Player Matchup

Da Ji
Da Ji
El_Titi_mola
Da Ji
Level 116
God Stats
0W - 2L
1,224 SR
Queue Stats
6W - 8L
1,507 Elo+
Party 3
Thoth
Thoth
Feze_kevingamer
Thoth
Level 18
God Stats
0W - 3L
1,285 SR
Queue Stats
2W - 6L
1,502 Elo+
Party 3
Ares
Ares
XposeD95
Ares
Level 67
God Stats
0W - 1L
1,271 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Medusa
Medusa
missesloulou
Medusa
Level 7
God Stats
0W - 1L
1,071 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Skadi
Skadi
sceaning
Skadi
Level 36
God Stats
7W - 4L
1,679 SR
Queue Stats
84W - 85L
1,440 Elo+
Solo
Team Averages
Level 49
1,306 SR
1,490 Elo+

VS

Team Averages
Level 42
1,411 SR
1,307 Elo+
Osiris
Osiris
CanisBack13
Osiris
Level 14
God Stats
2W - 6L
1,441 SR
Queue Stats
6W - 14L
1,266 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Cawu
Tsukuyomi
Level 34
God Stats
5W - 4L
1,037 SR
Queue Stats
21W - 21L
1,279 Elo+
Party 1
Hachiman
Hachiman
Hysz92
Hachiman
Level 17
God Stats
4W - 7L
1,316 SR
Queue Stats
10W - 11L
1,367 Elo+
Party 1
Nu Wa
Nu Wa
Thomaass835
Nu Wa
Level 41
God Stats
2W - 1L
1,759 SR
Queue Stats
14W - 17L
1,229 Elo+
Party 1
Cabrakan
Cabrakan
terrorru123
Cabrakan
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 54L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 1
8,531
569
11,296
15,214
7,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

12
1 / 5 / 2
6,939
463
1,570
9,224
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
12
2 / 4 / 2
7,326
488
5,792
13,063
11,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
9
0 / 5 / 0
6,204
414
3,443
9,574
2,830
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
sceaning
Skadi
6
1 / 3 / 0
5,493
366
1,274
5,748
1,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
1 / 3 / 2
8,912
594
7,444
12,768
12,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tsukuyomi
Cawu
Tsukuyomi
14
8 / 3 / 7
8,865
591
9,802
12,485
5,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Hysz92
Hachiman
13
7 / 3 / 3
8,708
581
8,286
9,448
3,644
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 3 / 4
7,835
522
5,667
6,524
2,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cabrakan
terrorru123
Cabrakan
12
2 / 0 / 8
7,889
526
4,002
9,183
8,666
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
10
Kills
20
20
Deaths
12
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Osiris
1
3
2
0.67
W
Tsukuyomi
Cawu
Tsukuyomi
8
3
7
3.83
L
6
3
1
2.17
L
1
5
2
0.4
W
Hachiman
Hysz92
Hachiman
7
3
3
2.83
W
2
3
4
1.33
L
Ares
2
4
2
0.75
L
Medusa
0
5
0
0
L
Skadi
sceaning
Skadi
1
3
0
0.33
W
Cabrakan
terrorru123
Cabrakan
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,375
Damage
35,201
52,823
Taken
50,408
25,500
Mitigated
31,912
10,154
Healing
14,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
7,444
2,069
0
3,156
12,768
12,245
100
4,156
8,612
0
61,170
W
Tsukuyomi
Cawu
Tsukuyomi
9,802
2,223
0
4,547
12,485
5,319
0
1,468
11,017
0
56,961
L
11,296
2,187
0
6,553
15,214
7,183
0
2,884
12,294
0
74,620
L
1,570
88
0
0
9,224
2,713
0
4,006
5,218
41,583
1,125
W
Hachiman
Hysz92
Hachiman
8,286
6,632
0
3,401
9,448
3,644
2,081
0
9,448
0
48,320
W
5,667
1,253
0
929
6,524
2,038
234
1,494
5,030
49,075
0
L
Ares
5,792
462
0
1,825
13,063
11,126
0
644
11,471
26,744
370
L
Medusa
3,443
1,543
0
583
9,574
2,830
324
1,394
8,180
0
24,671
L
Skadi
sceaning
Skadi
1,274
569
0
1,193
5,748
1,648
0
741
5,007
0
15,198
W
Cabrakan
terrorru123
Cabrakan
4,002
884
0
2,098
9,183
8,666
78
0
9,183
20,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,493
Gold Earned
42,209
278
Minions Killed
360
0
Camps Cleared
0
1,247,852
Distance Traveled
1,344,998
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,912
594
101
7
0
198,011
1
W
Tsukuyomi
8,865
591
82
5
0
328,948
0
L
Da Ji
8,531
569
118
8
0
310,322
0
L
Thoth
6,939
463
67
4
0
245,197
0
W
Hachiman
8,708
581
82
5
0
282,412
0
W
Nu Wa
7,835
522
68
5
0
234,320
0
L
Ares
7,326
488
25
2
0
247,393
0
L
Medusa
6,204
414
51
3
0
322,518
0
L
Skadi
5,493
366
17
1
0
122,422
0
W
Cabrakan
7,889
526
27
2
0
301,307
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role