Player Matchup

Zhong Kui
Zhong Kui
Doorst0pth3if
Zhong Kui
Level 109
God Stats
1W - 1L
1,193 SR
Queue Stats
67W - 63L
1,396 Elo+
Solo
Sol
Sol
IsidoraNocte
Sol
Level 149
God Stats
11W - 17L
1,321 SR
Queue Stats
152W - 178L
1,422 Elo+
Solo
Cthulhu
Cthulhu
VIICVIII
Cthulhu
Level 106
God Stats
66W - 61L
1,617 SR
Queue Stats
263W - 269L
1,492 Elo+
Solo
Pele
Pele
Washoe Johnny
Pele
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 16L
1,499 Elo+
Party 1
Mulan
Mulan
zackattack20107
Mulan
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 26L
1,458 Elo+
Party 1
Team Averages
Level 114
1,426 SR
1,454 Elo+

VS

Team Averages
Level 126
1,520 SR
1,505 Elo+
Mulan
Mulan
ComfortsYou
Mulan
Level 98
God Stats
113W - 122L
1,621 SR
Queue Stats
274W - 266L
1,580 Elo+
Solo
Neith
Neith
WolfieShocks
Neith
Level 190
God Stats
3W - 4L
1,551 SR
Queue Stats
123W - 129L
1,451 Elo+
Solo
Athena
Athena
douglasalmeida8
Athena
Level 149
God Stats
5W - 9L
1,444 SR
Queue Stats
332W - 313L
1,453 Elo+
Solo
Lancelot
Lancelot
gman71147114
Lancelot
Level 105
God Stats
0W - 2L
1,282 SR
Queue Stats
113W - 115L
1,544 Elo+
Solo
Maman Brigitte
Maman Brigitte
phxzombiekiller0
Maman Brigitte
Level 88
God Stats
4W - 2L
1,700 SR
Queue Stats
119W - 117L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Doorst0pth3if
Zhong Kui
12
2 / 0 / 4
6,637
603
6,743
7,129
5,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 0 / 1
6,592
599
7,529
6,498
2,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
VIICVIII
Cthulhu
12
5 / 0 / 3
7,312
665
6,249
5,917
5,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
6 / 0 / 2
7,154
650
7,558
7,793
3,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 1 / 6
5,994
545
4,159
7,015
4,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,216
474
4,566
8,736
3,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

10
0 / 2 / 0
5,594
509
3,854
6,465
2,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 3 / 0
4,730
430
2,559
12,737
9,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lancelot
gman71147114
Lancelot
9
0 / 6 / 0
5,329
484
3,100
9,296
3,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Maman Brigitte
phxzombiekiller0
Maman Brigitte
10
1 / 2 / 0
5,484
499
3,062
9,236
3,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
16
Kills
1
1
Deaths
16
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Zhong Kui
Doorst0pth3if
Zhong Kui
2
0
4
4
W
3
0
1
3.5
W
Cthulhu
VIICVIII
Cthulhu
5
0
3
6.5
W
6
0
2
7
L
0
2
0
0
L
0
3
0
0
L
Lancelot
gman71147114
Lancelot
0
6
0
0
L
Maman Brigitte
phxzombiekiller0
Maman Brigitte
1
2
0
0.5
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,238
Damage
17,141
34,352
Taken
46,470
21,116
Mitigated
22,378
12,799
Healing
11,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,566
954
0
2,394
8,736
3,814
0
3,973
4,703
0
30,933
W
Zhong Kui
Doorst0pth3if
Zhong Kui
6,743
869
0
3,406
7,129
5,729
561
1,132
5,997
44,766
1,355
W
7,529
3,357
0
4,773
6,498
2,020
548
1,153
5,345
39,502
3,409
W
Cthulhu
VIICVIII
Cthulhu
6,249
525
0
1,000
5,917
5,147
0
89
5,828
40,477
2,635
W
7,558
2,039
0
1,535
7,793
3,264
480
1,527
6,266
0
55,980
L
3,854
1,205
0
1,521
6,465
2,272
0
3,010
3,401
0
41,517
L
2,559
552
234
1,730
12,737
9,389
0
5,776
6,865
12,171
0
L
Lancelot
gman71147114
Lancelot
3,100
819
0
665
9,296
3,742
0
4,247
4,504
0
31,118
L
Maman Brigitte
phxzombiekiller0
Maman Brigitte
3,062
375
0
4,999
9,236
3,161
0
1,992
7,230
38,255
668
W
4,159
526
0
2,085
7,015
4,956
0
1,720
5,295
0
17,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,689
Gold Earned
26,353
335
Minions Killed
276
0
Camps Cleared
0
1,147,610
Distance Traveled
1,070,814
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,216
474
47
4
0
224,502
4
W
Zhong Kui
6,637
603
78
7
0
224,800
0
W
Sol
6,592
599
70
6
0
202,319
3
W
Cthulhu
7,312
665
80
7
0
225,754
5
W
Pele
7,154
650
86
8
0
259,657
0
L
Neith
5,594
509
76
7
0
191,417
0
L
Athena
4,730
430
21
2
0
218,222
1
L
Lancelot
5,329
484
54
5
0
186,911
0
L
Maman Brigitte
5,484
499
78
7
0
249,762
1
W
Mulan
5,994
545
21
2
0
235,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role