Player Matchup

Jormungandr
Jormungandr
BlaCkXRipper
Jormungandr
Level 141
God Stats
9W - 15L
1,349 SR
Queue Stats
200W - 205L
1,462 Elo+
Solo
Tsukuyomi
Tsukuyomi
Faded Piccolo
Tsukuyomi
Level 121
God Stats
12W - 9L
1,871 SR
Queue Stats
196W - 177L
1,513 Elo+
Solo
Hercules
Hercules
JoeFredrick
Hercules
Level 129
God Stats
1W - 5L
1,355 SR
Queue Stats
146W - 131L
1,488 Elo+
Party 1
Janus
Janus
Parzival501st
Janus
Level 154
God Stats
6W - 4L
1,704 SR
Queue Stats
183W - 167L
1,511 Elo+
Party 1
Freya
Freya
SpearoHero
Freya
Level 128
God Stats
7W - 7L
1,570 SR
Queue Stats
133W - 121L
1,490 Elo+
Party 1
Team Averages
Level 135
1,570 SR
1,493 Elo+

VS

Team Averages
Level 129
1,560 SR
1,490 Elo+
Cerberus
Cerberus
ArthuLeon
Cerberus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,398 Elo+
Solo
Mercury
Mercury
BreakingCereal
Mercury
Level 148
God Stats
96W - 98L
1,568 SR
Queue Stats
540W - 524L
1,540 Elo+
Solo
Mulan
Mulan
ComfortsYou
Mulan
Level 98
God Stats
112W - 122L
1,603 SR
Queue Stats
272W - 266L
1,560 Elo+
Solo
Chiron
Chiron
ElGingero262
Chiron
Level 142
God Stats
6W - 6L
1,506 SR
Queue Stats
126W - 123L
1,461 Elo+
Solo
Merlin
Merlin
Mr_WigglesPie
Merlin
Level 196
God Stats
7W - 6L
1,625 SR
Queue Stats
313W - 301L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BlaCkXRipper
Jormungandr
11
0 / 2 / 0
7,280
485
5,475
10,550
5,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
Faded Piccolo
Tsukuyomi
12
1 / 2 / 2
6,546
436
7,657
10,546
3,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hercules
JoeFredrick
Hercules
11
2 / 2 / 6
7,164
478
9,446
13,561
12,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
3 / 0 / 2
8,311
554
7,331
6,685
2,507
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Freya
12
4 / 3 / 3
7,334
489
9,197
10,012
3,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ArthuLeon
Cerberus
11
1 / 6 / 3
6,976
465
5,369
17,856
12,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 0 / 2
7,533
502
6,329
12,749
5,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 0 / 2
8,981
599
7,168
12,676
9,117
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
12
2 / 2 / 4
7,161
477
9,341
10,212
3,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
1 / 2 / 1
8,430
562
5,307
6,833
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
10
Kills
9
9
Deaths
10
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ArthuLeon
Cerberus
1
6
3
0.42
L
Jormungandr
BlaCkXRipper
Jormungandr
0
2
0
0
W
3
0
2
4
W
2
0
2
3
W
Chiron
2
2
4
2
L
Tsukuyomi
Faded Piccolo
Tsukuyomi
1
2
2
1
L
Hercules
JoeFredrick
Hercules
2
2
6
2.5
W
1
2
1
0.75
L
3
0
2
4
L
Freya
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,106
Damage
33,514
51,354
Taken
60,326
28,379
Mitigated
32,915
14,913
Healing
21,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ArthuLeon
Cerberus
5,369
338
0
4,331
17,856
12,851
102
7,920
9,812
24,501
0
L
Jormungandr
BlaCkXRipper
Jormungandr
5,475
2,190
0
980
10,550
5,751
0
155
9,992
51,611
3,275
W
6,329
4,011
0
4,197
12,749
5,024
508
2,906
9,783
0
55,505
W
7,168
589
0
6,790
12,676
9,117
394
4,931
7,705
0
75,349
W
Chiron
9,341
2,857
612
2,712
10,212
3,705
257
3,011
7,103
0
47,695
L
Tsukuyomi
Faded Piccolo
Tsukuyomi
7,657
2,501
0
4,146
10,546
3,936
0
1,079
9,366
0
51,009
L
Hercules
JoeFredrick
Hercules
9,446
3,153
0
5,444
13,561
12,766
0
2,958
10,555
0
31,748
W
5,307
36
0
2,569
6,833
2,218
689
2,614
4,149
68,849
1,622
L
7,331
317
0
1,682
6,685
2,507
0
3,880
2,805
75,450
1,295
L
Freya
9,197
3,722
0
2,661
10,012
3,419
0
2,591
7,379
43,592
695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,635
Gold Earned
39,081
401
Minions Killed
433
0
Camps Cleared
0
1,460,472
Distance Traveled
1,479,797
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,976
465
43
3
0
288,139
0
L
Jormungandr
7,280
485
82
5
0
214,500
0
W
Mercury
7,533
502
77
5
0
338,335
0
W
Mulan
8,981
599
119
8
0
319,725
4
W
Chiron
7,161
477
81
5
0
268,987
0
L
Tsukuyomi
6,546
436
67
4
0
301,439
0
L
Hercules
7,164
478
39
3
0
293,108
0
W
Merlin
8,430
562
113
8
0
264,611
0
L
Janus
8,311
554
151
10
0
357,590
1
L
Freya
7,334
489
62
4
0
293,835
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role