Player Matchup

Anubis
Anubis
ItzIllusionz
Anubis
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 90L
1,352 Elo+
Solo
Hou Yi
Hou Yi
Rotting Hanzo
Hou Yi
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,528 Elo+
Party 1
Ares
Ares
Rotting Warlord
Ares
Level 91
God Stats
0W - 1L
1,456 SR
Queue Stats
5W - 5L
1,527 Elo+
Party 1
Mercury
Mercury
ThefakeHellBoy
Mercury
Level 106
God Stats
1W - 3L
1,415 SR
Queue Stats
225W - 227L
1,483 Elo+
Solo
Charybdis
Charybdis
letmein1975
Charybdis
Level 147
God Stats
12W - 16L
1,337 SR
Queue Stats
333W - 330L
1,458 Elo+
Solo
Team Averages
Level 98
1,442 SR
1,470 Elo+

VS

Team Averages
Level 128
1,525 SR
1,444 Elo+
Sylvanus
Sylvanus
DumpsterFireLane
Sylvanus
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,391 Elo+
Party 2
Nut
Nut
I3ezirkFuhrer
Nut
Level 159
God Stats
2W - 5L
1,262 SR
Queue Stats
19W - 20L
1,388 Elo+
Party 2
Vamana
Vamana
Loveurbodu
Vamana
Level 158
God Stats
18W - 9L
1,962 SR
Queue Stats
240W - 233L
1,518 Elo+
Solo
Arachne
Arachne
shinbushi
Arachne
Level 246
God Stats
12W - 19L
1,394 SR
Queue Stats
234W - 235L
1,438 Elo+
Solo
Hel
Hel
sweetapplepi
Hel
Level 67
God Stats
7W - 5L
1,508 SR
Queue Stats
24W - 18L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
1 / 3 / 0
6,359
530
5,333
8,973
4,431
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 0
5,618
468
4,736
7,183
2,557
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 3 / 0
5,766
481
2,119
12,763
8,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 1 / 0
6,322
527
3,143
10,989
4,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
letmein1975
Charybdis
11
0 / 2 / 0
6,398
533
6,366
8,550
3,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 6
6,812
568
4,284
10,167
8,280
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
6 / 0 / 1
7,697
641
10,280
7,083
3,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
Loveurbodu
Vamana
14
2 / 0 / 0
7,895
658
5,457
10,997
10,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
shinbushi
Arachne
11
2 / 1 / 3
6,442
537
3,931
6,696
2,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 1 / 2
6,852
571
5,131
6,229
1,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
2
Kills
11
11
Deaths
2
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
0
6
3
W
6
0
1
6.5
L
Anubis
1
3
0
0.33
W
Vamana
Loveurbodu
Vamana
2
0
0
2
L
0
2
0
0
L
0
3
0
0
L
1
1
0
1
L
Charybdis
letmein1975
Charybdis
0
2
0
0
W
Arachne
shinbushi
Arachne
2
1
3
3.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,697
Damage
29,083
48,458
Taken
41,172
23,494
Mitigated
25,671
15,046
Healing
18,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,284
1,217
1,476
3,632
10,167
8,280
154
947
9,220
20,245
0
W
10,280
7,010
0
2,477
7,083
3,185
443
774
6,309
0
59,903
L
Anubis
5,333
316
0
2,836
8,973
4,431
0
4,323
4,650
46,671
0
W
Vamana
Loveurbodu
Vamana
5,457
1,594
0
3,763
10,997
10,007
567
0
10,050
0
65,099
L
4,736
1,796
0
1,600
7,183
2,557
0
1,106
6,077
0
43,012
L
2,119
82
0
2,540
12,763
8,420
0
2,550
10,213
25,661
0
L
3,143
1,051
0
5,933
10,989
4,210
0
1,374
9,615
0
56,265
L
Charybdis
letmein1975
Charybdis
6,366
2,482
0
2,137
8,550
3,876
0
0
7,829
0
54,226
W
Arachne
shinbushi
Arachne
3,931
2,850
0
2,845
6,696
2,245
140
1,498
5,198
0
34,352
W
5,131
428
708
3,670
6,229
1,954
0
4,233
1,996
41,610
2,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,463
Gold Earned
35,698
382
Minions Killed
370
0
Camps Cleared
0
1,146,546
Distance Traveled
1,166,634
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,812
568
19
2
0
227,476
0
W
Nut
7,697
641
101
8
0
227,129
0
L
Anubis
6,359
530
73
6
0
164,108
0
W
Vamana
7,895
658
113
9
0
216,758
2
L
Hou Yi
5,618
468
75
6
0
226,442
0
L
Ares
5,766
481
35
3
0
244,571
0
L
Mercury
6,322
527
110
9
0
317,465
0
L
Charybdis
6,398
533
89
7
0
193,960
0
W
Arachne
6,442
537
57
5
0
256,753
0
W
Hel
6,852
571
80
7
0
238,518
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role