Hou Yi
6,544
3,800
268
907
7,487
3,600
2,411
3,806
3,681
0
16,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,925
Gold Earned
45,633
105
Minions Killed
118
0
Camps Cleared
0
632,751
Distance Traveled
865,971
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,806
1,081
11
1
0
195,645
0
L
Ra
9,661
966
60
6
0
197,390
0
L
Da Ji
7,130
713
15
2
0
121,405
0
W
Ix Chel
8,253
825
29
3
0
152,853
0
L
Agni
7,619
762
16
2
0
160,243
0
L
Neith
5,518
552
0
0
0
1,507
0
W
Zhong Kui
9,498
950
41
4
0
175,508
0
W
Kuzenbo
9,100
910
11
1
0
191,607
0
L
Vamana
6,997
700
14
1
0
152,206
0
W
Hou Yi
7,976
798
26
3
0
150,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role