Player Matchup

Khepri
Khepri
Silver II
 
Khepri
Silver II
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Silver III
German_Chucho
Ah Puch
Silver III
Level 156
God Stats
1W - 0L
1,484 SR
Queue Stats
2W - 3L
1,407 MMR
Party 1
Fenrir
Fenrir
Silver III
Madein30
Fenrir
Silver III
Level 118
God Stats
1W - 0L
1,476 SR
Queue Stats
6W - 8L
1,337 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
NICOOSMITE17
Cthulhu
Gold IV
Level 146
God Stats
9W - 5L
1,645 SR
Queue Stats
62W - 73L
1,334 MMR
Party 2
Sol
Sol
Silver II
Prankhinddla
Sol
Silver II
Level 153
God Stats
3W - 2L
1,800 SR
Queue Stats
64W - 84L
946 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 145
1,581 SR
1,305 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,399 SR
1,336 MMR
Bacchus
Bacchus
Silver V
 
Bacchus
Silver V
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Silver III
Kerklonium
Nut
Silver III
Level 139
God Stats
10W - 7L
1,440 SR
Queue Stats
71W - 80L
995 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
Makhulú
Tsukuyomi
Gold IV
Level 159
God Stats
1W - 5L
1,227 SR
Queue Stats
514W - 524L
1,524 MMR
Solo
Hercules
Hercules
Gold II
Masrurr
Hercules
Gold II
Level 153
God Stats
99W - 95L
1,563 SR
Queue Stats
140W - 133L
1,574 MMR
Solo
Nu Wa
Nu Wa
Silver II
Vittana
Nu Wa
Silver II
Level 153
God Stats
0W - 2L
1,263 SR
Queue Stats
212W - 233L
1,090 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
0 / 0 / 2
4,993
499
1,571
2,604
2,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
9
1 / 2 / 1
5,281
528
3,130
7,492
2,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Madein30
Fenrir
11
4 / 0 / 2
6,135
614
6,080
8,530
3,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
NICOOSMITE17
Cthulhu
11
3 / 2 / 1
6,103
610
3,992
7,685
6,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 0
5,271
527
2,464
7,429
2,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
KuzenboAo KuangAthena

VS

Bans
ThanatosJanusThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 1 / 1
4,977
498
3,295
6,591
6,299
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 1 / 1
5,765
577
3,441
6,171
2,165
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Makhulú
Tsukuyomi
9
1 / 4 / 1
5,608
561
5,780
10,311
4,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hercules
Masrurr
Hercules
10
4 / 1 / 0
6,026
603
4,742
7,333
3,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Vittana
Nu Wa
10
0 / 1 / 2
5,845
585
4,297
4,158
1,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
8
Kills
6
6
Deaths
8
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
0
2
1
L
Bacchus
 
Bacchus
0
1
1
0.5
W
Ah Puch
1
2
1
0.75
L
1
1
1
1.5
W
Fenrir
Madein30
Fenrir
4
0
2
5
L
Tsukuyomi
Makhulú
Tsukuyomi
1
4
1
0.38
L
Hercules
Masrurr
Hercules
4
1
0
4
W
Cthulhu
NICOOSMITE17
Cthulhu
3
2
1
1.75
W
0
2
0
0
L
Nu Wa
Vittana
Nu Wa
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,237
Damage
21,555
33,740
Taken
34,564
15,916
Mitigated
17,646
12,914
Healing
11,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
1,571
32
0
1,251
2,604
2,029
0
706
1,863
11,266
0
L
Bacchus
 
Bacchus
3,295
478
0
1,502
6,591
6,299
0
1,148
5,443
18,236
0
W
Ah Puch
3,130
139
0
1,882
7,492
2,347
0
3,303
4,059
34,419
0
L
3,441
2,130
0
2,036
6,171
2,165
950
1,679
4,492
0
48,014
W
Fenrir
Madein30
Fenrir
6,080
2,215
0
4,231
8,530
3,380
0
1,766
6,607
0
43,365
L
Tsukuyomi
Makhulú
Tsukuyomi
5,780
1,589
0
4,136
10,311
4,448
0
2,910
6,851
0
35,465
L
Hercules
Masrurr
Hercules
4,742
1,396
0
3,241
7,333
3,482
0
3,260
3,975
0
33,693
W
Cthulhu
NICOOSMITE17
Cthulhu
3,992
517
76
1,949
7,685
6,079
0
410
6,699
33,348
0
W
2,464
1,277
0
3,525
7,429
2,081
913
1,094
6,264
36,210
3,484
L
Nu Wa
Vittana
Nu Wa
4,297
867
0
1,054
4,158
1,252
239
1,418
2,740
41,354
1,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,783
Gold Earned
28,221
271
Minions Killed
307
0
Camps Cleared
0
998,932
Distance Traveled
889,888
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
4,993
499
14
1
0
211,579
1
L
Bacchus
4,977
498
32
3
0
168,156
0
W
Ah Puch
5,281
528
60
6
0
191,581
0
L
Nut
5,765
577
80
8
0
175,541
2
W
Fenrir
6,135
614
68
7
0
231,648
1
L
Tsukuyomi
5,608
561
58
6
0
144,427
0
L
Hercules
6,026
603
60
6
0
224,795
0
W
Cthulhu
6,103
610
62
6
0
181,083
2
W
Sol
5,271
527
67
7
0
183,041
2
L
Nu Wa
5,845
585
77
8
0
176,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role