Player Matchup

Skadi
Skadi
FrostyToez
Skadi
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 41L
1,350 Elo+
Solo
The Morrigan
The Morrigan
HomeFriess
The Morrigan
Level 108
God Stats
10W - 13L
1,584 SR
Queue Stats
345W - 352L
1,465 Elo+
Party 2
Artio
Artio
MrFlirty
Artio
Level 141
God Stats
2W - 1L
1,792 SR
Queue Stats
49W - 42L
1,441 Elo+
Solo
Achilles
Achilles
PeachesTheRat
Achilles
Level 74
God Stats
2W - 7L
1,249 SR
Queue Stats
248W - 251L
1,462 Elo+
Party 2
Jing Wei
Jing Wei
pbsalc319
Jing Wei
Level 128
God Stats
4W - 5L
1,556 SR
Queue Stats
422W - 413L
1,519 Elo+
Solo
Team Averages
Level 97
1,536 SR
1,447 Elo+

VS

Team Averages
Level 56
1,525 SR
1,412 Elo+
Serqet
Serqet
ItssBigTrent
Serqet
Level 65
God Stats
1W - 0L
1,754 SR
Queue Stats
161W - 115L
1,570 Elo+
Party 1
Eset
Eset
NoremacArtaius
Eset
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,314 Elo+
Party 3
Achilles
Achilles
lIHeemIl
Achilles
Level 68
God Stats
5W - 7L
1,334 SR
Queue Stats
315W - 280L
1,501 Elo+
Party 1
Zeus
Zeus
stormkill64
Zeus
Level 109
God Stats
6W - 3L
1,540 SR
Queue Stats
212W - 205L
1,447 Elo+
Solo
Scylla
Scylla
superzdd
Scylla
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,230 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
13
2 / 4 / 9
7,566
757
6,189
9,296
3,698
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Morrigan
HomeFriess
The Morrigan
16
4 / 3 / 4
8,575
858
10,783
5,260
1,997
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
MrFlirty
Artio
11
0 / 5 / 9
7,396
740
3,997
15,660
13,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
PeachesTheRat
Achilles
14
4 / 3 / 6
7,978
798
8,380
14,048
16,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
pbsalc319
Jing Wei
14
2 / 2 / 7
7,742
774
7,226
9,133
3,798
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
2 / 3 / 6
7,925
793
4,717
9,770
12,874
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 3 / 8
8,240
824
9,542
7,939
3,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
lIHeemIl
Achilles
14
3 / 2 / 9
8,103
810
8,385
11,657
16,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
5 / 1 / 10
9,004
900
14,679
7,632
3,433
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
superzdd
Scylla
13
2 / 3 / 6
7,506
751
8,067
5,319
2,185
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
54
12
Kills
15
17
Deaths
12
35
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Skadi
2
4
9
1.63
L
The Morrigan
HomeFriess
The Morrigan
4
3
4
2
W
Serqet
2
3
6
1.67
L
Artio
MrFlirty
Artio
0
5
9
0.9
W
3
3
8
2.33
L
Achilles
PeachesTheRat
Achilles
4
3
6
2.33
W
Achilles
lIHeemIl
Achilles
3
2
9
3.75
L
Jing Wei
pbsalc319
Jing Wei
2
2
7
2.75
W
5
1
10
10
W
Scylla
superzdd
Scylla
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,575
Damage
45,390
53,397
Taken
42,317
39,830
Mitigated
38,530
18,526
Healing
13,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
6,189
2,682
636
1,502
9,296
3,698
0
6,235
2,844
0
13,953
L
The Morrigan
HomeFriess
The Morrigan
10,783
325
964
466
5,260
1,997
68
2,177
2,269
29,722
0
W
Serqet
4,717
645
2,402
2,746
9,770
12,874
156
3,414
6,046
732
6,127
L
Artio
MrFlirty
Artio
3,997
423
3,416
4,195
15,660
13,379
0
7,992
6,385
7,812
503
W
9,542
855
672
1,089
7,939
3,744
0
3,717
4,091
17,202
809
L
Achilles
PeachesTheRat
Achilles
8,380
947
1,620
3,543
14,048
16,958
0
7,914
5,510
0
9,929
W
Achilles
lIHeemIl
Achilles
8,385
805
1,062
3,583
11,657
16,294
0
3,167
8,179
0
20,825
L
Jing Wei
pbsalc319
Jing Wei
7,226
5,359
566
1,618
9,133
3,798
0
6,178
2,779
0
18,974
W
14,679
1,385
294
1,377
7,632
3,433
383
2,316
4,973
35,488
860
W
Scylla
superzdd
Scylla
8,067
1,450
0
0
5,319
2,185
126
2,051
3,202
18,142
355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,257
Gold Earned
40,778
95
Minions Killed
127
0
Camps Cleared
0
987,700
Distance Traveled
946,754
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,566
757
20
2
0
168,260
0
L
The Morrigan
8,575
858
42
4
0
193,022
0
W
Serqet
7,925
793
8
1
0
193,874
0
L
Artio
7,396
740
8
1
0
188,759
0
W
Eset
8,240
824
30
3
0
197,965
0
L
Achilles
7,978
798
6
1
0
226,974
0
W
Achilles
8,103
810
11
1
0
192,133
0
L
Jing Wei
7,742
774
19
2
0
210,685
0
W
Zeus
9,004
900
54
5
0
187,362
0
W
Scylla
7,506
751
24
2
0
175,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role