Player Matchup

Artio
Artio
Aziiriel
Artio
Level 130
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Jeffersonn157
Morgan Le Fay
Level 159
God Stats
5W - 4L
1,422 SR
Queue Stats
145W - 95L
1,613 Elo+
Party 1
Ullr
Ullr
zCaduMaverick
Ullr
Level 180
God Stats
4W - 0L
1,669 SR
Queue Stats
88W - 54L
1,644 Elo+
Party 1
Team Averages
Level 156
1,530 SR
1,586 Elo+

VS

Team Averages
Level 118
1,416 SR
1,375 Elo+
King Arthur
King Arthur
 
King Arthur
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
MIGUELREALFRV901
Gilgamesh
Level 86
God Stats
0W - 2L
1,284 SR
Queue Stats
29W - 52L
1,338 Elo+
Solo
Raijin
Raijin
That0PGuy
Raijin
Level 115
God Stats
1W - 4L
1,466 SR
Queue Stats
11W - 33L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Aziiriel
Artio
12
2 / 0 / 6
7,184
718
2,687
5,354
4,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
Jeffersonn157
Morgan Le Fay
13
3 / 0 / 5
7,714
771
9,857
5,690
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 1 / 5
7,884
788
12,068
6,758
2,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 4 / 0
6,084
608
4,662
13,083
10,985
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gilgamesh
11
0 / 3 / 0
6,358
636
3,100
7,534
3,006
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
That0PGuy
Raijin
10
1 / 2 / 0
6,406
641
4,817
7,285
2,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
9
Kills
1
1
Deaths
9
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
4
0
0
W
Artio
Aziiriel
Artio
2
0
6
5
W
Morgan Le Fay
Jeffersonn157
Morgan Le Fay
3
0
5
5.5
L
Gilgamesh
0
3
0
0
L
Raijin
That0PGuy
Raijin
1
2
0
0.5
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,612
Damage
12,579
17,802
Taken
27,902
9,740
Mitigated
16,144
3,506
Healing
2,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,662
803
0
1,903
13,083
10,985
0
4,455
7,513
0
18,028
W
Artio
Aziiriel
Artio
2,687
273
728
848
5,354
4,690
0
1,563
3,791
4,136
656
W
Morgan Le Fay
Jeffersonn157
Morgan Le Fay
9,857
703
0
810
5,690
2,440
0
1,405
4,279
34,385
443
L
Gilgamesh
3,100
200
0
761
7,534
3,006
0
2,859
4,076
0
19,173
L
Raijin
That0PGuy
Raijin
4,817
263
0
264
7,285
2,153
0
2,691
4,084
19,781
0
W
12,068
5,266
0
1,120
6,758
2,610
0
1,853
4,883
0
37,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,782
Gold Earned
18,848
123
Minions Killed
91
0
Camps Cleared
0
596,865
Distance Traveled
527,599
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,084
608
30
3
0
181,454
0
W
Artio
7,184
718
6
1
0
196,545
0
W
Morgan Le Fay
7,714
771
56
6
0
201,765
0
L
Gilgamesh
6,358
636
33
3
0
191,051
0
L
Raijin
6,406
641
28
3
0
155,094
0
W
Ullr
7,884
788
61
6
0
198,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role