Player Matchup

Chaac
Chaac
 
Chaac
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Night_Train80
Neith
Level 121
God Stats
3W - 2L
1,488 SR
Queue Stats
110W - 96L
1,383 Elo+
Solo
Nu Wa
Nu Wa
dopeissam
Nu Wa
Level 76
God Stats
1W - 2L
1,500 SR
Queue Stats
230W - 224L
1,504 Elo+
Solo
Hun Batz
Hun Batz
giorcito23
Hun Batz
Level 39
God Stats
22W - 26L
1,380 SR
Queue Stats
102W - 130L
1,327 Elo+
Solo
Team Averages
Level 68
1,474 SR
1,443 Elo+

VS

Team Averages
Level 57
1,530 SR
1,424 Elo+
Discordia
Discordia
Its0scar
Discordia
Level 86
God Stats
3W - 6L
1,435 SR
Queue Stats
143W - 107L
1,501 Elo+
Party 1
Thanatos
Thanatos
ItzIllusionz
Thanatos
Level 40
God Stats
11W - 15L
1,421 SR
Queue Stats
71W - 90L
1,361 Elo+
Solo
Bellona
Bellona
leahorgasma
Bellona
Level 49
God Stats
13W - 12L
1,572 SR
Queue Stats
147W - 186L
1,377 Elo+
Party 1
Eset
Eset
xEmpresss_LunaXx
Eset
Level 63
God Stats
1W - 1L
1,721 SR
Queue Stats
14W - 15L
1,452 Elo+
Party 2
Medusa
Medusa
yomixka
Medusa
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 1 / 0
6,961
696
6,063
10,173
7,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ganesha
 
Ganesha
10
0 / 2 / 5
5,898
590
3,288
10,713
7,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 0 / 0
6,562
656
4,702
4,992
1,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
dopeissam
Nu Wa
10
1 / 1 / 1
5,537
554
2,845
6,361
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hun Batz
giorcito23
Hun Batz
10
1 / 1 / 3
5,907
591
2,133
7,353
2,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Its0scar
Discordia
10
0 / 1 / 1
5,795
580
3,572
3,042
981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
ItzIllusionz
Thanatos
8
2 / 2 / 2
4,968
497
3,392
6,280
2,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
leahorgasma
Bellona
10
0 / 1 / 1
5,530
553
4,464
10,712
10,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 1 / 0
5,165
517
3,380
4,980
3,361
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
yomixka
Medusa
10
3 / 2 / 0
5,462
546
5,157
6,263
2,445
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
7
Kills
5
5
Deaths
7
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
1
0
1
W
Ganesha
 
Ganesha
0
2
5
1.25
L
Discordia
Its0scar
Discordia
0
1
1
0.5
L
Thanatos
ItzIllusionz
Thanatos
2
2
2
1.5
W
4
0
0
4
W
Nu Wa
dopeissam
Nu Wa
1
1
1
1.5
W
Hun Batz
giorcito23
Hun Batz
1
1
3
2.5
L
Bellona
leahorgasma
Bellona
0
1
1
0.5
L
0
1
0
0
L
Medusa
yomixka
Medusa
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,031
Damage
19,965
39,592
Taken
31,277
21,008
Mitigated
19,527
16,624
Healing
11,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,063
652
0
3,621
10,173
7,437
42
0
10,173
0
52,886
W
Ganesha
 
Ganesha
3,288
427
0
3,033
10,713
7,058
187
1,720
8,993
17,516
673
L
Discordia
Its0scar
Discordia
3,572
40
0
702
3,042
981
0
1,538
1,504
42,740
2,475
L
Thanatos
ItzIllusionz
Thanatos
3,392
1,182
0
2,938
6,280
2,624
0
1,017
5,263
0
24,508
W
4,702
1,904
103
3,205
4,992
1,935
605
1,334
3,658
0
45,284
W
Nu Wa
dopeissam
Nu Wa
2,845
712
0
2,475
6,361
1,995
0
2,850
3,117
30,727
0
W
Hun Batz
giorcito23
Hun Batz
2,133
684
0
4,187
7,353
2,583
0
282
6,987
0
41,416
L
Bellona
leahorgasma
Bellona
4,464
1,394
0
4,616
10,712
10,116
0
725
9,987
0
36,601
L
3,380
582
0
678
4,980
3,361
0
1,389
3,591
20,802
1,904
L
Medusa
yomixka
Medusa
5,157
2,154
0
2,126
6,263
2,445
0
1,414
4,849
0
36,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,865
Gold Earned
26,920
324
Minions Killed
265
0
Camps Cleared
0
969,342
Distance Traveled
895,152
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,961
696
104
10
0
208,342
6
W
Ganesha
5,898
590
0
0
0
197,459
3
L
Discordia
5,795
580
77
8
0
185,868
0
L
Thanatos
4,968
497
44
4
0
134,677
0
W
Neith
6,562
656
97
10
0
174,900
2
W
Nu Wa
5,537
554
47
5
0
183,478
0
W
Hun Batz
5,907
591
76
8
0
205,163
0
L
Bellona
5,530
553
54
5
0
198,386
0
L
Eset
5,165
517
38
4
0
186,610
0
L
Medusa
5,462
546
52
5
0
189,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role